Philidor Position
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Philidor Position
The Philidor position (or Philidor's position) is a chess endgame involving a drawing technique for the defending side in the rook and pawn versus rook endgame. This technique is known as the ''third defense'' due to the positioning of the defending rook. It was analyzed by François-André Danican Philidor in 1777. Many rook and pawn versus rook endgames reach either the drawn Philidor position or the winning Lucena position. The defending side should try to reach the Philidor position; the attacking side should try to reach the Lucena position. Said grandmaster Jesús de la Villa, " he Lucena and Philidor positionsare the most important positions in this type of endgame ..and in endgame theory." Description The diagram shows an example of Philidor's position. The important characteristics of the position are (from the point of view of the defender): * The defending king (White in this diagram) is on the queening square of the pawn (or adjacent to it). The pawn can be ...
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Chess Kll45
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two bi ...
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Chess Qll45
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two bi ...
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Basic Chess Endings
''Basic Chess Endings'' (abbreviated BCE) is a book on chess endgames which was written by Grandmaster Reuben Fine and originally published on October 27, 1941. It is considered the first systematic book in English on the endgame phase of the game of chess. It is the best-known endgame book in English and is a classic piece of chess endgame literature. The book is dedicated to World Champion Emanuel Lasker, who died in 1941 (the year the book was published). It was revised in 2003 by Pal Benko. Cecil Purdy said "... ''Basic Chess Endings'' is a monumental work, one of the most complete and authoritative on endgames in any language" . History ''Basic Chess Endings'' was written by Reuben Fine in only four months and was published in 1941 by McKay (a division of Random House) in hardback. The book used the now obsolete descriptive chess notation and used the old system of using the abbreviation "Kt" to stand for knight instead of the more modern "N". In a 1984 interview, Fine ...
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Chess Life
The monthly ''Chess Life'' and bi-monthly ''Chess Life Kids'' (formerly ''School Mates'' and ''Chess Life for Kids'') are the official magazines published by the United States Chess Federation (US Chess). ''Chess Life'' is advertised as the "most widely read chess magazine in the world," and reaches more than a quarter of a million readers each month. It focuses on American chess players and tournaments, instruction, human interest, and US Chess governance matters. ''Chess Life Kids'' is geared towards those under 14. A subscription to ''Chess Life'' and ''Chess Life Kids'' is currently one benefit of becoming a US Chess member or affiliate. All members are given access to the online versions of ''Chess Life'' and ''Chess Life Kids'' (including back issues). Affiliates and some membership categories also receive printed copies of ''Chess Life'' and/or ''Chess Life Kids''. History The United States Chess Federation was incorporated on December 27, 1939. In the early years, it had ...
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Gambit Publications
{{Infobox publisher , name = Gambit Publications , image = , caption = , parent = , status = , traded_as = , predecessor = , founded = , founder = John Nunn, Murray Chandler, and Graham Burgess , successor = , country = United Kingdom , headquarters = London , distribution = Central Books (UK){{Cite web, title = Distribution, access-date = 2017-12-25, url = http://www.centralbooks.com/distribution/, archive-url = https://web.archive.org/web/20171226130320/http://www.centralbooks.com/distribution/, archive-date = 2017-12-26, url-status = deadTwo Rivers Distribution (US) , keypeople = , publications = Books , topics = Chess , genre = , imprints = , revenue = , owner = , numemployees = , website = {{URL, http://www.gambitbooks.com Gambit Publications is a major publisher of chess books. The company's headquarters is in London. It has published more than ...
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Anova Books
HarperCollins Publishers LLC is one of the Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette, and Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprints, both former independent publishing houses and new imprints. History Collins Harper Mergers and acquisitions Collins was bought by Rupert Murdoch's News Corporat ...
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Rook And Pawn Versus Rook Endgame
The rook and pawn versus rook endgame is a fundamentally important, widely studied chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves to either checkmate, capture the defending rook, or successfully promote the pawn. In some cases, thirty-five moves are required to advance the pawn once. The play of this type of ending revolves around whether or not the pawn can be promoted, or if the defending rook must be sacrificed to prevent promotion. If the pawn promotes, that side will have an overwhelming advantage. If the pawn is about to promote, the defending side may give up their rook for the pawn, resulting in an easily won endgame for the superior side (a basic checkmate). In a few cases, the superior side gives up their rook in order to promote the pawn, resulting in a winning queen versus rook position (see Pawnless chess endgame#Queen versus rook). A rule of thumb (with exceptions) is: ''if the kin ...
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Endgame Tablebase
An endgame tablebase is a computerized database that contains precalculated exhaustive analysis of chess endgame positions. It is typically used by a computer chess engine during play, or by a human or computer that is retrospectively analysing a game that has already been played. The tablebase contains the game-theoretical value (win, loss, or draw) in each possible position, and how many moves it would take to achieve that result with perfect play. Thus, the tablebase acts as an oracle, always providing the optimal moves. Typically the database records each possible position with certain pieces remaining on the board, and the best moves with White to move and with Black to move. Tablebases are generated by retrograde analysis, working backward from a checkmated position. By 2005, all chess positions with up to six pieces, including the two kings, had been solved. By August 2012, tablebases had solved chess for almost every position with up to seven pieces, but the positio ...
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Chess Endgame
In chess and other similar games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board. The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange of a few pairs of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempting to promote a pawn by advancing it to the eighth . The king, which normally should stay hidden during the game should become active in the endgame, as it can help escort pawns to the promotion square, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. All chess positions with up to seven pieces on the board have been solved, that is, the outcome (win, loss, or draw) of best play by both sides is known, and textbooks and reference works teach th ...
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Chess Bll45
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Zugzwang
Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. The term ''zugzwang'' was used in German chess literature in 1858 or earlier, and the first known use of the term in English was by World Champion Emanuel Lasker in 1905. The concept of zugzwang was known to chess players many centuries before the term was coined, appearing in an endgame study published in 1604 by Alessandro Salvio, one of the first writers ...
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