Pharaoh (module)
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Pharaoh (module)
''Pharaoh'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. The module was published in 1982 by TSR, Inc. for the first edition ''Advanced Dungeons & Dragons'' rules. It formed the first of the three-part ''Desert of Desolation'' module series. The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the ''Dragonlance'' campaign setting. Plot summary The original Daystar West edition of the scenario involves a tomb which is rumored to be theft-proof. At the start of the adventure, the player characters are confronted by the ghost of a long-dead Pharaoh, cursed to wander the sands of his now-deserted land for time on end, in search of the ones who can break the curse and free him from this world. The characters soon find themselves searching for items which will end the curse and bring them wealth and power. There are five levels to explore in the pyramid, and a large exterior temple. The TSR version of '' ...
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I3 Pharaoh
I3, I-3 or i3 may refer to: Science and technology * Core i3, a microprocessor line from Intel * i3 (window manager), a tiling window manager * Triiodide (I3−), an anion composed of 3 iodide atoms * Intermud-3, an InterMUD network method between MUDs * Axiom I3, a large cardinal axiom in rank-into-rank set theory Transport * Interstate 3, a proposed Interstate Highway in the U.S. states of Georgia and Tennessee * BMW i3, an electric car by BMW * Inline-triple engine, an internal combustion engine with three cylinders in a straight line * LB&SCR I3 class, a British LB&SCR locomotive Military * , a Type J1 submarine of the Imperial Japanese Navy * i3 fighter, a conceptual Japanese jet fighter proposed in 2010 * Mikoyan-Gurevich I-3 The Mikoyan-Gurevich I-3 was the first of three interrelated fighter prototype programs developed by the Mikoyan-Gurevich design bureau in the Soviet Union in the mid/late 1950s – starting with the I-3, continuing with the I-7 and finally e ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''



Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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DayStar West Media
DayStar West Media was an American game company that produced role-playing games and game supplements. History The original ''Rahasia'' was written by Laura Hickman, and was first published in 1979 by DayStar West Media. Laura and Tracy Hickman published their adventure ''Pharaoh Pharaoh (, ; Egyptian: ''pr ꜥꜣ''; cop, , Pǝrro; Biblical Hebrew: ''Parʿō'') is the vernacular term often used by modern authors for the kings of ancient Egypt who ruled as monarchs from the First Dynasty (c. 3150 BC) until the an ...'' through DayStar West Media in 1980. ''Pharaoh'' was part of the "Night Ventures" line of scenarios by DayStar West Media Productions. These early modules were a significant innovation in for fantasy RPG modules, since they had an interesting story with an objective that was achievable in one or two sessions as well as dungeons that were based in the architecture of a possible location. References Role-playing game publishing companies {{Rpg-stub ...
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Rahasia
''Rahasia'' is an Adventure (Dungeons & Dragons), adventure module, self-published by DayStar West Media in 1980 and published by TSR, Inc. in 1983 and 1984, for the Dungeons & Dragons Basic Set, ''Basic Set'' rules of the ''Dungeons & Dragons'' fantasy role-playing game. Its product designation is TSR 9115. It was designed by Tracy Hickman, Tracy and Laura Hickman, and features artwork by Jeff Easley and Timothy Truman. Plot summary In RPGA1 ''Rahasia'', the heroes seek to save a kidnapped Elf (Dungeons & Dragons), elven maid, and to do so they must enter the Temple of the Sacred Black Rock, break a curse, and capture the evil Rahib. In the revised module B7 ''Rahasia'', the adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric. An elven village is threatened by a dark Priest known only as the Rahib. He has kidnapped two of the village's fairest maidens and now demands that Rahasia, the most beautifu ...
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Ravenloft (module)
''Ravenloft'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, first edition ''Advanced Dungeons & Dragons'' game. It was written by Tracy Hickman, Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David C. Sutherland III, David Sutherland III. The plot of ''Ravenloft'' focuses on the villain Strahd von Zarovich, a Vampire (Dungeons & Dragons), vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of Magic item (Dungeons & Dragons), magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends. The Hickmans began work on ''Ravenloft'' in the late 1970s, intent on creati ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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