Pre-play Attack
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Pre-play Attack
In the field of security engineering, a pre-play attack is a cryptographic attack in which an attacker prepares for the attack in advance by carrying out a simulated transaction while pretending to be the device to be attacked, and then repeats the attack a second time with the real device at a time when it is likely to carry out the same series of operations as in the simulation. The technique relies on being able to guess the content of the transaction in advance, something usually made possible by a poor choice of unpredictability within the system. The name is a play on "replay attack A replay attack (also known as a repeat attack or playback attack) is a form of network attack in which valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary wh ...". Pre-play attacks are not very effective and chances of success are slim. References Cryptographic attacks {{crypto-stub ...
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Security Engineering
Security engineering is the process of incorporating security controls into an information system so that the controls become an integral part of the system’s operational capabilities. It is similar to other systems engineering activities in that its primary motivation is to support the delivery of engineering solutions that satisfy pre-defined functional and user requirements, but it has the added dimension of preventing misuse and malicious behavior. Those constraints and restrictions are often asserted as a security policy. In one form or another, security engineering has existed as an informal field of study for several centuries. For example, the fields of locksmithing and security printing have been around for many years. The concerns for modern security engineering and computer systems were first solidified in a RAND paper from 1967, "Security and Privacy in Computer Systems" by Willis H. Ware. This paper, later expanded in 1979, provided many of the fundamental informati ...
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Cryptographic Attack
Cryptanalysis (from the Greek ''kryptós'', "hidden", and ''analýein'', "to analyze") refers to the process of analyzing information systems in order to understand hidden aspects of the systems. Cryptanalysis is used to breach cryptographic security systems and gain access to the contents of encrypted messages, even if the cryptographic key is unknown. In addition to mathematical analysis of cryptographic algorithms, cryptanalysis includes the study of side-channel attacks that do not target weaknesses in the cryptographic algorithms themselves, but instead exploit weaknesses in their implementation. Even though the goal has been the same, the methods and techniques of cryptanalysis have changed drastically through the history of cryptography, adapting to increasing cryptographic complexity, ranging from the pen-and-paper methods of the past, through machines like the British Bombes and Colossus computers at Bletchley Park in World War II, to the mathematically advanced comput ...
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Replay Attack
A replay attack (also known as a repeat attack or playback attack) is a form of network attack in which valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP packet substitution. This is one of the lower-tier versions of a man-in-the-middle attack. Replay attacks are usually passive in nature. Another way of describing such an attack is: "an attack on a security protocol using a replay of messages from a different context into the intended (or original and expected) context, thereby fooling the honest participant(s) into thinking they have successfully completed the protocol run." Example Suppose Alice wants to prove her identity to Bob. Bob requests her password as proof of identity, which Alice dutifully provides (possibly after some transformation like hashing, or even salting, the password); meanwhil ...
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