PaRappa The Rapper (soundtrack)
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PaRappa The Rapper (soundtrack)
is a rhythm game, rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation (console), PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rapping, rap-based gameplay and is considered the first true rhythm game. It was ported to the PlayStation Portable in 2006 in celebration of its 10-year anniversary. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary. The game was very well received by critics, who praised its music, story, animation, and gameplay, though its short length was criticized. It spawned two follow-up titles: a electric guitar, guitar-based spin-off titled ''Um Jammer Lammy'', released in 1999 for the PlayStation, and a direct sequel, ''PaRappa the Rapper 2'', released for the PlayStation 2 in 2001. Several ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Psy-S
(often written as "Psy-S" or "Psy S" in English due to the lack of the Japanese dot "・" on most Western keyboards) was a Japanese progressive pop/rock band, formed in 1983 by Masaya Matsuura alongside female vocal powerhouse Chaka (a pseudonym used by Mami Yasunori). After Japanese hits and successes throughout the late 1980s and early 1990s, they disbanded in 1996. Their musical style was an experimental mixture of electronic synthesizers, highly accomplished electric guitar riffs, and haunting, piercing vocals. They were also known in Western regions for the opening theme and the soundtrack on the OVA adaption of To-Y from manga artist Atsushi Kamijo. Frontman Masaya Matsuura went on to provide several video games for PlayStation. Members Masaya Matsuura 松浦雅也 (Born 16 June 1961) – from Osaka. The leader of the band, both composer and arranger. Matsuura created Psy・S' music on a Fairlight CMI synthesizer, and also able to handle keyboard, guitar and bass. A ...
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Dojo
A is a hall or place for immersive learning or meditation. This is traditionally in the field of martial arts, but has been seen increasingly in other fields, such as meditation and software development. The term literally means "place of the Way" in Japanese. History The word ''dōjō'' originates from Buddhism. Initially, ''dōjō'' were adjunct to temples and were formal training places for any of the Japanese arts ending in "''-dō''", from the Chinese ''Tao'' (or ''Dao''), meaning "way" or "path". Sometimes meditation halls where Zen Buddhists practice ''zazen'' meditation were called ''dōjō''. The alternative term '' zen-do'' is more specific, and more widely used. European ''Sōtō Zen'' groups affiliated with the International Zen Association prefer to use ''dōjō'' instead of ''zendo'' to describe their meditation halls as did their founding master, Taisen Deshimaru. In Japan, any facility for physical training, including professional wrestling, may be called ...
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Karate
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using Punch (combat), punching, kicking, knee (strike), knee strikes, elbow strikes and open-hand techniques such as Knifehand strike, knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and kyusho-jitsu, vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō ...
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Narcissistic
Narcissism is a self-centered personality style characterized as having an excessive interest in one's physical appearance or image and an excessive preoccupation with one's own needs, often at the expense of others. Narcissism exists on a continuum that ranges from normal to abnormal personality expression. While there exists normal, healthy levels of narcissism in humans, there are also more extreme levels of narcissism, being seen particularly in people who are self-absorbed, or people who have a pathological mental illness like narcissistic personality disorder. It is one of the traits featured in the dark triad, along with Machiavellianism and subclinical psychopathy. History of thought The term "narcissism" comes from the Roman poet Ovid's ''Metamorphoses'', written in the year 8 AD. Book III of the poem tells the mythical story of a handsome young man, Narcissus, who spurns the advances of many potential lovers. When Narcissus rejects the nymph Echo, who was cursed ...
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Puppy Love
Puppy love, also known as a crush, is an informal term for feelings of romantic love, often felt during childhood and early adolescence. It is an infatuation usually developed by someone's looks and attractiveness at first sight. Such feelings fade away when the object of attraction stays out of sight for a while, whereas the feeling of real love takes a long time to develop and does not fade with time and or in the absence of the other. It is named for its resemblance to the adoring, worshipful affection that may be felt by a puppy. Puppy love typically lasts between 2 months and 2 years, and is thought to be fueled by preadolescent hormones. Some scientists, however, think it is initiated as a result of the natural development of the brain at the onset of preadolescence. The term can be used in a derogatory fashion, presuming the affair to be shallow and transient in comparison to other forms of love. Sigmund Freud, however, was far from underestimating the power of early lo ...
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Girl
A girl is a young female human, usually a child or an adolescent. When a girl becomes an adult, she is accurately described as a ''woman''. However, the term ''girl'' is also used for other meanings, including ''young woman'',Dictionary.com, "Girl"'' Retrieved January 2, 2008. and is sometimes used as a synonym for ''daughter'', or ''girlfriend''. In certain contexts, the usage of ''girl'' for a woman may be derogatory. ''Girl'' may also be a term of endearment used by an adult, usually a woman, to designate adult female friends. ''Girl'' also appears in portmanteaus (compound words) like ''showgirl'', ''cowgirl'', and '' schoolgirl''. The treatment and status of girls in any society is usually closely related to the status of women in that culture. In cultures where women have a low societal position, girls may be unwanted by their parents, and the state may invest less in services for girls. Girls' upbringing ranges from being relatively the same as that of boys to co ...
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Flower
A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechanism for the union of sperm with eggs. Flowers may facilitate outcrossing (fusion of sperm and eggs from different individuals in a population) resulting from cross-pollination or allow selfing (fusion of sperm and egg from the same flower) when self-pollination occurs. There are two types of pollination: self-pollination and cross-pollination. Self-pollination occurs when the pollen from the anther is deposited on the stigma of the same flower, or another flower on the same plant. Cross-pollination is when pollen is transferred from the anther of one flower to the stigma of another flower on a different individual of the same species. Self-pollination happens in flowers where the stamen and carpel mature at the same time, and are positi ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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