Perpendicular Bisector Construction Of A Quadrilateral
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Perpendicular Bisector Construction Of A Quadrilateral
In geometry, the perpendicular bisector construction of a quadrilateral is a construction which produces a new quadrilateral from a given quadrilateral using the perpendicular bisectors to the sides of the former quadrilateral. This construction arises naturally in an attempt to find a replacement for the circumcenter of a quadrilateral in the case that is non-cyclic. Definition of the construction Suppose that the vertices of the quadrilateral Q are given by Q_1,Q_2,Q_3,Q_4 . Let b_1,b_2,b_3,b_4 be the perpendicular bisectors of sides Q_1Q_2,Q_2Q_3,Q_3Q_4,Q_4Q_1 respectively. Then their intersections Q_i^=b_b_ , with subscripts considered modulo 4, form the consequent quadrilateral Q^ . The construction is then iterated on Q^ to produce Q^ and so on. An equivalent construction can be obtained by letting the vertices of Q^ be the circumcenter In geometry, the circumscribed circle or circumcircle of a polygon is a circle that passes through all the vertices of ...
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Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that geometries ...
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Quadrilateral
In geometry a quadrilateral is a four-sided polygon, having four edges (sides) and four corners (vertices). The word is derived from the Latin words ''quadri'', a variant of four, and ''latus'', meaning "side". It is also called a tetragon, derived from greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices A, B, C and D is sometimes denoted as \square ABCD. Quadrilaterals are either simple (not self-intersecting), or complex (self-intersecting, or crossed). Simple quadrilaterals are either convex or concave. The interior angles of a simple (and planar) quadrilateral ''ABCD'' add up to 360 degrees of arc, that is :\angle A+\angle B+\angle C+\angle D=360^. This is a special case of the ''n''-gon interior angle sum formula: ''S'' = (''n'' − 2) × 180°. All non-self-crossing quadrilaterals tile the plane, b ...
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Circumcenter
In geometry, the circumscribed circle or circumcircle of a polygon is a circle that passes through all the vertices of the polygon. The center of this circle is called the circumcenter and its radius is called the circumradius. Not every polygon has a circumscribed circle. A polygon that does have one is called a cyclic polygon, or sometimes a concyclic polygon because its vertices are concyclic. All triangles, all regular simple polygons, all rectangles, all isosceles trapezoids, and all right kites are cyclic. A related notion is the one of a minimum bounding circle, which is the smallest circle that completely contains the polygon within it, if the circle's center is within the polygon. Every polygon has a unique minimum bounding circle, which may be constructed by a linear time algorithm. Even if a polygon has a circumscribed circle, it may be different from its minimum bounding circle. For example, for an obtuse triangle, the minimum bounding circle has the longest side ...
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Vertex (geometry)
In geometry, a vertex (in plural form: vertices or vertexes) is a point (geometry), point where two or more curves, line (geometry), lines, or edge (geometry), edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedron, polyhedra are vertices. Definition Of an angle The ''vertex'' of an angle is the point where two Line (mathematics)#Ray, rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place. :(3 vols.): (vol. 1), (vol. 2), (vol. 3). Of a polytope A vertex is a corner point of a polygon, polyhedron, or other higher-dimensional polytope, formed by the intersection (Euclidean geometry), intersection of Edge (geometry), edges, face (geometry), faces or facets of the object. In a polygon, a vertex is called "convex set, convex" if the internal an ...
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Homothetic Transformation
In mathematics, a homothety (or homothecy, or homogeneous dilation) is a transformation of an affine space determined by a point ''S'' called its ''center'' and a nonzero number ''k'' called its ''ratio'', which sends point X to a point X' by the rule : \overrightarrow=k\overrightarrow for a fixed number k\ne 0. Using position vectors: :\mathbf x'=\mathbf s + k(\mathbf x -\mathbf s). In case of S=O (Origin): :\mathbf x'=k\mathbf x, which is a uniform scaling and shows the meaning of special choices for k: :for k=1 one gets the ''identity'' mapping, :for k=-1 one gets the ''reflection'' at the center, For 1/k one gets the ''inverse'' mapping defined by k. In Euclidean geometry homotheties are the similarities that fix a point and either preserve (if k>0) or reverse (if k<0) the direction of all vectors. Together with the ...
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Similarity (geometry)
In Euclidean geometry, two objects are similar if they have the same shape, or one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (geometry), scaling (enlarging or reducing), possibly with additional translation (geometry), translation, rotation (mathematics), rotation and reflection (mathematics), reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruence (geometry), congruent to the result of a particular uniform scaling of the other. For example, all circles are similar to each other, all squares are similar to each other, and all equilateral triangles are similar to each other. On the other hand, ellipses are not all similar to each other, rectangles are not all similar to each other, and isosceles triangles are not all similar to each other. If two angles of a triangle h ...
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Isogonal Conjugation
__notoc__ In geometry, the isogonal conjugate of a point with respect to a triangle is constructed by reflecting the lines about the angle bisectors of respectively. These three reflected lines concur at the isogonal conjugate of . (This definition applies only to points not on a sideline of triangle .) This is a direct result of the trigonometric form of Ceva's theorem. The isogonal conjugate of a point is sometimes denoted by . The isogonal conjugate of is . The isogonal conjugate of the incentre is itself. The isogonal conjugate of the orthocentre is the circumcentre . The isogonal conjugate of the centroid is (by definition) the symmedian point . The isogonal conjugates of the Fermat points are the isodynamic points and vice versa. The Brocard points are isogonal conjugates of each other. In trilinear coordinates, if X=x:y:z is a point not on a sideline of triangle , then its isogonal conjugate is \tfrac : \tfrac : \tfrac. For this reason, the isogonal conjuga ...
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Isoptic Point
In the geometry of curves, an orthoptic is the set of points for which two tangents of a given curve meet at a right angle. Examples: # The orthoptic of a parabola is its directrix (proof: see below), # The orthoptic of an ellipse \tfrac + \tfrac = 1 is the director circle x^2 + y^2 = a^2 + b^2 (see below), # The orthoptic of a hyperbola \tfrac - \tfrac = 1,\ a > b is the director circle x^2 + y^2 = a^2 - b^2 (in case of there are no orthogonal tangents, see below), # The orthoptic of an astroid x^ + y^ = 1 is a quadrifolium with the polar equation r=\tfrac\cos(2\varphi), \ 0\le \varphi < 2\pi (see ). Generalizations: # An isoptic is the set of points for which two tangents of a given curve meet at a ''fixed angle'' (see