Phoenix (1987 Video Game)
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Phoenix (1987 Video Game)
''Phoenix'' is a Single-player video game, single-player First-person shooter, first-person Space flight simulation game, space flight shooter released in 1987 by ERE Informatique for the Atari ST. It was later published by Infogrames for the United Kingdom, British market. The game consists of piloting a spaceship across hyperspace routes represented by colored Wire-frame model, wireframe tiles created with vector graphics while shooting hostile gun turrets and Black hole, black holes. Gameplay The objective of ''Phoenix'' is to re-open 15 hyperspace routes which were closed by authorities, who also left gun turrets to guard the routes. In order to re-open the hyperspace routes, the player must pilot a spaceship known as the "Phoenix AY 21" to the end of each route. The hyperspace routes are represented by colored vector wireframe tiles. As the joystick is moved left or right, the tiles move under the ship, representing strafing movement of the craft, while the craft moves f ...
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ERE Informatique
ERE Informatique was one of the first French video game companies, founded in 1983 by , joined a year later by Philippe Ulrich. The company hired freelance game programmers that received royalties for their creations. History Initially, the company published titles for the Amstrad CPC, Spectrum and Oric home computers. In 1984 they published their first national hit, a flight simulator created by Marc André Rampon: ''Intercepteur Cobalt'' for Sinclair ZX81 and Spectrum, also known under the name of ' for Oric, Amstrad and Thomson MO5. Rampon also acquired some shares of the company owned by Viau and established the company's first distribution network. Their first international hit, topping many international sales list for several months, was '' Macadam Bumper'' (1985), a pinball simulation programmed by Rémi Herbulot, a self-taught ex-employee of Valeo living in Caen. This and several later titles were distributed (and labelled) by PSS in the United Kingdom, thanks to a ...
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Trailblazer II
A trailblazer is a person who is paving the way in their particular field for future generations. Trailblazer may refer to: Sports * Derby Trailblazers, a British semi-professional basketball team * North Carolina Trailblazers, a US women's recreational ice hockey association * Portland Trail Blazers, a basketball team based in Portland, Oregon * Southampton Trailblazers, a British basketball club Transportation and travel * The Chevrolet TrailBlazer, a sport utility vehicle made by General Motors * Trailblazer (travel), an independent British publisher of travel, trekking, and railway route guides * Trailblazer Travel Books, a US series of guidebooks focusing on Hawaii * Trail Blazer (passenger train), a Pennsylvania Railroad train, which ran from Chicago to New York, via Pittsburgh * Toyota Trekker, another name for the Toyota Trailblazer * A highway shield and route marker roadside sign assembly * Trailblazer (monorail), which was a suspended monorail that operated at Fai ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Space Combat Simulators
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tr ...
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Infogrames Games
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection as well. All three subsidiaries have since exited bankruptcy. History Early history (1983–1996) The founders wanted to christen the company ''Zboub Système'' (which can be approximately translated to ''Dick System'' in English), but were dissuaded by their legal counsel.
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Flashback (1992 Video Game)
''Flashback'', released as ''Flashback: The Quest for Identity'' in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan. The game was directed, written/designed and partially programmed by Paul Cuisset, who had previously created the adventure game ''Future Wars''. ''Flashback'' was initially released for the Amiga in 1992, although originally created for the Mega Drive/Genesis. The Mega Drive/Genesis version was not released until 1993. ''Flashback'' was also ported to MS-DOS, Acorn Archimedes and Super NES in 1993. CD-ROM versions of ''Flashback'' for the Sega CD, 3DO, CD-i, MS-DOS, Apple Macintosh and the FM Towns were released during 1994 and 1995, together with a cartridge version for the Atari Jaguar in 1995. In 2017, the game was released worldwide on the Sega Dreamcast featuring graphic assets and cutscenes taken from the MS-DOS versio ...
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Amy (video Game)
''Amy'' is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. ''Amy'' depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana. In a city suffering from a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her. ''Amy'' received negative critical reviews, due to technical issues, clunky controls, voice-acting, game design, and poorly implemented gameplay and story ideas, although its story concept, gameplay ideas, music, sound design and art direction were praised, with most noting that it had unique ideas and a good atmosphere. Updates were released to address some of the complaints, primarily technical issues. Gameplay The player controls Lana, the woman escorting Amy and protecting her as the two attempt to esca ...
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Delphine Software International
Delphine Software International was a French video game developer. They were famous for publishing '' Another World'' and creating the cinematic platform game '' Flashback'', which bore a similarity to ''Prince of Persia'', both in gameplay and in its use of rotoscoped animation. They were also known for their '' Moto Racer'' series. History Delphine Software International (DSI) was created in 1988 as a part of the Delphine Group and was initially based in Paris. It was headed by Paul de Senneville, and co-directed by Paul Cuisset, who was the company lead designer. In 1993, a subsidiary company named Adeline Software International was created. In 2001, DSI'' ''relocated to Saint-Ouen. In December 2002, the company was removed from the Delphine Group. In February 2003, Delphine Software was sold to French game development company Doki Denki. Doki Denki closed down in July 2004 after bankruptcy and liquidation Liquidation is the process in accounting by which a company ...
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Aktueller Software Markt
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the software market in general for almost all platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: " ..Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. .., roughly "We have filled our magazine with a lot o ...
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ACE (magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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