Pero (The Wonderful World Of Puss 'n Boots)
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Pero (The Wonderful World Of Puss 'n Boots)
is a 1969 Japanese cel-animated action-comedy musical film produced by Tōei Animation (then Tōei Dōga) and the second film to be directed by Kimio Yabuki. The screenplay and lyrics, written by Hisashi Inōe and Morihisa Yamamoto, is based on the European literary fairy tale of the same name by Charles Perrault, expanded with elements of Alexandre Dumas-esque swashbuckling adventure and cartoon animal slapstick, with many other anthropomorphic animals (''kemono'' in Japanese) in addition to the title character. The Tōei version of the character himself is named Pero, after Perrault. It is the 15th film that Tōei Dōga produced. The film was released straight to television in the United States by AIP-TV. The film is particularly notable for giving Toei Animation its mascot and logo and for its roll call of top key animators of the time: Yasuo Ōtsuka, Reiko Okuyama, Sadao Kikuchi, Yōichi Kotabe, Akemi Ōta, Hayao Miyazaki and Akira Daikubara, supervised by animati ...
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Kimio Yabuki
Kimio Yabuki ( ja, 矢吹 公郎) is a Japanese animator. Known in Japan for his work on many early classic works by the Toei Animation studio, his best-known film in the West is ''Rainbow Brite and the Star Stealer'' from 1985, produced by the French-American company DiC with animation work done in Japan. In 1969, he teamed up with a young Hayao Miyazaki in the production of an animated version of ''Puss in Boots''. Yabuki was an employee of Toei Animation until going freelance in 1973, but did work on several Toei productions (including ''Dororon Enma-kun'', ''Ikkyu-san'', and ''The Kabocha Wine'') afterward. Filmography Director * 1963–1965: '' Ōkami Shōnen Ken'' (狼少年ケン, ''Wolf Boy Ken''; TV series) * 1968: '' Andersen Monogatari'' (アンデルセン物語) * 1969: ''Puss 'n Boots'' (長靴をはいた猫, ''Nagagutsu o Haita Neko'') * 1973–1974: ''Dororon Enma-kun'' (ドロロンえん魔くん) * 1975–1982: '' Ikkyū-san'' (一休さん) * 1980: '' ...
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Puss In Boots
"Puss in Boots" ( it, Il gatto con gli stivali) is an Italian fairy tale, later spread throughout the rest of Europe, about an anthropomorphic cat who uses trickery and deceit to gain power, wealth, and the hand of a princess in marriage for his penniless and low-born master. The oldest written telling is by Italian author Giovanni Francesco Straparola, who included it in his ''The Facetious Nights of Straparola'' (c. 1550–1553) in XIV–XV. Another version was published in 1634 by Giambattista Basile with the title ''Cagliuso'', and a tale was written in French at the close of the seventeenth century by Charles Perrault (1628–1703), a retired civil servant and member of the ''Académie française''. There is a version written by Girolamo Morlini, from whom Straparola used various tales in ''The Facetious Nights of Straparola''. The tale appeared in a handwritten and illustrated manuscript two years before its 1697 publication by Barbin in a collection of eight fairy tales ...
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Hayao Miyazaki
is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation. Born in ward of Tokyo, expressed interest in manga and animation from an early age, and he joined Toei Animation in 1963. During his early years at Animation he worked as an in-between artist and later collaborated with director . Notable films to which contributed at include '' Doggie March'' and ''Gulliver's Travels Beyond the Moon''. He provided key animation to other films at , such as ''Puss in Boots'' and ''Animal Treasure Island'', before moving to A-Pro in 1971, where he co-directed ''Lupin the Third Part I'' alongside . After moving to (later known as Nippon Animation) in 1973, worked as an animator on ''World Masterpiece Theater'', and dir ...
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Yōichi Kotabe
is a Japanese animator and character designer. He has worked on several anime films from the 1960s and 1970s, on the ''Super Mario'' video game series, and the ''Pokémon'' series in television and film. He was an employee at Nintendo for two decades doing illustrations, character designs, and supervision from 1985 to 2007. At that time, he began to work as a freelancer for the anime and video game industry, including for Nintendo again. Biography Kotabe became interested in animation after watching the short film ''Momotarō no Umiwashi'' as a child. He was fascinated with how the fighter moved in the film. His father, who was an oil painter, also influenced his decision to work as an artist. Kotabe found oil painting to be difficult, so he instead worked in watercolor painting. In order to continue working in watercolors, he adopted the ''nihonga'', or Japanese‐style, of painting, and began studying at the Tokyo University of the Arts in the Japanese‐style painting departme ...
