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Program Segment Prefix
The Program Segment Prefix (PSP) is a data structure used in DOS systems to store the state of a program. It resembles the Zero Page in the CP/M operating system. The PSP has the following structure: The PSP is most often used to get the command line arguments of a DOS program; for example, the command "FOO.EXE /A /F" executes FOO.EXE with the arguments '/A' and '/F'. If the PSP entry for the command line length is non-zero and the pointer to the environment segment is neither 0000h nor FFFFh, programs should first try to retrieve the command line from the environment variable %CMDLINE% before extracting it from the PSP. This way, it is possible to pass command lines longer than 126 characters to applications. The segment address of the PSP is passed in the DS register when the program is executed. It can also be determined later by using Int 21h function 51h or Int 21h function 62h. Either function will return the PSP address in register BX. Alternatively, in .COM programs ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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Carriage Return
A carriage return, sometimes known as a cartridge return and often shortened to CR, or return, is a control character or mechanism used to reset a device's position to the beginning of a line of text. It is closely associated with the line feed and newline concepts, although it can be considered separately in its own right. Typewriters Originally, the term "carriage return" referred to a mechanism or lever on a typewriter. For machines where the type element was fixed and the paper held in a moving ''carriage'', this lever was on the left attached to the moving carriage, and operated after typing a line of text to cause the carriage to return to the far right so the type element would be aligned to the left side of the paper. The lever would also usually ''feed'' the paper to advance to the next line. Many electric typewriters such as IBM Electric or Underwood Electric made carriage return to be another key on the keyboard instead of a lever. The key was usually labeled "carri ...
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INT E0h
CP/M-86 was a version of the CP/M operating system that Digital Research (DR) made for the Intel 8086 and Intel 8088. The system commands are the same as in CP/M-80. Executable files used the relocatable .CMD file format. Digital Research also produced a multi-user multitasking operating system compatible with CP/M-86, MP/M-86, which later evolved into Concurrent CP/M-86. When an emulator was added to provide PC DOS compatibility, the system was renamed Concurrent DOS, which later became Multiuser DOS, of which REAL/32 is the latest incarnation. The FlexOS, DOS Plus, and DR DOS families of operating systems started as derivations of Concurrent DOS as well. History Digital Research's CP/M-86 was originally announced to be released in November 1979, but was delayed repeatedly. When IBM contacted other companies to obtain components for the IBM PC, the as-yet unreleased CP/M-86 was its first choice for an operating system because CP/M had the most applications at the ...
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CP/M-86
CP/M-86 was a version of the CP/M operating system that Digital Research (DR) made for the Intel 8086 and Intel 8088. The system commands are the same as in CP/M-80. Executable files used the relocatable .CMD file format. Digital Research also produced a multi-user multitasking operating system compatible with CP/M-86, MP/M-86, which later evolved into Concurrent CP/M-86. When an emulator was added to provide PC DOS compatibility, the system was renamed Concurrent DOS, which later became Multiuser DOS, of which REAL/32 is the latest incarnation. The FlexOS, DOS Plus, and DR DOS families of operating systems started as derivations of Concurrent DOS as well. History Digital Research's CP/M-86 was originally announced to be released in November 1979, but was delayed repeatedly. When IBM contacted other companies to obtain components for the IBM PC, the as-yet unreleased CP/M-86 was its first choice for an operating system because CP/M had the most applications at ...
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BYTE Publications Inc
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words o ...
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BYTE
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Self-reference
Self-reference occurs in natural or formal languages when a sentence, idea or formula refers to itself. The reference may be expressed either directly—through some intermediate sentence or formula—or by means of some encoding. In philosophy, it also refers to the ability of a subject to speak of or refer to itself, that is, to have the kind of thought expressed by the first person nominative singular pronoun "I" in English. Self-reference is studied and has applications in mathematics, philosophy, computer programming, second-order cybernetics, and linguistics, as well as in humor. Self-referential statements are sometimes paradoxical, and can also be considered recursive. In logic, mathematics and computing In classical philosophy, paradoxes were created by self-referential concepts such as the omnipotence paradox of asking if it was possible for a being to exist so powerful that it could create a stone that it could not lift. The Epimenides paradox, 'All Cretans are ...
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This (computer Programming)
this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity of which the currently running code is a part. The entity referred to by these keywords thus depends on the execution context (such as which object is having its method called). Different programming languages use these keywords in slightly different ways. In languages where a keyword like "this" is mandatory, the keyword is the only way to access data and methods stored in the current object. Where optional, they can disambiguate variables and functions with the same name. Object-oriented programming In many object-oriented programming languages, this (also called self or Me) is a variable that is used in instance methods to refer to the object on which they are working. The first OO language, SIMULA 67, used this to explicitly reference the local object. C++ and languages which derive in style from it (such as Java, C#, D, and PHP) also generally use ...
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Process Identifier
In computing, the process identifier (a.k.a. process ID or PID) is a number used by most operating system kernels—such as those of Unix, macOS and Windows—to uniquely identify an active process. This number may be used as a parameter in various function calls, allowing processes to be manipulated, such as adjusting the process's priority or killing it altogether. Unix-like In Unix-like operating systems, new processes are created by the fork() system call. The PID is returned to the parent process, enabling it to refer to the child in further function calls. The parent may, for example, wait for the child to terminate with the waitpid() function, or terminate the process with kill(). There are two tasks with specially distinguished process IDs: ''swapper'' or ''sched'' has process ID 0 and is responsible for paging, and is actually part of the kernel rather than a normal user-mode process. Process ID 1 is usually the init process primarily responsible for starting and s ...
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Process Directory
A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific service or product for customers *Business process modeling, activity of representing processes of an enterprise in order to deliver improvements *Manufacturing process management, a collection of technologies and methods used to define how products are to be manufactured. *Process architecture, structural design of processes, applies to fields such as computers, business processes, logistics, project management *Process costing, a cost allocation procedure of managerial accounting * Process management, ensemble of activities of planning and monitoring the performance of a business process or manufacturing processes *Process management (project management), a systematic series of activities directed towards causing an end result in engineeri ...
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Stack Frame
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a special ...
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CALL 5 (DOS)
The A20, or address line 20, is one of the electrical lines that make up the system bus of an x86-based computer system. The A20 line in particular is used to transmit the 21st bit on the address bus. A microprocessor typically has a number of address lines equal to the base-two logarithm of the number of words in its physical address space. For example, a processor with 4 GB of byte-addressable physical space requires 32 lines (log2(4 GB) = 232), which are named A0 through A31. The lines are named after the zero-based number of the bit in the address that they are transmitting. The least significant bit is first and is therefore numbered bit 0 and signaled on line A0. A20 transmits bit 20 (the 21st bit) and becomes active once addresses reach 1 MB, or 220. Overview The Intel 8086, Intel 8088, and Intel 80186 processors had 20 address lines, numbered A0 to A19; with these, the processor can access 220 bytes, or 1 MB. Internal address registers of s ...
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