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PLANC
PLANC (Programming LAnguage for Nd Computers, pronounced as ''plank'') is a high-level programming language. Compilers were developed by Norsk Data for several architectures, including the Motorola 68000, 88000, Intel x86, and the Norsk Data Nord-10 minicomputers and ND-500 superminicomputer. The language was designed to be cross-platform software. It was mainly used internally at Norsk Data for writing high level systems software such as the upper parts of operating systems and compilers. Basic structure PLANC programs are structured into modules and routines. A very simple example of a PLANC program is as follows: MODULE mod INTEGER ARRAY : stack (0:100) PROGRAM : mprog INTEGER : i, j,k, m INISTACK stack 1 =: i 2 =: j i+j =: k =: m ENDROUTINE ENDMODULE A difference from popular programming languages is that the assignment operator evaluates from left to right: First it computes the value, and then stores it. Compile-time in ...
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Norsk Data
Norsk Data was a minicomputer manufacturer located in Oslo, Norway. Existing from 1967 to 1998, it had its most active period from the early 1970s to the late 1980s. At the company's peak in 1987, it was the second largest company in Norway and employed over 4,500 people. Throughout its history Norsk Data produced a long string of extremely innovative systems, with a disproportionately large number of world firsts. Some examples of this are the NORD-1, the first minicomputer to have memory paging as a standard option, and the first machine to have floating-point instructions standard, the NORD-5, the world's first 32-bit minicomputer (beating the VAX, often claimed the first, by 6 years). Historical overview The origins of Norsk Data go back to the development of digital computers at the Norwegian Defense Research Establishment at Kjeller, Norway, where several early computers had been designed, such as the Simulation for Automatic Machinery, SAM and the SAM 2, also known as the ...
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Procedural Programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usua ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Boolean Datatype
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted ''true'' and ''false'') which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean ''condition'' evaluates to true or false. It is a special case of a more general ''logical data type—''logic does not always need to be Boolean (see probabilistic logic). Generalities In programming languages with a built-in Boolean data type, such as Pascal and Java, the comparison operators such as > and ≠ are usually defined to return a Boolean value. Conditional and iterative commands may be defined to test Boolean-valued expressions. Languages with no exp ...
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Integer (computer Science)
In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor register or memory address as an integer. Value and representation The ''value'' of an item with an integral type is the mathematical integer that it corresponds to. Integral types may be ''unsigned'' (capable of representing only non-negative integers) or ''signed'' (capable of representing negative integers as well). An integer value is typically specified in the source code of a program as a sequence of digits optionally prefixed with + or −. Some programming languages allow oth ...
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Operator (programming)
In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with ), comparison (e.g. "greater than" with >), and logical operations (e.g. AND, also written && in some languages). More involved examples include assignment (usually = or :=), field access in a record or object (usually .), and the scope resolution operator (often :: or .). Languages usually define a set of built-in operators, and in some cases allow users to add new meanings to existing operators or even define completely new operators. Syntax Syntactically operators usually contrast to functions. In most languages, functions may be seen as a special form of prefix operator with fixed precedence level and associativity, often with compulsory parentheses e.g. Func(a) (or (Func a) in Lisp). Most languages support programmer-defined ...
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Syntax (programming Languages)
In computer science, the syntax of a computer language is the rules that defines the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data. The syntax of a language defines its surface form. Text-based computer languages are based on sequences of characters, while visual programming languages are based on the spatial layout and connections between symbols (which may be textual or graphical). Documents that are syntactically invalid are said to have a syntax error. When designing the syntax of a language, a designer might start by writing down examples of both legal and illegal strings, before trying to figure out the general rules from these examples. Syntax therefore refers to the ''form'' of the code, and is contrasted with semantics – the ''meaning''. In processing ...
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Infix Notation
Infix notation is the notation commonly used in arithmetical and logical formulae and statements. It is characterized by the placement of operators between operands—" infixed operators"—such as the plus sign in . Usage Binary relations are often denoted by an infix symbol such as set membership ''a'' ∈ ''A'' when the set ''A'' has ''a'' for an element. In geometry, perpendicular lines ''a'' and ''b'' are denoted a \perp b \ , and in projective geometry two points ''b'' and ''c'' are in perspective when b \ \doublebarwedge \ c while they are connected by a projectivity when b \ \barwedge \ c . Infix notation is more difficult to parse by computers than prefix notation (e.g. + 2 2) or postfix notation (e.g. 2 2 +). However many programming languages use it due to its familiarity. It is more used in arithmetic, e.g. 5 × 6. Further notations Infix notation may also be distinguished from function notation, where the name of a function suggests a particular operation, a ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Mary (programming Language)
Mary is a programming language designed and implemented by RUNIT at Trondheim, Norway in the 1970s. It borrowed many features from ALGOL 68 but was designed for systems programming (machine-oriented programming). An unusual feature of its syntax was that expressions were constructed using the conventional infix operators, but all of them had the same precedence and evaluation went from left to right unless there were brackets. Assignment had the destination on the right and assignment was considered just another operator. Similar to C, several language features appear to have existed to allow producing reasonably well optimised code, despite a quite primitive code generator in the compiler. These included operators similar to the += ''et alter'' in C and explicit register declarations for variables. Notable features: * Dataflow syntax – values flow from left to right, including assignment * Most constructs could be used in expressions: blocks, IF, CASE, etc. * Text-based re ...
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ALGOL 60
ALGOL 60 (short for ''Algorithmic Language 1960'') is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming. ALGOL 60 was the first language implementing nested function definitions with lexical scope. It gave rise to many other programming languages, including CPL, Simula, BCPL, B, Pascal, and C. Practically every computer of the era had a systems programming language based on ALGOL 60 concepts. Niklaus Wirth based his own ALGOL W on ALGOL 60 before moving to develop Pascal. Algol-W was intended to be the next generation ALGOL but the ALGOL 68 committee decided on a design that was more complex and advanced rather than a cleaned simplified ALGOL 60. The official ALGOL versions are named after the year they were first published. Algol 68 is substantially different from Algol 60 and was cr ...
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