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Pointer Machine
In theoretical computer science, a pointer machine is an atomistic abstract computational machine whose storage structure is a graph. A pointer algorithm could also be an algorithm restricted to the pointer machine model. Some particular types of pointer machines are called a linking automaton, a KU-machine, an SMM, an atomistic LISP machine, a tree-pointer machine, etc. Amir Ben-Amram (1995). What is a "Pointer machine"?, SIGACT News (ACM Special Interest Group on Automata and Computability Theory), volume 26, 1995. Pointer machines do not have arithmetic instructions. Computation proceeds only by reading input symbols, modifying and doing various tests on its storage structure—the pattern of nodes and pointers, and outputting symbols based on the tests. In this sense, the model is similar to the Turing machine. Types of "pointer machines" Both Gurevich and Ben-Amram list a number of very similar "atomistic" models of "abstract machines"; Yuri Gurevich (2000), ''Sequential ...
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Theoretical Computer Science
Theoretical computer science is a subfield of computer science and mathematics that focuses on the Abstraction, abstract and mathematical foundations of computation. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with A Mathematical Theory of Communication, a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of neural networks and para ...
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