PEARL (programming Language)
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PEARL (programming Language)
PEARL, or Process and experiment automation realtime language, is a computer programming language designed for multitasking and real-time programming. Being a high-level language, it is fairly cross-platform. Since 1977, the language has undergone several standardization iterations by the Deutsches Institut für Normung. The current version is PEARL-90, which was standardized in 1998 as DIN 66253-2. Features PEARL supports both fixed-point and floating-point numeric values, character and character string data as well as bit values. It also provides facilities for structures and multi-dimensional arrays An array is a systematic arrangement of similar objects, usually in rows and columns. Things called an array include: {{TOC right Music * In twelve-tone and serial composition, the presentation of simultaneous twelve-tone sets such that the .... Both typed and untyped pointers are also supported, along with typecasting. PEARL is a higher level programming language, ...
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Computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as Computer program, ''programs'', which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the Computer hardware, hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (value (computer science), values or variable (programming), variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known as an index tuple. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten Word (data type), words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical conc ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Procedural Programming Languages
Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as Function (computer programming), procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures. The first major procedural programming languages appeared –1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal (programming language), Pascal and C (programming language), C were published –1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for Subroutine#Jump to subroutine, calling procedures and returning from them. Hardware support for other types of programming is possible, like Lisp machines or Java processors, but no attempt was commercially successful. Development practices Certain software development practices are often employed with ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ...
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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Typecasting (computer Programming)
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of character (computing), characters, either as a literal (computer programming), literal constant or as some kind of Variable (computer science), variable. The latter may allow its elements to be Immutable object, mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or word (computer architecture), words) that stores a sequence of elements, typically characters, using some character encoding. More general, ''string'' may also denote a sequence (or List (abstract data type), list) of data other than just characters. Depending on the programming language and precise data type used, a variable (programming), variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears lit ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Floating-point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use Binary number, base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the correspond ...
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Fixed-point Arithmetic
In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to representing fractional values as integer multiples of some fixed small unit, e.g. a fractional amount of hours as an integer multiple of ten-minute intervals. Fixed-point number representation is often contrasted to the more complicated and computationally demanding floating-point representation. In the fixed-point representation, the fraction is often expressed in the same number base as the integer part, but using negative powers of the base ''b''. The most common variants are decimal (base 10) and binary (base 2). The latter is commonly known also as binary scaling. Thus, if ''n'' fraction digits are stored, the value will always be an integer multiple of ' ...
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