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Proxy Card
A proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card. This usually occurs when a player desires a card that is cost-prohibitive, or is "playtesting" with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would. A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play. Common use of proxies Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned "fair play requirements". * In casual games, the players ...
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Collectible Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as '' Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retai ...
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Stiffness
Stiffness is the extent to which an object resists deformation in response to an applied force. The complementary concept is flexibility or pliability: the more flexible an object is, the less stiff it is. Calculations The stiffness, k, of a body is a measure of the resistance offered by an elastic body to deformation. For an elastic body with a single degree of freedom (DOF) (for example, stretching or compression of a rod), the stiffness is defined as k = \frac where, * F is the force on the body * \delta is the displacement produced by the force along the same degree of freedom (for instance, the change in length of a stretched spring) In the International System of Units, stiffness is typically measured in newtons per meter (N/m). In Imperial units, stiffness is typically measured in pounds (lbs) per inch. Generally speaking, deflections (or motions) of an infinitesimal element (which is viewed as a point) in an elastic body can occur along multiple DOF (maximum of s ...
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Card Sleeve
Plastic card sleeves are used to protect trading cards, game cards, and collectible card game cards from wear and tear. The sleeves are a sheath of plastic into which a card is inserted. Varieties A wide variety of protective devices have been developed following the introduction of collectible card games, including the bulky "top-loader", a rigid plastic case with one open end (essentially a box for a single card) and the less-expensive simple "card sleeve", a card-sized envelope of clear plastic, with one end open. Development Once collectible card games became popular after the advent of Magic: The Gathering, new technology was needed for two reasons. First, existing devices were not made with shuffling in mind: rigid top-loaders are effectively impossible to shuffle, and traditional card sleeves break easily during shuffling. Card sleeves also became more important because of Magic tournaments: cards that were worn were considered to be marked, and could not be used in tour ...
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Magic Set Editor
Several video games based on the ''Magic: The Gathering'' franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as ''Magic'' is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life. ''Magic: The Gathering'' Named after the game itself, ''Magic: The Gathering'' was published by MicroProse in February 1997. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemi ...
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MTG Mox Pearl Proxy
Mtg is as an abbreviation for the words "meeting" and "mortgage". MTG may also refer to: Businesses and organizations * Mağusa Türk Gücü S.K., a Turkish Cypriot sports club * Maria-Theresia-Gymnasium, a Munich school for gifted students * Metalogenia, a ground engaging tools company based in Spain * Metro Tunneling Group, joint venture of Five Companies * Modern Times Group, a Swedish media company and owner of Viasat and Metro International Science and technology * Methanol to gasoline, a process for producing liquid hydrocarbons from methanol * Middle temporal gyrus, a region in the brain * Meteosat Third Generation, geostationary meteorological satellites built for EUMETSAT * Monothioglycerol, a thiol used in mass spectrometry and cell culturing Other * ''Magic: The Gathering'', a card game * Marjorie Taylor Greene (born 1974), Republican member of the United States House of Representatives * MTG Hawke's Bay, a museum, art gallery and theatre in New Zealand * Mind the G ...
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The Gathering)
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Duelists' Convocation International
The Wizards Play Network (WPN) is the official sanctioning body for competitive play in ''Magic: The Gathering'' (''Magic'') and various other games produced by Wizards of the Coast and its subsidiary, subsidiaries, such as Avalon Hill. Originally, it was known as the DCI (formerly Duelists' Convocation International) but was rebranded in 2008. The WPN provided game rules, tournament operating procedures, and other materials to private tournament organizers and players. It also operated a judge certification program to provide consistent rules enforcement and promote fair play. The DCI's name was still commonly used, however, to refer to the player registration number ("DCI number") until 2020. History The DCI was formed in late 1993, and developed ''Magic'''s first tournament sanctioning and deckbuilding rules. Over the next decades, it filled several roles in ''Magic'''s organized play. It maintained policy documents as changes were needed, addressed new questions and suppo ...
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Touch
In physiology, the somatosensory system is the network of neural structures in the brain and body that produce the perception of touch (haptic perception), as well as temperature (thermoception), body position (proprioception), and pain. It is a subset of the sensory nervous system, which also represents visual, auditory, olfactory, and gustatory stimuli. Somatosensation begins when mechano- and thermosensitive structures in the skin or internal organs sense physical stimuli such as pressure on the skin (see mechanotransduction, nociception). Activation of these structures, or receptors, leads to activation of peripheral sensory neurons that convey signals to the spinal cord as patterns of action potentials. Sensory information is then processed locally in the spinal cord to drive reflexes, and is also conveyed to the brain for conscious perception of touch and proprioception. Note, somatosensory information from the face and head enters the brain through peripheral senso ...
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Moment Of Inertia
The moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceleration about a rotational axis, akin to how mass determines the force needed for a desired acceleration. It depends on the body's mass distribution and the axis chosen, with larger moments requiring more torque to change the body's rate of rotation. It is an extensive (additive) property: for a point mass the moment of inertia is simply the mass times the square of the perpendicular distance to the axis of rotation. The moment of inertia of a rigid composite system is the sum of the moments of inertia of its component subsystems (all taken about the same axis). Its simplest definition is the second moment of mass with respect to distance from an axis. For bodies constrained to rotate in a plane, only their moment of inertia about an axis ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Center Of Gravity
In physics, the center of mass of a distribution of mass in space (sometimes referred to as the balance point) is the unique point where the weight function, weighted relative position (vector), position of the distributed mass sums to zero. This is the point to which a force may be applied to cause a linear acceleration without an angular acceleration. Calculations in mechanics are often simplified when formulated with respect to the center of mass. It is a hypothetical point where the entire mass of an object may be assumed to be concentrated to visualise its motion. In other words, the center of mass is the particle equivalent of a given object for application of Newton's laws of motion. In the case of a single rigid body, the center of mass is fixed in relation to the body, and if the body has uniform density, it will be located at the centroid. The center of mass may be located outside the physical body, as is sometimes the case for wikt:hollow, hollow or open-shaped object ...
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