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People's Computer Company Newsletter
People's Computer Company (PCC) was an organization, a newsletter (the ''People's Computer Company Newsletter'') and, later, a quasiperiodical called the ''Dragonsmoke''. PCC was founded and produced by Dennis Allison, Bob Albrecht and George Firedrake in Menlo Park, California in the early 1970s. The first newsletter, published in October 1972, announced itself with the following introduction: "Computers are mostly used against people instead of for people; used to control people instead of to free them; Time to change all that - we need a... Peoples Computer Company." It was published bimonthly. The name was chosen in reference to Janis Joplin’s rock group Big Brother and the Holding Company. The newsletter ceased publication in 1981. History PCC was one of the first organizations to recognize the potential of Tiny BASIC in the nascent field of personal computing when it published that language's design specification in their newsletter. This ultimately led to the design of ...
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Dennis Allison
Dennis Allison is a lecturer at Stanford University, a position he has held since 1976. Allison was a founding member of the People's Computer Company. Allison in 1975 wrote a specification for a microcomputer interpreter for the BASIC programming language The ACM Special Interest Group on Programming Languages (SIGPLAN) reprinted the Tiny Basic design notes from the January 1976 Tiny BASIC Journal. which became known as Tiny Basic. Allison was urged to create the standard by Bob Albrecht of the Homebrew Computer Club who had seen BASIC on minicomputers and felt it would be the perfect match for new machines like the MITS Altair 8800, which had been released in January 1975. This design did not support text strings or floating point arithmetic, thus only using integer arithmetic. The goal was for the program to fit in 2 to 3 kilobytes of memory. Allison published his work in the People's Computer Company newsletter in 1975. The Tiny BASIC contents of the newsletter soon ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Computer Clubs
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bi ...
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Doubleday (publisher)
Doubleday is an American publishing company. It was founded as the Doubleday & McClure Company in 1897 and was the largest in the United States by 1947. It published the work of mostly U.S. authors under a number of imprints and distributed them through its own stores. In 2009 Doubleday merged with Knopf Publishing Group to form the Knopf Doubleday Publishing Group, which is now part of Penguin Random House. In 2019, the official website presents Doubleday as an imprint, not a publisher. History The firm was founded as Doubleday & McClure Company in 1897 by Frank Nelson Doubleday in partnership with Samuel Sidney McClure. McClure had founded the first U.S. newspaper syndicate in 1884 (McClure Syndicate) and the monthly ''McClure's Magazine'' in 1893. One of their first bestsellers was ''The Day's Work'' by Rudyard Kipling, a short story collection that Macmillan published in Britain late in 1898. Other authors published by the company in its early years include W. Somerset M ...
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Anchor Press
Vintage Books is a trade paperback publishing imprint of Penguin Random House originally established by Alfred A. Knopf in 1954. The company was purchased by Random House in April 1960, and a British division was set up in 1990. After Random House merged with Bantam Doubleday Dell, Doubleday's Anchor Books trade paperback line was added to the same division as Vintage. Following Random House's merger with Penguin, Vintage was transferred to Penguin UK. In addition to publishing classic and contemporary works in paperback under the Vintage brand, the imprint also oversees the sub-imprints Bodley Head, Jonathan Cape, Chatto and Windus, Harvill Secker, Hogarth Press, Square Peg, and Yellow Jersey. Vintage began publishing some titles in the mass-market paperback format in 2003. Notable authors * William Faulkner * Vladimir Nabokov * Cormac McCarthy * Albert Camus * Ralph Ellison * Dashiell Hammett * William Styron * Philip Roth * Toni Morrison * Dave Eggers * Robert Caro * Haruki ...
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O'Reilly Media, Inc
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increasing production of manuals and books. The original cover art consisted of animal designs developed by Edie Freedman because she thought that Unix program names sounded like "weird animals". Global Network Navigator In 1993 O'Reilly Media creat ...
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Microcomputer Revolution
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods. Early personal computers – generally called microcomputers – were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians. Etymology An early use of the term "personal computer" appeared in a 3 November 1962, ''The New York Times, New York Times'' article reporting John W. Mauchly's vision of future computing as detailed at a recent meeting of the Institute of Industrial Engineers. ...
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Community Memory
Community Memory (CM) was the first public computerized bulletin board system. Established in 1973 in Berkeley, California, it used an SDS 940 timesharing system in San Francisco connected via a 110 baud link to a teleprinter at a record store in Berkeley to let users enter and retrieve messages. Individuals could place messages in the computer and then look through the memory for a specific notice. While initially conceived as an information and resource sharing network linking a variety of counter-cultural economic, educational, and social organizations with each other and the public, Community Memory was soon generalized to be an information flea market, by providing unmediated, two-way access to message databases through public computer terminals.Schuler, D. (1994). Community networks: Building a new participatory medium. Communications of the ACM, 37(1), 38 Once the system became available, the users demonstrated that it was a general communications medium that could be used ...
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Hacker Ethic
The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. The hacker ethic is related to the concept of freedom of information, as well as the political theories of anti-authoritarianism, socialism, liberalism, anarchism, and libertarianism. While some tenets of the hacker ethic were described in other texts like ''Computer Lib/Dream Machines'' (1974) by Ted Nelson, the term ''hacker ethic'' is generally attributed to journalist Steven Levy, who appears to have been the first to document both the philosophy and the founders of the philosophy in his 1984 book titled '' Hackers: Heroes of the Computer Revolution.'' History The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describ ...
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Heroes Of The Computer Revolution
Heroes or Héroes may refer to: * Hero, one who displays courage and self-sacrifice for the greater good Film * ''Heroes'' (1977 film), an American drama * ''Heroes'' (2008 film), an Indian Hindi film Gaming * ''Heroes of Might and Magic'' or ''Heroes'', a series of video games *''Heroes of the Storm'' or ''Heroes,'' a 2015 video game * ''Heroes'' (role-playing game) (1979) * '' Heros: The Sanguine Seven'', a 1993 video game * ''Sonic Heroes'', a 2003 video game in the ''Sonic the Hedgehog'' franchise Literature * ''Heroes'' (book series), short novels and plays intended for young boys * ''Heroes'' (comics), a 1996 comic book by DC Comics * ''Heroes'' (novel), a 1998 novel by Robert Cormier * ''Heroes'' (play), a translation by Tom Stoppard of ''Le Vent Des Peupliers'' by Gérald Sibleyras * '' Heroes: Saving Charlie'', a 2007 novel based on the American TV series ''Heroes'' * ''Heroes'', a role-playing game magazine by Avalon Hill * ''Heroes'', a 2018 collection of ...
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Steven Levy
Steven Levy (born 1951) is an American journalist and Editor at Large for ''Wired'' who has written extensively for publications on computers, technology, cryptography, the internet, cybersecurity, and privacy. He is the author of the 1984 book '' Hackers: Heroes of the Computer Revolution'', which chronicles the early days of the computer underground. Levy published eight books covering computer hacker culture, artificial intelligence, cryptography, and multi-year exposés of Apple, Google, and Facebook. His most recent book, '' Facebook: The Inside Story'', recounts the history and rise of Facebook from three years of interviews with employees, including Chamath Palihapitiya, Sheryl Sandberg, and Mark Zuckerberg. Career In 1978, Steven Levy rediscovered Albert Einstein's brain in the office of the pathologist who removed and preserved it. In 1984, his book '' Hackers: Heroes of the Computer Revolution'' was published. He described a "hacker ethic", which became a guideline to ...
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