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Pichenotte
Pichenotte () refers to a family of several :Disk-flicking games, disk-flicking games, mostly French Canadian in origin, including crokinole, carrom, and pitchnut, which may sometimes be played with small cue sticks. Pichenotte is a Canadian French wiktionary:pichenotte, word meaning 'flick', which is derived from the European French word (), also meaning 'flick'. These folk games are in the public domain, and are not subject to copyright like a commercial board game. Nor are they patented games (though a now-expired patent for one board variant was issued in 1880 in New York). However, the names ''Pichenotte'' and ''Pitchnut'' are registered trademarks in the United States. "Crokinole is a popular Canadian board game also commonly called pichenotte." "The carrom game throughout Quebec is known as 'pichenotte The game community site ''Knipsbrat.com'' states that, like the German name ('flicking-board'), "pichenotte is another name for crokinole" The Canadian game board collect ...
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Pichenotte
Pichenotte () refers to a family of several :Disk-flicking games, disk-flicking games, mostly French Canadian in origin, including crokinole, carrom, and pitchnut, which may sometimes be played with small cue sticks. Pichenotte is a Canadian French wiktionary:pichenotte, word meaning 'flick', which is derived from the European French word (), also meaning 'flick'. These folk games are in the public domain, and are not subject to copyright like a commercial board game. Nor are they patented games (though a now-expired patent for one board variant was issued in 1880 in New York). However, the names ''Pichenotte'' and ''Pitchnut'' are registered trademarks in the United States. "Crokinole is a popular Canadian board game also commonly called pichenotte." "The carrom game throughout Quebec is known as 'pichenotte The game community site ''Knipsbrat.com'' states that, like the German name ('flicking-board'), "pichenotte is another name for crokinole" The Canadian game board collect ...
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Crokinole
Crokinole ( ) is a disk-flicking dexterity board game, possibly of Canadian origin, similar to the games of pitchnut, carrom, and pichenotte, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to land their discs in the higher-scoring regions of the board, particularly the recessed center hole of 20 points, while also attempting to knock opposing discs off the board, and into the 'ditch'. In crokinole, the shooting is generally towards the center of the board, unlike carroms and pitchnut, where the shooting is towards the four outer corner pockets, as in pool. Crokinole is also played using cue sticks, and there is a special category for cue stick participants at the World Crokinole Championships in Tavistock, Ontario, Canada. Equipment Board dimensions vary with a playing surface typically of polished wood or laminate approximately in diameter. The arrangement is 3 concentric ring ...
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CARROM - PICHENOTTE GAME BOARDS
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas. It became very popular in the United Kingdom and the Commonwealth during the early 20th century. The word ''carrom'' simply means any strike and rebound. History The game of carrom originated in India. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India. It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the 20th century. Serious carrom tournaments may have begun in Sri Lanka in 19 ...
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Carrom
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas. It became very popular in the United Kingdom and the Commonwealth during the early 20th century. The word ''carrom'' simply means any strike and rebound. History The game of carrom originated in India. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India. It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the 20th century. Serious carrom tournaments may have begun in Sri Lanka in 1 ...
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Pitchnut
Pitchnut is a wooden tabletop game of French Canadian origins, similar to carrom, crokinole and pichenotte, with mechanics that lie somewhere between pocket billiards and air hockey. Unlike with other wooden board games, there are no records of pitchnut being mass-produced; all existing boards are handmade. Pitchnut is not a patented game. It is in the public domain. The name "Pitchnut" is a registered trademark by Lee Larcheveque, who coined and trademarked the name. In French-speaking areas of Canada, the game is called pichenotte, which is French for ' flick'. There are several other disk-flicking games which are also referred to as 'pichenotte' by French speakers. Many modern boards are in use, made mostly by Lee Larcheveque, and before him, by Achille Scalabrini, in Sainte-Edwidge-de-Clifton, Quebec, Canada. The game is common on the farming villages near Coaticook, Quebec, Canada and in Amherst, Massachusetts, United States. Origins Very little about the history of the ...
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Pitchnut
Pitchnut is a wooden tabletop game of French Canadian origins, similar to carrom, crokinole and pichenotte, with mechanics that lie somewhere between pocket billiards and air hockey. Unlike with other wooden board games, there are no records of pitchnut being mass-produced; all existing boards are handmade. Pitchnut is not a patented game. It is in the public domain. The name "Pitchnut" is a registered trademark by Lee Larcheveque, who coined and trademarked the name. In French-speaking areas of Canada, the game is called pichenotte, which is French for ' flick'. There are several other disk-flicking games which are also referred to as 'pichenotte' by French speakers. Many modern boards are in use, made mostly by Lee Larcheveque, and before him, by Achille Scalabrini, in Sainte-Edwidge-de-Clifton, Quebec, Canada. The game is common on the farming villages near Coaticook, Quebec, Canada and in Amherst, Massachusetts, United States. Origins Very little about the history of the ...
