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Paprium
''Paprium'' is a 2020 homebrew side-scrolling beat 'em up video game developed and published by indie game studio WaterMelon for the Sega Mega Drive. This game is WaterMelon's first game since '' Pier Solar and the Great Architects'' and was announced as part of a crowd-funding pitch by WaterMelon directly on their "Magical Game Factory" crowd-funding site in 2012, with initial development starting sometime around 2013/2014. ''Paprium'' underwent an eight year development cycle prior to its release, and with little to no communication from WaterMelon or any individual developers to the game's backers or to the press. Due to this, the game was widely seen as vaporware prior to the game's initial shipments at the end of 2020. Gameplay ''Paprium'' is a beat 'em up game similar in style to other beat 'em up games that came out on the Sega Mega Drive in the late 80s and early 90s like ''Golden Axe'' and '' Streets of Rage'', with visuals styled after various pieces of media in th ...
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Grand Stick III
''Paprium'' is a 2020 homebrew side-scrolling beat 'em up video game developed and published by indie game studio WaterMelon for the Sega Mega Drive. This game is WaterMelon's first game since ''Pier Solar and the Great Architects'' and was announced as part of a crowd-funding pitch by WaterMelon directly on their "Magical Game Factory" crowd-funding site in 2012, with initial development starting sometime around 2013/2014. ''Paprium'' underwent an eight year development cycle prior to its release, and with little to no communication from WaterMelon or any individual developers to the game's backers or to the press. Due to this, the game was widely seen as vaporware prior to the game's initial shipments at the end of 2020. Gameplay ''Paprium'' is a beat 'em up game similar in style to other beat 'em up games that came out on the Sega Mega Drive in the late 80s and early 90s like ''Golden Axe'' and ''Streets of Rage'', with visuals styled after various pieces of media in the c ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Sega Mega Drive/Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Pier Solar And The Great Architects
''Pier Solar and the Great Architects'' is a Homebrew (video games), homebrew Role-playing game, role-playing video game developed and published by WaterMelon for the Sega Mega Drive. The game was released worldwide on December 20, 2010. The game optionally utilizes the Mega CD expansion device to enhance its audio capabilities. Plot Setting The story is focused around three best friends — Hoston, Alina and Edessot. Hoston's father falls ill and the three friends are left to seek a rare magic herb to cure him. This story later develops into a much larger plot surrounding Pier Solar and the Great Architects. Characters * Hoston is a young botanist, taught by his father. He is a carefree laid-back young man. When his father becomes dangerously ill, Hoston realises that he is the only person who can save him and heads for the forbidden caverns of Reja where he hopes to find the herbs that will save his father's life. * Alina was adopted at a young age. She grew up with Hosto ...
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Homebrew (video Games)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Supercity
A megalopolis () or a supercity, also called a megaregion, is a group of metropolitan areas which are perceived as a continuous urban area through common systems of transport, economy, resources, ecology, and so on. They are integrated enough that coordinating policy is valuable, although the constituent metropolises keep their individual identities. The megalopolis concept has become highly influential as it introduced a new, larger scale thinking about urban patterns and growth. Etymology and earlier definitions The term ''megalopolis'', also sometimes spelled ''megapolis'', is described as being of Greek origin—where it was in reported use by ancient philosophers, with regard to the "world of ideas"—by Jean Gottmann, a professor of political science at the University of Paris, and member of the Institute for Advanced Study at Princeton, who in the late 1950s and early 1960s directed "A Study of Megalopolis" for The Twentieth Century Fund. Specifically, the term has ...
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Drug Addiction
Addiction is a neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, one of which is the usage of a drug, despite substantial harm and other negative consequences. Repetitive drug use often alters brain function in ways that perpetuate craving, and weakens (but does not completely negate) self-control. This phenomenon – drugs reshaping brain function – has led to an understanding of addiction as a brain disorder with a complex variety of psychosocial as well as neurobiological (and thus involuntary) factors that are implicated in addiction's development. Classic signs of addiction include compulsive engagement in rewarding stimuli, ''preoccupation'' with substances or behavior, and continued use despite negative consequences. Habits and patterns associated with addiction are typically characterized by immediate gratification (short-term reward), coupled with delayed deleterious effects (long-term costs). Examples o ...
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Decimal
The decimal numeral system (also called the base-ten positional numeral system and denary or decanary) is the standard system for denoting integer and non-integer numbers. It is the extension to non-integer numbers of the Hindu–Arabic numeral system. The way of denoting numbers in the decimal system is often referred to as ''decimal notation''. A ''decimal numeral'' (also often just ''decimal'' or, less correctly, ''decimal number''), refers generally to the notation of a number in the decimal numeral system. Decimals may sometimes be identified by a decimal separator (usually "." or "," as in or ). ''Decimal'' may also refer specifically to the digits after the decimal separator, such as in " is the approximation of to ''two decimals''". Zero-digits after a decimal separator serve the purpose of signifying the precision of a value. The numbers that may be represented in the decimal system are the decimal fractions. That is, fractions of the form , where is an integer, and ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Mega-CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time wa ...
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