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Reiko Okuyama
, née, was a Japanese animator, notable for being one of the first female Japanese animators. She has also been credited as and . The 2019 asadora Natsuzora is loosely based on her life and career. Early life Okuyama spent much of her early life confined to bed due to a series of illnesses. She developed her interest in drawing during this time. After the end of World War II, she entered mission school. After graduation, she entered Tohoku University as per her father's wishes, but she eventually dropped out and left her home town to work in Tokyo. She had various jobs in Tokyo. A few years later, her uncle referred her to a job at Toei Animation. Career In 1957 Okuyama applied for a position with Toei Doga, mistakenly believing that they were publishers of children's books. Her drawing skills were enough for her to be hired as an in-betweener. Her first work was on the landmark feature-length anime ''Hakuja den'' (released in the US as '' The Tale of the White Serpent'' ...
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Yasuo Ōtsuka
was a Japanese animator who worked with Toei Animation, Nippon Animation, TMS Entertainment, and Studio Ghibli. He was considered to be one of Japan's foremost animators, and he was an important mentor to both Hayao Miyazaki and Isao Takahata. Biography Ōtsuka was born in Shimane Prefecture. During a visit to Tsuwano at the age of 10, he saw a steam locomotive for the first time. He began to take an interest in locomotives and their operation and would frequently sketch them. In 1945, his family moved to Yamaguchi Prefecture where there was a military base. He began to draw the array of military vehicles located there while also drawing a variety of subjects in different styles. Otsuka also collected cuttings of cartoon strips into scrapbooks to learn more about drawing styles. Otsuka joined Yamaguchi's Bureau of Statistics but later wanted to become a political cartoonist in Tokyo. However at the time, permission was needed to move to Tokyo so he applied to the Health and Welfa ...
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Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light (In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights). Lights have ...
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American International Pictures
American International Pictures (AIP) is an American motion picture production label of Metro-Goldwyn-Mayer. In its original operating period, AIP was an independent film production and distribution company known for producing and releasing films from 1955 until 1980, a year after its acquisition by Filmways in 1979. It was formed on April 2, 1954 as American Releasing Corporation (ARC) by former Realart Pictures Inc. sales manager James H. Nicholson and entertainment lawyer Samuel Z. Arkoff and their first release was the 1953 UK documentary film ''Operation Malaya''. It was dedicated to releasing low-budget films packaged as double features, primarily of interest to the teenagers of the 1950s, 1960s, and 1970s. The company eventually became a part of Orion Pictures, which in turn, became a division of MGM. On October 7, 2020, four decades after the original closure, MGM revived AIP as a label for acquired films for digital and theatrical releases, with MGM overseeing ac ...
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Kemono
Kemono (, derived from "beast") may refer to: * ''Bakemono'', a class of ''yōkai'', preternatural creatures in Japanese folklore * ''Kemonomimi'', the concept of depicting human and human-like characters with animal ears, and by extension, other features such as tails See also * Furry fandom The furry fandom is a subculture interested in anthropomorphic animal characters. Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term ...
, a subculture interested in anthropomorphic animal characters with human personalities and characteristics {{set index ...
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Slapstick
Slapstick is a style of humor involving exaggerated physical activity that exceeds the boundaries of normal physical comedy. Slapstick may involve both intentional violence and violence by mishap, often resulting from inept use of props such as saws and ladders. The term arises from a device developed for use in the broad, physical comedy style known as ''commedia dell'arte'' in 16th-century Italy. The "Clapper (musical instrument), slap stick" consists of two thin slats of wood, which make a "slap" when striking another actor, with little force needed to make a loud—and comical—sound. The physical slap stick remains a key component of the plot in the traditional and popular Punch and Judy puppet show. Other examples of slapstick humor include ''The Naked Gun'' and Mr. Bean (character), Mr. Bean. Origins The name "slapstick" originates from the Italian ''Batacchio'' or ''Bataccio'' – called the "Clapper (musical instrument), slap stick" in English – a club-like objec ...
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Cartoon Animal
Talking animals are a common element in mythology and folk tales, children's literature, and modern comic books and animated cartoons. Fictional talking animals often are anthropomorphic, possessing human-like qualities (such as bipedal walking, wearing clothes, and living in houses). Whether they are realistic animals or fantastical ones, talking animals serve a wide range of uses in literature, from teaching morality to providing social commentary. Realistic talking animals are often found in fables, religious texts, indigenous texts, wilderness coming of age stories, naturalist fiction, animal autobiography, animal satire, and in works featuring pets and domesticated animals. Conversely, fantastical and more anthropomorphic animals are often found in the fairy tale, science fiction, toy story, and fantasy genres. Utility of talking animals in fiction The use of talking animals enables storytellers to combine the basic characteristics of the animal with human behavior, to a ...
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