Piggybacking (data Transmission)
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Piggybacking (data Transmission)
In two-way communication, whenever a frame is received, the receiver waits and does not send the control frame (acknowledgment or ACK) back to the sender immediately. The receiver waits until its network layer passes in the next data packet. The delayed acknowledgment is then attached to this outgoing data frame. This technique of temporarily delaying the acknowledgment so that it can be hooked with next outgoing data frame is known as piggybacking. Working principle Piggybacking data is a bit different from sliding window protocols used in the OSI model. In the data frame itself, we incorporate one additional field for acknowledgment (i.e., ACK). Whenever party A wants to send data to party B, it will carry additional ACK information in the PUSH as well. For example, if A has received 5 bytes from B, with a sequence number starting from 12340 (through 12344), A will place "ACK 12345" as well in the current PUSH packet to inform B it has received the bytes up to sequence number ...
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Two-way Communication
Two-way communication is a form of transmission in which both parties involved transmit information. Two-way communication has also been referred to as interpersonal communication. Common forms of two-way communication are: * Amateur radio, CB or FRS radio contacts. * Chatrooms and instant messaging. * Computer networks. See backchannel. * In-person communication. * Telephone conversations. A cycle of communication and two-way communication are actually two different things. If we examine closely the anatomy of communication – the actual structure and parts – we will discover that a cycle of communication is not a two-way communication in its entirety. Meaning, two way communication is not as simple as one may infer. One can improve two-way or interpersonal communication by focusing on the eyes of the person speaking, making eye contact, watching body language, responding appropriately with comments, questions, and paraphrasing, and summarizing to confirm main points and an ac ...
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Sliding Window Protocol
A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (TCP). They are also used to improve efficiency when the channel may include high latency. Packet-based systems are based on the idea of sending a batch of data, the ''packet'', along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an acknowledgment signal, or "ACK", back to the sender to indicate it can send the next packet. In a simple automatic repeat request protocol (ARQ), the sender stops after every packet and waits for the receiver to ACK. This ensures packets arrive ...
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OSI Model
The Open Systems Interconnection model (OSI model) is a conceptual model that 'provides a common basis for the coordination of SOstandards development for the purpose of systems interconnection'. In the OSI reference model, the communications between a computing system are split into seven different abstraction layers: Physical, Data Link, Network, Transport, Session, Presentation, and Application. The model partitions the flow of data in a communication system into seven abstraction layers to describe networked communication from the physical implementation of transmitting bits across a communications medium to the highest-level representation of data of a distributed application. Each intermediate layer serves a class of functionality to the layer above it and is served by the layer below it. Classes of functionality are realized in all software development through all and any standardized communication protocols. Each layer in the OSI model has its own well-defined functi ...
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Timeout (computing)
In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: * A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time. * A specified period of time that will be allowed to elapse in a system before a specified event is to take place, unless another specified event occurs first; in either case, the period is terminated when either event takes place. Note: A timeout condition can be canceled by the receipt of an appropriate time-out cancellation signal. * An event that occurs at the end of a predetermined period of time that began at the occurrence of another specified event. The timeout can be prevented by an appropriate signal. Timeouts allow for more efficient usage of limited resources without requiring additional interaction from the agent interested in the goods that cause the consumption of these resources. The bas ...
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Packet Loss
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion.Kurose, J.F. & Ross, K.W. (2010). ''Computer Networking: A Top-Down Approach''. New York: Addison-Wesley. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE). Causes The Internet Protocol (IP) is designed according to the end-to-end principle as a best-effort delivery service, with the intention of keeping the logic routers mus ...
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