Phantom Hourglass
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Phantom Hourglass
''The Legend of Zelda: Phantom Hourglass'' is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in ''The Legend of Zelda'' series and the direct sequel to the 2002 GameCube title ''The Wind Waker''. ''Phantom Hourglass'' was released worldwide in 2007, with the exception of South Korea in April 2008. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August. It earned a sequel, '' The Legend of Zelda: Spirit Tracks'' in December 2009. The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014. The game's story follows that of ''The Wind Waker'', focusing on series protagonist Link's journey ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Spirit Tracks
''The Legend of Zelda: Spirit Tracks'' is a 2009 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. Set a century after '' The Legend of Zelda: The Wind Waker'' and its sequel ''Phantom Hourglass'', the storyline follows the current incarnations of Link and Princess Zelda as they explore the land of New Hyrule to prevent the awakening of the Demon King Malladus. Players navigate New Hyrule, completing quests that advance the story and solving environmental and dungeon-based puzzles, many requiring use of the DS's touchscreen and other hardware features. Navigation between towns and dungeons is done using a train, which features its own set of mechanics and puzzles. Production began in 2007 following the release of ''Phantom Hourglass'', with half the team including director Daiki Iwamoto and producer Eiji Aonuma returning. Aonuma got the concept from a children's book, and incorporated some of its elements into the game. Originall ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Sailing In Phantom Hourglass
Sailing employs the wind—acting on sails, wingsails or kites—to propel a craft on the surface of the ''water'' (sailing ship, sailboat, raft, windsurfer, or kitesurfer), on ''ice'' (iceboat) or on ''land'' (land yacht) over a chosen course, which is often part of a larger plan of navigation. From prehistory until the second half of the 19th century, sailing craft were the primary means of maritime trade and transportation; exploration across the seas and oceans was reliant on sail for anything other than the shortest distances. Naval power in this period used sail to varying degrees depending on the current technology, culminating in the gun-armed sailing warships of the Age of Sail. Sail was slowly replaced by steam as the method of propulsion for ships over the latter part of the 19th century – seeing a gradual improvement in the technology of steam through a number of stepwise developments. Steam allowed scheduled services that ran at higher average speeds than sail ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ach ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Characters In The Legend Of Zelda Series
is a high-fantasy video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo. The series' gameplay incorporates elements of action, adventure and puzzle-solving games. The series centers on Link, the playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the series' principal antagonist; however, other settings and antagonists have appeared in several games. The plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. Since the original ''The Legend of Zelda'''s release in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989. Individual manga adapta ...
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Princess Zelda
is the titular character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game ''The Legend of Zelda''. She is one of the central characters in the series, having appeared in multiple incarnations over more than three decades. In the fictional storyline of the series, she is a princess of the kingdom of Hyrule, an associate of the protagonist Link, and bearer of the Triforce of Wisdom. Though she is the eponymous character, Zelda's story role is often that of a damsel in distress or donor who assists Link. In many games, Zelda is captured by the antagonist Ganon, necessitating Link to come to her rescue. In several games she is one of the Sages or Champions whose heroism is essential to defeating Ganon; in others, like '' Ocarina of Time'' and ''The Wind Waker'', she adopts alternative personas to take a more active role in the story. In '' Skyward Sword'', she is established as the mortal reinca ...
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Link (The Legend Of Zelda)
is the protagonist of Nintendo's video game franchise ''The Legend of Zelda''. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original 1986 ''The Legend of Zelda (video game), The Legend of Zelda'' video game and has appeared in a total of List of The Legend of Zelda media#Main series, 19 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda. Throughout ''The Legend of Zelda'' series, Link has made multiple appearances in a variety of incarnations. He has been rendered in both 2D computer graphics, 2D and 3D computer graphics, 3D form and has been traditionally depicted in his signature green cap and tunic carrying a sword and shield. Over the course of the series, he appears as a child or young ...
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Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in '' Mario Kart DS'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other gamers (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player. On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connectio ...
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