Photon Paint
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Photon Paint
Photon Paint is a Hold-And-Modify (HAM) based bitmap graphics editor for the Amiga, first released in 1987. Photon Paint was the first bitmap graphics editor to incorporate 3D solid modeling and texture mapping as an integral part of the program. Photon Paint was programmed by Oren Peli, Eyal Ofek, and Amir Zbeda at ''Bazbosoft'', an Israeli software house. It was published by MicroIllusions of the US and distributed all over the world. The program sold some 250,000 units and received a best of breed award from Amiga World magazine. Release history *The original Photon Paint was released in 1987 *Photon Paint v2.0 was released in 1988 *A Macintosh version was also released in 1988 See also *Deluxe Paint, the most popular paint program for the Amiga * Brilliance, a well-regarded rival to Deluxe Paint IV and V *List of raster graphics editors *Comparison of raster graphics editors Raster graphics editors can be compared by many variables, including availability. List ...
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MicroIllusions
MicroIllusions, based in Granada Hills, California was a computer game developer and publisher of the home computer era (late 1980s to early 1990s). MicroIllusions, as a company, was a strong supporter of the Amiga and typically released titles on that platform before porting it to others. Activision cancelled them as an affiliated publisher after a year of signing them up. The company went out of business in or about 1990. General The company impact has been summed up as, "During MicroIllusion’s brief existence they produced some visionary software that, like so much else that came out of the Amiga scene, gave the world an imperfect glimpse of its multimedia future. That’s as true of Photon Paint, the progenitor of photographic-quality visual editors like Adobe Photoshop, as it is of Music-X, a forerunner of easy-to-use music packages like GarageBand." Founding According to ''The Digital Antiquarian'', "The seeds of MicroIllusions were planted during one day’s idle conver ...
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Raster Graphics Editors
A raster graphics editor is a computer program that allows users to create and edit images interactively on the computer screen and save them in one of many raster graphics file formats (also known as bitmap images) such as JPEG, PNG, and GIF. Comparison to vector graphic editors Vector graphics editors are often contrasted with raster graphics editors, yet their capabilities complement each other. The technical difference between vector and raster editors stem from the difference between vector and raster images. Vector graphics are created mathematically, using geometric formulas. Each element is created and manipulated numerically; essentially using Cartesian coordinates for the placement of key points, and then a mathematical algorithm to connect the dots and define the colors. Raster images include digital photos. A raster image is made up of rows and columns of dots, called pixels, and is generally more photo-realistic. This is the standard form for digital cameras; w ...
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1987 Software
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is struck by Iraqi Exocet missiles in the Persian Gulf; U.S. President Ronald Reagan gives a famous speech, demanding that Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 Northwest Airlines Flight 255 rect 400 0 600 200 King's Cross fire rect 0 200 300 400 Tear down this wall! rect 300 2 ...
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Comparison Of Raster Graphics Editors
Raster graphics editors can be compared by many variables, including availability. List General information Basic general information about the editors: creator, company, license, etc. Operating system support The operating systems on which the editors can run natively, that is, without emulation, virtual machines or compatibility layers. In other words, the software must be specifically coded for the operation system; for example, Adobe Photoshop for Windows running on Linux with Wine does not fit. Features Color spaces File support See also * Raster graphics (also called bitmap) *Raster graphics editor *Comparison of graphics file formats *Vector graphics *Comparison of raster-to-vector conversion software *Comparison of vector graphics editors * Comparison of 3D computer graphics software *Comparison of image viewers References External links {{DEFAULTSORT:Comparison Of Raster Graphics Editors * Raster graphics editors A raster ...
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List Of Raster Graphics Editors
Raster graphics editors can be compared by many variables, including availability. List General information Basic general information about the editors: creator, company, license, etc. Operating system support The operating systems on which the editors can run natively, that is, without emulator, emulation, virtual machines or compatibility layers. In other words, the software must be specifically coded for the operation system; for example, Adobe Photoshop for Microsoft Windows, Windows running on Linux with Wine (software), Wine does not fit. Features Color spaces File support See also * Raster graphics (also called bitmap) *Raster graphics editor *Comparison of graphics file formats *Vector graphics *Comparison of raster-to-vector conversion software *Comparison of vector graphics editors * Comparison of 3D computer graphics software *Comparison of image viewers References External links

{{DEFAULTSORT:Comparison Of Raster Graph ...
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Brilliance (graphics Editor)
''Brilliance'' is a bitmap graphics editor for the Amiga computer, published by Digital Creations in 1993. Although marketed as a single package, ''Brilliance'' in reality consisted of two separate (but near identical-looking) applications. One was a palette-based package also named ''Brilliance''. The other was a true-color package called ''TrueBrilliance''. The ''Brilliance'' package was one of the major rivals to ''Deluxe Paint'', the established "killer app" in Amiga bitmap graphics editing. At its launch, Brilliance attracted generally favorable reviews. One commonly noted point was ''TrueBrilliance'''s performance on Hold-and-Modify and true-color images, which was significantly faster than that of Deluxe Paint IV. However, despite being faster and easier to use than ''Deluxe Paint'', ''Brilliance'' never achieved the same level of popularity. It may be significant that (in contrast to Deluxe Paint) by the time of Brilliance's launch, the Amiga market was already in serious ...
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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Oren Peli
Oren Peli ( he, אורן פלאי / אורן פלי; born January 21, 1970) is an Israeli film director, producer and screenwriter, known for directing the 2007 film ''Paranormal Activity''. Early life Peli was born in Ramat Gan, Israel, to a Jewish family. At the age of 19, he moved to the United States. Career Peli began as a computer software programmer, and was one of the developers behind Photon Paint, a bitmap graphics program for the Amiga. He is also credited for developing the networking code for the home console versions of ''Mortal Kombat 3'', during his work at Sculptured Software. His first film ''Paranormal Activity'' was inspired by Peli moving into his first house alone and without family nearby. Peli heard creaks and knocks in the night, which laid the groundwork for a film about a family running around with cameras trying to catch what was going on in the house. After the success of ''Paranormal Activity'', Peli worked with James Wan and Leigh Whannell to d ...
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Commodore Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Solid Modeling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished from related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to incl ...
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