Picture Gallery (solitaire)
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Picture Gallery (solitaire)
Picture Gallery, more commonly known as Royal Parade, is an old solitaire game using two decks of playing cards. The object of the game is to move cards to the foundations to create a gallery full of picture or face cards."Royal Parade" (p.239-40) in ''The Complete Book of Card Games'' by Peter Arnold, Hamlyn Publishing, 2010. Rules Royal Parade has 24 foundations total. There are three rows with eight foundations each. The top row of foundations all start with twos, and build up in suit by threes, e.g. 2♣, 5♣, 8♣, J♣. The next row's foundations all start with threes, and build up in suit by threes, e.g. 3, 6, 9, Q The last row's foundations all start with fours, and build up in suit by threes, e.g. 4♠, 7♠, 10♠, K♠. Underneath the 24 foundations are eight tableau piles, and no building is allowed. An Ace Pile or Castoff Pile is also present, due to the fact that there is no need for Aces in this game. When new cards are needed, an entire row of eight cards is ...
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Virginia Reel (solitaire)
Virginia Reel is a solitaire card game which uses two decks of 52 playing cards mixed together. The object of the game is to place all the cards in the 24 foundations. It was created by Albert H. Morehead and Geoffrey Mott-Smith as an improvement on the older solitaire game Royal Parade. Rules First three cards, a 2, a 3, and a 4, are placed vertically, and beside each of these three cards a row of seven cards is laid out. The first row is known as the "2s' row," the second row the "3s' row," and the third row the "4s' row," with the first card indicating the rank of all the foundations in that row. A fourth row of eight cards is dealt beneath this, and serves as the reserve. The foundations are built up by suit in intervals of three, as illustrated in the table below. To play, a card can be moved to a foundation or to a rightful row from the other rows or from the reserve. When a card is moved from anywhere in the tableau, the gap it leaves behind must be filled with a card ...
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Picture Gallery (solitaire) Layout
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three- dimensional, such as ...
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Solitaire
Solitaire is any tabletop game which one can play by oneself, usually with cards, but also with dominoes. The term "solitaire" is also used for single-player games of concentration and skill using a set layout tiles, pegs or stones. These games include peg solitaire and mahjong solitaire. The game is most often played by one person, but can incorporate others. History The origins of Card Solitaire or Patience are unclear, but the earliest records appear in the late 1700s across northern Europe and Scandinavia. The term ''Patiencespiel'' appears in ''Das neue Königliche L’Hombre-Spiel'', a German book published in 1788. Books were also reported to appear in Sweden and Russia in the early 1800s. There are additional references to Patience in French literature. In the United States, the first card solitaire book, ''Patience: A series of thirty games with cards'', was published by Ednah Cheney in 1870. The most popular card solitaire is Klondike, which was called Microsoft So ...
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Glossary Of Solitaire Terms
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position ...
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Albert H
Albert may refer to: Companies * Albert (supermarket), a supermarket chain in the Czech Republic * Albert Heijn, a supermarket chain in the Netherlands * Albert Market, a street market in The Gambia * Albert Productions, a record label * Albert Computers, Inc., a computer manufacturer in the 1980s Entertainment * ''Albert'' (1985 film), a Czechoslovak film directed by František Vláčil * ''Albert'' (2015 film), a film by Karsten Kiilerich * ''Albert'' (2016 film), an American TV movie * ''Albert'' (Ed Hall album), 1988 * "Albert" (short story), by Leo Tolstoy * Albert (comics), a character in Marvel Comics * Albert (''Discworld''), a character in Terry Pratchett's ''Discworld'' series * Albert, a character in Dario Argento's 1977 film ''Suspiria'' Military * Battle of Albert (1914), a WWI battle at Albert, Somme, France * Battle of Albert (1916), a WWI battle at Albert, Somme, France * Battle of Albert (1918), a WWI battle at Albert, Somme, France People * Albert (give ...
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Geoffrey Mott-Smith
The Mott-Smith Trophy, named for writer and cryptographer Geoffrey Mott-Smith, is awarded to the player with the best overall individual performance in the Spring Nationals, the spring event of the American Contract Bridge League (ACBL) North American Bridge Championship (NABC). History The Mott-Smith Trophy was donated in 1961 by friends of Geoffrey Mott-Smith and was made retroactive to include all the winners from 1958.''Official Encyclopedia of Bridge'' (1988), p. 288. Namesake Geoffrey Arthur Mott-Smith (1902–1960) was the second son of Harold Mead Mott-Smith (1872-1978) and Jennie Ormsby Yates (1874-1941) and a grandson of John Mott-Smith. He became co-chairman of the ACBL Laws Commission, editor of the ACBL ''Bridge Bulletin'' 1935–36, a contributor to ''The Bridge World'', a writer and cryptographer. During World War II, Mott-Smith served as chief instructor for the OSS in the training of cryptographers and cryptanalysts. He wrote or co-wrote more than 29 books on ...
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List Of Solitaires
This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). Additions should only be made if there is an existing entry on Wikipedia that they can be linked to. To avoid duplicate pages being created, alternative titles and the names of variants are listed separately (except titles that include little more than the name of the parent game). Games of the patience genre played by more than one player are marked with a plus (+) sign. A * Accordion * Aces and Kings * Aces Square * Aces Up * Acme * Addiction * Agnes * Alaska * Algerian * Alhambra * Amazons * American Toad * Apophis * Appreciate * Acquaintance * Archway * Auld Lang Syne * Australian Patience B * Babette * Backbone * Baker's Dozen * Baker's Game * Baroness * Batsford * Beetle * Beleaguered Castle * Belvedere * ...
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Glossary Of Solitaire
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position ...
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Double-deck Patience Card Games
A double-decker is a vehicle that has two levels for passengers or cargo, one deck above the other. Such vehicles include: * Aerial tramway * Bilevel rail car a rail passenger vehicle consisting of 2 levels * Bombardier BiLevel Coach * Bombardier MultiLevel Coach * Dome car * Double-deck aircraft * Double-deck elevator * Double-decker bus * Double-decker tram * Superliner (railcar) * Autorack (US) or car transporter (UK), a railway vehicle for transporting cars or other road vehicles * Car carrier trailer or auto carrier, a road trailer for transporting cars or other road vehicles * Two-decker is a sailing ship with 2 decks armed with cannon. A double-decker may also refer to: * Double Decker (chocolate bar) * Double-decker sandwich, such as a club sandwich or Dagwood sandwich, with two layers of meat and condiments sandwiched between three pieces of bread * A multi-level roadway such as those found in Chicago * A multi-level bridge Multilevel or multi-level may refer to: * A ...
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Mobile Games
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared ...
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