Passage To Dawn
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Passage To Dawn
''Passage to Dawn'' is a 1996 fantasy novel by American writer R. A. Salvatore. It is the fourth and final book of his '' Legacy of the Drow'' series. Plot summary ''Passage to Dawn'' finds Drizzt Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the '' Icewind D ... and Catti-brie aboard the ''Sea Sprite'' six years after the events of the previous novel ('' Siege of Darkness'', 1994), with the company of its captain, Deudermont, its wizard Robillard, and its powerful crew. The ''Sea Sprite'' is indeed a feared force on the Sword Coast, with few pirates choosing to attack its deadly wizard, drow ranger, panther, archer or ballista. They have been hunting pirates for the six years after the Battle of Mithral Hall. The balor, Errtu, who needs Drizzt to break his banishment; takes Deudermont's shape ...
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Legacy Of The Drow
The ''Legacy of the Drow'' is a New York Times best-selling fantasy series by R. A. Salvatore. It is the third series following the adventures of the Forgotten Realms character Drizzt Do'Urden. This series is followed up by the ''Paths of Darkness'' series. Works included #''The Legacy'' (, 1992) #'' Starless Night'' (, 1993) #'' Siege of Darkness'' (, 1994) #''Passage to Dawn'' (, 1996) Literary significance and reception ''The Legacy'', TSR's first hardcover novel, went to the top of the ''New York Times'' bestseller list within weeks of its release. ''The Legacy'' debuted on the ''New York Times'' bestseller list at number 9. ''Starless Night'' debuted on the ''New York Times'' bestseller list at number 12. "''Starless Night'' is good sword-and-sorcery fare and keeps a lively pace throughout."—Adam Paul Hunt of the Library Journal. ''Siege of Darkness'' debuted on the ''New York Times'' bestseller list at number 13. ''Passage to Dawn'' debuted on the ''New York Times'' ...
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Fantasy Literature
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the ''Harry Potter'' series, ''The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories involving ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Siege Of Darkness
''Siege of Darkness'' is a 1994 fantasy novel by American writer R. A. Salvatore. It is the third book in his Legacy of the Drow series. Plot summary ''Siege of Darkness'' tells the story of how the Time of Troubles, in which all magic is temporarily disrupted and many gods and goddesses are forced to take the forms of their avatars and walk the material plane, affects the drow and Drizzt and company. The Spider Queen, Lolth, plots to keep Matron Baenre in power and to ultimately take Mithral Hall. In-house fighting results in the destruction of the 3rd house, House Oblodra, with the exception of their kobold/ goblin army, and the 4th house, House Faen Tlabbar, being left leaderless. Matron Baenre, along with the favor of Lolth, forms a loose house alliance to attack Mithral Hall. Realizing that they cannot possibly stop a drow army, the svirfnebli, the deep gnomes, are forced to abandon Blingdenstone. The battle for Mithral Hall takes place on the surface as well as in t ...
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Fantasy Fiction
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( ...
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Drizzt
Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the '' Icewind Dale Trilogy''. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, ''The Crystal Shard''. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with ''The Dark Elf Trilogy''. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan. Drizzt's story is told in Salvatore's fantasy novels in ''The Icewind Dale Trilogy'', ''The Dark Elf Trilogy'', the '' Legacy of the Drow'' series, the ''Paths of Darkness'' series, '' The Hunter's Blades Trilog ...
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Mithral Hall
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Balor (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's Dungeons & Dragons (1974), first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as Dragon (Dungeons & Dragons), dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the g ...
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Lolth
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". Howeve ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Guide To The Savage Frontier
A guide is a person who leads travelers, sportspeople, or tourists through unknown or unfamiliar locations. The term can also be applied to a person who leads others to more abstract goals such as knowledge or wisdom. Travel and recreation Explorers in the past venturing into territory unknown by their own people invariably hired guides. Military explorers Lewis and Clark were hired by the United States Congress to explore the Pacific Northwest. They in turn hired the better qualified Native American Sacagawea to help them. Wilfred Thesiger hired guides in the deserts that he ventured into, such as Kuri on his journey to the Tibesti Mountains in 1938. Tour guide Tour guides lead visitors through tourist attractions and give information about the attractions' natural and cultural significance. Often, they also act as interpreters for travelers who do not speak the local language. Automated systems like audio tours are sometimes substituted for human tour guides. Tour operators ...
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The New York Times Best Seller List
''The New York Times'' Best Seller list is widely considered the preeminent list of best-selling books in the United States. John Bear, ''The #1 New York Times Best Seller: intriguing facts about the 484 books that have been #1 New York Times bestsellers since the first list, 50 years ago'', Berkeley: Ten Speed Press, 1992. Since October 12, 1931, ''The New York Times Book Review'' has published the list weekly. In the 21st century, it has evolved into multiple lists, grouped by genre and format, including fiction and non-fiction, hardcover, paperback and electronic. The list is based on a proprietary method that uses sales figures, other data and internal guidelines that are unpublished—how the ''Times'' compiles the list is a trade secret. In 1983 (as part of a legal argument), the ''Times'' stated that the list is not mathematically objective but rather editorial content. In 2017, a ''Times'' representative said that the goal is that the lists reflect authentic best selle ...
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