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Penguin Software
Penguin Software was a computer software and video game publisher from Geneva, Illinois, Geneva, Illinois that produced graphics and application software and games for the Apple II, Macintosh, IBM, Commodore 64, Amiga, Atari 8-bit, and Atari ST computers. They produced the graphics programs ''Graphics Magician'' and ''Complete Graphics System'', graphic adventure games such as the ''Transylvania (computer game), Transylvania'' series, arcade-style games like ''Spy's Demise'', and role-playing video games such as ''Xyphus''. History The company was founded in 1978 by Mark Pelczarski as "MP Software" with its first product, a graphics program called ''Magic Paintbrush''. It evolved to "Co-op Software" as part of a sister company, Micro Co-op, then adopted the name "Penguin Software" in 1981 when software publishing became the primary focus. Like many other home computer publishers at the time, Penguin Software openly credited the Video game developer, developers of their games on b ...
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Penguin Software
Penguin Software was a computer software and video game publisher from Geneva, Illinois, Geneva, Illinois that produced graphics and application software and games for the Apple II, Macintosh, IBM, Commodore 64, Amiga, Atari 8-bit, and Atari ST computers. They produced the graphics programs ''Graphics Magician'' and ''Complete Graphics System'', graphic adventure games such as the ''Transylvania (computer game), Transylvania'' series, arcade-style games like ''Spy's Demise'', and role-playing video games such as ''Xyphus''. History The company was founded in 1978 by Mark Pelczarski as "MP Software" with its first product, a graphics program called ''Magic Paintbrush''. It evolved to "Co-op Software" as part of a sister company, Micro Co-op, then adopted the name "Penguin Software" in 1981 when software publishing became the primary focus. Like many other home computer publishers at the time, Penguin Software openly credited the Video game developer, developers of their games on b ...
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Xyphus
''Xyphus'' is a role-playing video game first released in 1984. The game was designed by Skip Waller and Dave Albert, with a Macintosh version by Bob Hardy, for Penguin Software. It was the first RPG on Macintosh. It had upgraded graphics and a mouse friendly user-interface. ''Xyphus'' is pronounced, ''Eks-see-foose'', and is the Greek language, Greek word for sword. Plot The game takes place in the world of Arroya 10,000 years after the demon lord Xyphus was defeated, but not killed. His heart had been ripped out and magic amulets sprang from drops of his blood becoming the source of all magic in Arroya. The land became forbidden to human kind for monsters and dangerous creatures of all kinds inhabit Arroya. But a great leader, Das, has arisen and vows to bring civilization back to Arroya. This can only be accomplished by a small band of mercenary troops recruited from the races of humans, elves, and dwarves. As told in song only this band can destroy Xyphus, for as long as Xyphus ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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End-of-life (product)
An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a vendor stops the marketing, selling, or provisioning of parts, services, or software updates for the product. The vendor may simply intend to limit or end support for the product. In the specific case of product sales, a vendor may employ the more specific term "end-of-sale" ("EOS"). All users can continue to access discontinued products, but cannot receive security updates and technical support. The time-frame after the last production date depends on the product and relates to the expected product lifetime from a customer's point of view. Different lifetime examples include toys from fast food chains (weeks or months), mobile phones (3 years) and cars (10 years). Product support Product support during EOL varies by product. For hardware ...
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Abandonware
Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no official support is available. Within an intellectual rights contextual background, abandonware is a software (or hardware) sub-case of the general concept of ''orphan works''. Museums and various organizations dedicated to preserving this software continue to provide legal access. The term "abandonware" is broad, and encompasses many types of old software. Definitions of "abandoned" vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also "abandoned". Types ;Commercial software unsupported but still owned by a viable company: The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership. Some companies, such as Bor ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' shareware''. ...
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Where In The World Is Carmen Sandiego? (1985 Video Game)
''Where in the World is Carmen Sandiego?'' is an educational video game released by Broderbund on April 23, 1985. It is the first product in the ''Carmen Sandiego'' franchise. The game was distributed with ''The World Almanac and Book of Facts'', published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1992, and featured additional animation and a reworked interface from the original version. Some of the bonus features included digitized photos from ''National Geographic'', over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps. CD-ROM versions for DOS and Macintosh were released in 1992, and a Windows version was released in 1994. In the game, the player takes the role of a rookie in the fictional ACME Detective Agency, tasked to track down crooks from the V.I.L.E. organization w ...
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Brand
A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and store value as brand equity for the object identified, to the benefit of the brand's customers, its owners and shareholders. Brand names are sometimes distinguished from Generic brand, generic or store brands. The practice of branding - in the original literal sense of marking by burning - is thought to have begun with the ancient Egyptians, who are known to have engaged in livestock branding as early as 2,700 BCE. Branding was used to differentiate one person's cattle from another's by means of a distinctive symbol burned into the animal's skin with a hot branding iron. If a person stole any of the cattle, anyone else who saw the symbol could deduce the actual owner. The term has been extended to mean a strategic personality for a produ ...
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Lawsuit
- A lawsuit is a proceeding by a party or parties against another in the civil court of law. The archaic term "suit in law" is found in only a small number of laws still in effect today. The term "lawsuit" is used in reference to a civil action brought by a plaintiff (a party who claims to have incurred loss as a result of a defendant's actions) requests a legal remedy or equitable remedy from a court. The defendant is required to respond to the plaintiff's complaint. If the plaintiff is successful, judgment is in the plaintiff's favor, and a variety of court orders may be issued to enforce a right, award damages, or impose a temporary or permanent injunction to prevent an act or compel an act. A declaratory judgment may be issued to prevent future legal disputes. A lawsuit may involve dispute resolution of private law issues between individuals, business entities or non-profit organizations. A lawsuit may also enable the state to be treated as if it were a private party ...
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Trademark Infringement
Trademark infringement is a violation of the exclusive rights attached to a trademark without the authorization of the trademark owner or any licensees (provided that such authorization was within the scope of the licence). Infringement may occur when one party, the "infringer", uses a trademark which is identical or confusingly similar to a trademark owned by another party, in relation to products or services which are identical or similar to the products or services which the registration covers. An owner of a trademark may commence civil legal proceedings against a party which infringes its registered trademark. In the United States, the Trademark Counterfeiting Act of 1984 criminalized the intentional trade in counterfeit goods and services. If the respective marks and products or services are entirely dissimilar, trademark infringement may still be established if the registered mark is well known pursuant to the Paris Convention. In the United States, a cause of action ...
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Penguin Books
Penguin Books is a British publishing, publishing house. It was co-founded in 1935 by Allen Lane with his brothers Richard and John, as a line of the publishers The Bodley Head, only becoming a separate company the following year."About Penguin – company history"
, Penguin Books.
Penguin revolutionised publishing in the 1930s through its inexpensive paperbacks, sold through Woolworths Group (United Kingdom), Woolworths and other stores for Sixpence (British coin), sixpence, bringing high-quality fiction and non-fiction to the mass market. Its success showed that large audiences existed for serious books. It also affected modern British popular culture significantly through its books concerning politics, the arts, and science. Penguin Books is now an imprint (trade name), imprint of the ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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