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PITCHNUT GAME 'AKA' PICHENOTTE
Pitchnut is a wooden tabletop game of French Canadian origins, similar to carrom, crokinole and pichenotte, with mechanics that lie somewhere between pocket billiards and air hockey. Unlike with other wooden board games, there are no records of pitchnut being mass-produced; all existing boards are handmade. Pitchnut is not a patented game. It is in the public domain. The name "Pitchnut" is a registered trademark by Lee Larcheveque, who coined and trademarked the name. In French-speaking areas of Canada, the game is called pichenotte, which is French for 'flick'. There are several other disk-flicking games which are also referred to as 'pichenotte' by French speakers. Many modern boards are in use, made mostly by Lee Larcheveque, and before him, by Achille Scalabrini, in Sainte-Edwidge-de-Clifton, Quebec, Canada. The game is common on the farming villages near Coaticook, Quebec, Canada and in Amherst, Massachusetts, United States. Origins Very little about the history of the ga ...
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PITCHNUT - PICHENOTTE GAME BOARDS
Pitchnut is a wooden tabletop game of French Canadian origins, similar to carrom, crokinole and pichenotte, with mechanics that lie somewhere between pocket billiards and air hockey. Unlike with other wooden board games, there are no records of pitchnut being mass-produced; all existing boards are handmade. Pitchnut is not a patented game. It is in the public domain. The name "Pitchnut" is a registered trademark by Lee Larcheveque, who coined and trademarked the name. In French-speaking areas of Canada, the game is called pichenotte, which is French for 'flick'. There are several other disk-flicking games which are also referred to as 'pichenotte' by French speakers. Many modern boards are in use, made mostly by Lee Larcheveque, and before him, by Achille Scalabrini, in Sainte-Edwidge-de-Clifton, Quebec, Canada. The game is common on the farming villages near Coaticook, Quebec, Canada and in Amherst, Massachusetts, United States. Origins Very little about the history of the ga ...
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CARROM - PICHENOTTE GAME BOARD AND PLAYING PIECES
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas. It became very popular in the United Kingdom and the Commonwealth during the early 20th century. The word ''carrom'' simply means any strike and rebound. History The game of carrom originated in India. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India. It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the 20th century. Serious carrom tournaments may have begun in Sri Lanka in 19 ...
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FAMILY OF PICHENOTTE GAMES
Family (from la, familia) is a group of people related either by consanguinity (by recognized birth) or affinity (by marriage or other relationship). The purpose of the family is to maintain the well-being of its members and of society. Ideally, families offer predictability, structure, and safety as members mature and learn to participate in the community. Historically, most human societies use family as the primary locus of attachment, nurturance, and socialization. Anthropologists classify most family organizations as matrifocal (a mother and her children), patrifocal (a father and his children), conjugal (a wife, her husband, and children, also called the nuclear family), avuncular (a man, his sister, and her children), or extended (in addition to parents and children, may include grandparents, aunts, uncles, or cousins). The field of genealogy aims to trace family lineages through history. The family is also an important economic unit studied in family economics. The wor ...
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House Rule
House rules are unofficial modifications to official game rules adopted by individual groups of players. House rules may include the removal or alteration of existing rules, or the addition of new rules. Such modifications are common in board games such as ''Monopoly'' and role-playing games such as ''Dungeons & Dragons''. Board games ''Monopoly'' is frequently played with slightly different rules to those provided by the manufacturers, to the extent that, according to a reviewer at ''Computer Gaming World,'' "virtually no-one plays the game with the rules as written". Some video game versions of ''Monopoly'' have options where popular house rules can be enabled. In 2014, Hasbro, the publisher of ''Monopoly'', used a Facebook poll to determine the five most popular house rules, then released a "House Rules Edition" of the game incorporating those rules. Role-playing games In role-playing games, the term house rule signifies a deviation of game play from the official rules. G ...
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Anglicization
Anglicisation is the process by which a place or person becomes influenced by Culture of England, English culture or Culture of the United Kingdom, British culture, or a process of cultural and/or linguistic change in which something non-English becomes English. It can also refer to the influence of English culture and business on other countries outside England or the United Kingdom, including their media, cuisine, popular culture, technology, business practices, laws, or political systems. Linguistic anglicisation is the practice of modifying foreign words, names, and phrases to make them easier to spell, pronounce or understand in English language, English. The term commonly refers to the respelling of foreign words, often to a more drastic degree than that implied in, for example, Romanization, romanisation. One instance is the word "dandelion", modified from the French ''dent-de-lion'' ("lion's tooth", a reference to the plant's sharply indented leaves). The term can also re ...
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