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Pervasive Games
Pervasive may refer to: * Pervasive Computing, human computer interaction paradigm * Pervasive Informatics, study of how information affects human interactions * Pervasive Software, software company in the United States ** Pervasive PSQL, software developed by the company *Pervasive games, games that blend with the physical world *Pervasive developmental disorder The diagnostic category pervasive developmental disorders (PDD), as opposed to specific developmental disorders (SDD), is a group of disorders characterized by delays in the development of multiple basic functions including socialization and ..., group of disorders characterized by delayed development of basic body functions See also * Pervasiveness (other) {{Disambig ...
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Pervasive Computing
Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials. This paradigm In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a ...
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Pervasive Software
Pervasive Software was a company that developed software including database management systems and extract, transform and load tools. Pervasive Data Integrator and Pervasive Data Profiler are integration products, and the Pervasive PSQL relational database management system is its primary data storage product. These embeddable data management products deliver integration between corporate data, third-party applications and custom software. Pervasive Software was headquartered in Austin, Texas, and sold its products with partners in other countries. The company is involved in cloud computing through DataSolutions and its DataCloud offering along with its long-standing relationship with salesforce.com. It was acquired by Actian Corp. in April 2013. History Pervasive started in 1982 as SoftCraft developing the database management system technology Btrieve. Acquired by Novell in 1987, in January 1994 Pervasive spun out as Btrieve Technologies. The company name was changed to Perv ...
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Pervasive PSQL
Actian Zen (named Pervasive PSQL before version 13) is an ACID-compliant database management system (DBMS) developed by Pervasive Software. It is optimized for embedding in applications and used in several different types of packaged software applications offered by independent software vendors (ISVs) and original equipment manufacturers (OEMs). It is available for software as a service (SaaS) deployment due to a file-based architecture enabling partitioning of data for multitenancy needs. Applications can store the data and the relationships in tables in a relational model (RDBMS) or store the data in a schema-less way with no fixed data model ( key-value store). Pervasive PSQL runs on system platforms that include Microsoft Windows, Linux, and Mac OS X. Both 32-bit and 64-bit editions of Pervasive PSQL are available. Editions are also specifically designed for different computer networking deployment needs, such as workgroup, client-server, and highly virtualized environment ...
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Pervasive Game
A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, taking on t ...
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Pervasive Developmental Disorder
The diagnostic category pervasive developmental disorders (PDD), as opposed to specific developmental disorders (SDD), is a group of disorders characterized by delays in the development of multiple basic functions including socialization and communication. The pervasive developmental disorders include autism, Asperger syndrome, pervasive developmental disorder not otherwise specified (PDD-NOS, i.e., all autism spectrum disorders SD, childhood disintegrative disorder (CDD), overactive disorder associated with mental retardation and stereotyped movements, and Rett syndrome. The first four of these disorders are commonly called the autism spectrum disorders; the last disorder is much rarer, and is sometimes placed in the autism spectrum and sometimes not. The terminology PDD and ASD is often used interchangeably and varies depending on location. The two have overlapping definitions but are defined differently by the Diagnostic and Statistical Manual of Mental Disorders, 5t ...
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