Pantheon (role-playing Game)
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Pantheon (role-playing Game)
Pantheon and other Roleplaying Games is a 24-page book that includes five self-contained role-playing games for 3-6 players and designed to be completed in 1–2 hours. History ''Pantheon and Other Roleplaying Games'' (2000), by Robin Laws, was published by Hogshead Publishing as one of their New Style role-playing games. System ''Pantheon and Other Roleplaying Games'' consisted of five separate competitive storytelling role-playing games or scenarios, all with the same "Narrative Cage Match TM" system, in which players engage in storytelling rather than playing their characters. Each player tells one sentence of a story on their turn, and needs to mention their character every turn, while the other players have the opportunity to challenge this sentence with die-rolling and bidding using tokens. When all of the players run out of tokens, they finish the story and tally points on a score sheet. Pantheon introduced a system called Narrative Cage Match (NCM) that differs from tra ...
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Pantheon RPG
Pantheon may refer to: * Pantheon (religion), a set of gods belonging to a particular religion or tradition, and a temple or sacred building Arts and entertainment Comics *Pantheon (Marvel Comics), a fictional organization * ''Pantheon'' (Lone Star Press), a comic book series *''Pantheon'', a 2010 four-issue comic book limited series by IDW Publishing Gaming * ''Pantheon'' (role-playing game), a 2000 book *'' Pantheon: Rise of the Fallen'', a massively multiplayer online role-playing game *''Pantheon'', an unreleased computer game by Frog City Software Other uses in arts and entertainment * ''Panthéon'' (album), by Booba, 2004 * "Pantheon", a song by InMe from the 2012 album ''The Pride'' * Pantheon (book), a 12th century book by Gottfried von Viterbo * ''The Pantheon'', a 1798 collection of written pieces compiled by Nikolay Karamzin * Pantheon Books, a Random House imprint * ''Pantheon'' (film), a 2017 French short film * ''Pantheon'' (TV series), a 2022 American animat ...
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Robin Laws
Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws has been a professional game designer and an author since the early 1990s. Game designer Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game he had been writing about in ''Alarums & Excursions''; Laws talked with Tweet about the game in ''A&E'' and contributed to the final product as well, the result of which was '' Over the Edge'' (1992). Daedalus Games began when Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; while Garcia liked the idea, his first priority was his own setting, '' Nexus: The Infinite City'' which was published in 1994 with Garcia as the m ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in t ...
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Narrative Cage Match
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional ( fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied methods that are more often used to analyse narrative fiction, to non-fictio ...
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Megacorporation
Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefix ''mega-'' with the word ''corporation''. It has become widespread in cyberpunk literature. It is synonymous with syndicate, globalist- or transnational capital. It refers to a corporation (normally fictional) that is a massive conglomerate (usually private), holding monopolistic or near-monopolistic control over multiple markets (thus exhibiting both a horizontal and a vertical monopoly). Megacorps are so powerful that they are above the government laws, possess their own heavily armed (often military-sized) private armies, are operators of privatized police forces, hold "sovereign" territory, and even act as outright governments. They often exercise a large degree of control over their employees, taking the idea of "corporate culture" ...
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Gangster
A gangster is a criminal who is a member of a gang. Most gangs are considered to be part of organized crime. Gangsters are also called mobsters, a term derived from ''mob'' and the suffix '' -ster''. Gangs provide a level of organization and resources that support much larger and more complex criminal transactions than an individual criminal could achieve. Gangsters have been active for many years in countries around the world. Gangsters are the subject of many novels, films, television series and video games. Usage In modern usage, the term "gang" is generally used for a criminal organization and the term "gangster" invariably describes a criminal. Much has been written on the subject of gangs, although there is no clear consensus about what constitutes a gang or what situations lead to gang formation and evolution. There is agreement that the members of a gang have a sense of common identity and belonging and this is typically reinforced through shared activities and thr ...
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The Extraordinary Adventures Of Baron Munchausen
''The Extraordinary Adventures of Baron Munchausen'' is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998. Description ''The Extraordinary Adventures of Baron Munchausen'' is a multi-player storytelling/tabletop role-playing game. It is based on the stories about Baron Munchausen. Publication history ''The Extraordinary Adventures of Baron Munchausen'' was published by Hogshead Publishing in 1998. James Wallis was able to publish his game ''The Extraordinary Adventures of Baron Munchausen'' in 1998, the first of what would later be called the company's "New Style" RPGs. In 2008, a 2nd edition was published by Magnum Opus Press. The first 1000 copies, called Gentleman's Edition, came out in a hardback deluxe format with a black leather effect cover with gold embossing, the rest of the print was published in softcover and was called the Wives' and Servants' Edition. A third, digital version, called the Difference Engine Number ...
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Violence (role-playing Game)
''Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed'' is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and was published by Hogshead Publishing in 1999 as part of its ''New Style'' line of games. Gameplay ''Violence'' is a satire of conventional dungeon-bashing games, set in a contemporary metropolis where the player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of ''Mad'', it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to ''Violence'', you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite the innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhau ...
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Puppetland/Powerkill
''Puppetland: A Storytelling Game with Strings in a Grim World of Make-Believe'' is a role-playing game written by John Scott Tynes. The game was first published in Arcane magazine issue 16 in early 1997, then later by Hogshead Publishing together with ''Powerkill'', a satirical role-playing metagame by the same author, under the title ''Puppetland/Powerkill''. A free edition, including most of the game text is available on the author's web site. New Style ''Puppetland/Powerkill'' was part of a series experimental/alternative role-playing games published by Hogshead Publishing. Other games in the series included the award-nominated '' The Extraordinary Adventures of Baron Münchhausen'', ''Pantheon'', and ''Violence''. Kickstarter and New Edition In November 2014, an expanded version of ''Puppetland'' was successfully funded on Kickstarter, to be published by Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pag ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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British Role-playing Games
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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New Style
Old Style (O.S.) and New Style (N.S.) indicate dating systems before and after a calendar change, respectively. Usually, this is the change from the Julian calendar to the Gregorian calendar as enacted in various European countries between 1582 and 1923. In England, Wales, Ireland and Britain's American colonies, there were two calendar changes, both in 1752. The first adjusted the start of a new year from Lady Day (25 March) to 1 January (which Scotland had done from 1600), while the second discarded the Julian calendar in favour of the Gregorian calendar, removing 11 days from the September 1752 calendar to do so.Spathaky, MikOld Style and New Style Dates and the change to the Gregorian Calendar "Before 1752, parish registers, in addition to a new year heading after 24th March showing, for example '1733', had another heading at the end of the following December indicating '1733/4'. This showed where the Historical Year 1734 started even though the Civil Year 1733 continued u ...
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