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Pilotwings (video Game)
is an Amateur flight simulation, amateur flight simulator video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch game, launch title for the SNES in August 1991 in North America, with a European release following in 1992. In ''Pilotwings'', the player attempts to earn Pilot licensing and certification, pilot licenses through lessons in biplane, light plane flight, hang gliding, Parachuting, skydiving, and the use of a jet pack, rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES's Mode 7 capability, which mimics 3D computer graphics, 3D graphics by rotating and scaling flat objects. The game was wel ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Parachuting
Parachuting, including also skydiving, is a method of transiting from a high point in the atmosphere to the surface of Earth with the aid of gravity, involving the control of speed during the descent using a parachute or parachutes. For human skydiving, it may involve a phase of more or less free-falling (the skydiving segment) which is a period when the parachute has not yet been deployed and the body gradually accelerates to terminal velocity. For cargo parachuting, the parachute descent may begin immediately, such as a parachute-airdrop in the lower atmosphere of Earth, or be significantly delayed, such as in a planetary atmosphere where an object is descending "under parachute" following atmospheric entry from space, and may begin only after the hypersonic entry phase and initial deceleration that occurs due to friction with the thin upper atmosphere. History Common uses Parachuting is performed as a recreational activity and a competitive sport, and is widel ...
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Pilotwings Resort
is an amateur flight simulation video game for the Nintendo 3DS handheld game console, developed by Monster Games and published by Nintendo. It is a sequel to the 1990 Super NES video game '' Pilotwings'' and the 1996 Nintendo 64 game ''Pilotwings 64'' as well as a spinoff of the 2009 Wii game ''Wii Sports Resort''. Similarly to its predecessors, it was confirmed as a launch title in North America and Europe for the 3DS. In Japan, Australia and New Zealand, it was released on April 14, 2011. Nintendo later re-released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop. The downloadable version became available on November 1, 2012 in Japan, November 22, 2012 in the PAL region and December 20, 2012 in North America. Gameplay ''Pilotwings Resort'' contains two modes of play. The first, "Free Flight Mode", allows the player to freely explore Wuhu Island using any type of aircraft they have unlocked. Various co ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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Pilotwings 64
is an amateur flight simulator game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with ''Super Mario 64''. ''Pilotwings 64'' is a sequel to '' Pilotwings'' for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, ''Pilotwings 64'' received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto. ''Pilotwings 64'' puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniatu ...
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New Nintendo 3DS
The is a handheld game console produced by Nintendo. It is the fourth system in the Nintendo 3DS family of handheld consoles, following the original Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS. The system was released in Japan on October 11, 2014, in Australia and New Zealand on November 21, 2014, on January 6, 2015 in Europe in a special Club Nintendo-exclusive "Ambassador Edition", and at retail in Europe on February 13, 2015. Like the original 3DS, the New Nintendo 3DS also has a larger variant, the New Nintendo 3DS XL, released in all three regions. In North America, the New Nintendo 3DS XL was released on February 13, 2015, while the standard-sized New Nintendo 3DS was released later on September 25, 2015. Improvements upon the previous models include upgraded processors and increased RAM, an analog pointing stick (C-Stick), two additional shoulder triggers (ZR and ZL), face detection for optimizing the autostereoscopic 3D display, an included 4 GB microSD card and ...
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PAL Region
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in some of those regions, as opposed to the NTSC standard traditionally used in Japan and most of North America. More recently, as most countries have stopped using the PAL standard entirely in favor of newer digital standards such as DVB, the term "PAL region" in video gaming means the list of regions it had covered in the past. List Below are countries and territories that used or once used the PAL system. Many of these have converted or are converting PAL to DVB-T (most countries), DVB-T2 (most countries), DTMB (China, Hong Kong and Macau) or ISDB (Sri Lanka, Maldives, Botswana and part of South America). PAL B, D, G, H, K or I * (used SECAM) * * * (DVB-T introduction in assessment) * * * * * * * * (Digital broadcast using DTMB) * * ...
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Nintendo Switch Online
Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games, as well as other promotions and offers. Following an interim period where Nintendo offered online multiplayer free of charge, the subscription service officially launched on September 18, 2018. An expanded tier of the service, ''Nintendo Switch Online + Expansion Pack'', was released on October 25, 2021, and adds Nintendo 64 and Sega Genesis games to the library, as well as included access to paid DLC for '' Animal Crossing: New Horizons'', ''Mario Kart 8 Deluxe'', and ''Splatoon 2''. The service is Nintendo's third generation online service after Nintendo Wi-Fi Connection and Nintendo Network. History The Nintendo Switch was announced in October 2016 a ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social network ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as ''Nintendo Power'' and ''Super NES Player's Guide''.'''' Similar ''faux'' 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games. Function The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode ...
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