Phong Reflection Model
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Phong Reflection Model
The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”. History The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection model other than Phong's. Phong's methods were considered radical at the time of their introduction, but have since ...
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Empirical Modelling
Empirical modelling refers to any kind of (computer) modelling based on empirical observations rather than on mathematically describable relationships of the system modelled. Empirical Modelling Empirical Modelling as a variety of empirical modelling Empirical modelling is a generic term for activities that create models by observation and experiment. Empirical Modelling (with the initial letters capitalised, and often abbreviated to EM) refers to a specific variety of empirical modelling in which models are constructed following particular principles. Though the extent to which these principles can be applied to model-building without computers is an interesting issue (to be revisited below), there are at least two good reasons to consider Empirical Modelling in the first instance as computer-based. Without doubt, computer technologies have had a transformative impact where the full exploitation of Empirical Modelling principles is concerned. What is more, the conception of Emp ...
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Surface Normal
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (a unit vector) or its length may represent the curvature of the object (a ''curvature vector''); its algebraic sign may indicate sides (interior or exterior). In three dimensions, a surface normal, or simply normal, to a surface at point P is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles). The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at point P ...
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Pioneer Anomaly
The Pioneer anomaly, or Pioneer effect, was the observed deviation from predicted accelerations of the ''Pioneer 10'' and ''Pioneer 11'' spacecraft after they passed about on their trajectories out of the Solar System. The apparent anomaly was a matter of much interest for many years but has been subsequently explained by anisotropic radiation pressure caused by the spacecraft's heat loss. Both ''Pioneer'' spacecraft are escaping the Solar System but are slowing under the influence of the Sun's gravity. Upon very close examination of navigational data, the spacecraft were found to be slowing slightly more than expected. The effect is an extremely small acceleration towards the Sun, of , which is equivalent to a reduction of the outbound velocity by 1 km/h over a period of ten years. The two spacecraft were launched in 1972 and 1973. The anomalous acceleration was first noticed as early as 1980 but not seriously investigated until 1994. The last communication with either spa ...
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Pioneer Program
The Pioneer programs were two series of United States lunar and planetary space probes exploration. The first program, which ran from 1958 to 1960, unsuccessfully attempted to send spacecraft to orbit the Moon, successfully sent one spacecraft to fly by the Moon, and successfully sent one spacecraft to investigate interplanetary space between the orbits of Earth and Venus. The second program, which ran from 1965 to 1992, sent four spacecraft to measure interplanetary space weather, two to explore Jupiter and Saturn, and two to explore Venus. The two outer planet probes, ''Pioneer 10'' and ''Pioneer 11'', became the first two of five artificial objects to achieve the escape velocity that will allow them to leave the Solar System, and carried a golden plaque each depicting a man and a woman and information about the origin and the creators of the probes, in case any extraterrestrials find them someday. Naming Credit for naming the first probe has been attributed to Stephen A. Sal ...
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Thermal Radiation
Thermal radiation is electromagnetic radiation generated by the thermal motion of particles in matter. Thermal radiation is generated when heat from the movement of charges in the material (electrons and protons in common forms of matter) is converted to electromagnetic radiation. All matter with a temperature greater than absolute zero emits thermal radiation. At room temperature, most of the emission is in the infrared (IR) spectrum. Particle motion results in charge-acceleration or dipole oscillation which produces electromagnetic radiation. Infrared radiation emitted by animals (detectable with an infrared camera) and cosmic microwave background radiation are examples of thermal radiation. If a radiation object meets the physical characteristics of a black body in thermodynamic equilibrium, the radiation is called blackbody radiation. Planck's law describes the spectrum of blackbody radiation, which depends solely on the object's temperature. Wien's displacement law de ...
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Principal Component Analysis
Principal component analysis (PCA) is a popular technique for analyzing large datasets containing a high number of dimensions/features per observation, increasing the interpretability of data while preserving the maximum amount of information, and enabling the visualization of multidimensional data. Formally, PCA is a statistical technique for reducing the dimensionality of a dataset. This is accomplished by linearly transforming the data into a new coordinate system where (most of) the variation in the data can be described with fewer dimensions than the initial data. Many studies use the first two principal components in order to plot the data in two dimensions and to visually identify clusters of closely related data points. Principal component analysis has applications in many fields such as population genetics, microbiome studies, and atmospheric science. The principal components of a collection of points in a real coordinate space are a sequence of p unit vectors, where th ...
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Facial Recognition System
A facial recognition system is a technology capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development began on similar systems in the 1960s, beginning as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics. Because computerized facial recognition involves the measurement of a human's physiological characteristics, facial recognition systems are categorized as biometrics. Although the accuracy of facial recognition systems as a biometric technology is lower than iris recognition and fingerprint recognition, it is widely adopted due to its contactless process. Facial recognition systems have been deployed in advanced human–compu ...
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Albedo
Albedo (; ) is the measure of the diffuse reflection of sunlight, solar radiation out of the total solar radiation and measured on a scale from 0, corresponding to a black body that absorbs all incident radiation, to 1, corresponding to a body that reflects all incident radiation. Surface albedo is defined as the ratio of Radiosity (radiometry), radiosity ''J''e to the irradiance ''E''e (flux per unit area) received by a surface. The proportion reflected is not only determined by properties of the surface itself, but also by the spectral and angular distribution of solar radiation reaching the Earth's surface. These factors vary with atmospheric composition, geographic location, and time (see position of the Sun). While bi-hemispherical reflectance is calculated for a single angle of incidence (i.e., for a given position of the Sun), albedo is the directional integration of reflectance over all solar angles in a given period. The temporal resolution may range from seconds (as ob ...
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Photograph
A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now created using a smartphone/camera, which uses a lens to focus the scene's visible wavelengths of light into a reproduction of what the human eye would see. The process and practice of creating such images is called photography. Etymology The word ''photograph'' was coined in 1839 by Sir John Herschel and is based on the Greek φῶς (''phos''), meaning "light," and γραφή (''graphê''), meaning "drawing, writing," together meaning "drawing with light." History The first permanent photograph, a contact-exposed copy of an engraving, was made in 1822 using the bitumen-based "heliography" process developed by Nicéphore Niépce. The first photographs of a real-world scene, made using a camera obscura, followed a few years later at Le Gras, ...
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Blinn–Phong Reflection Model
The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading. Description In Phong shading, one must continually recalculate the dot product R \cdot V between a viewer (''V'') and the beam from a light-source (''L'') reflected (''R'') on a surface. If, instead, one calculates a ''halfway vector'' between the viewer and light-source vectors, : H = \frac R \cdot V can be replaced with N \cdot H, where N is the normalized surface normal. In the above equation, L and V are both normalized vectors, and H is a solution to the equation V=P_H(-L) ...
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Channel (digital Image)
Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel. In geographic information systems, channels are often referred to as raster bands. Another closely related concept is feature maps, which are used in convolutional neural networks. Overview In the digital realm, there can be any number of conventional primary colors making up an image; a channel in this case is extended to be the grayscale image based on any such conventional primary color. By extension, a channel is any grayscale image of the same dimension as and associated with the original image. ''Channel'' is a conventional term used to refer to a certain component of an image. In reality, an ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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