Pandora's Box (1999 Video Game)
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Pandora's Box (1999 Video Game)
Pandora's Box is a 1999 video game created by the designer of ''Tetris'', Alexey Pajitnov, for Microsoft. Gameplay In the game, players must travel around the world to different cities solving various kinds of puzzles to capture the seven "tricksters" - Maui, Puck, Eris, Coyote, Monkey, Anansi and Raven. Each trickster has a challenge puzzle after finding all the missing box pieces, acquired by solving the puzzle with each piece behind it in each city. The location of the pieces is randomized each game. The game offers sporadic bonuses. Hints are used to find where one piece goes if the player needs help figuring it out. Free puzzle tokens solve puzzles for the player if needed. A free puzzle token is awarded for every ten puzzles solved. Puzzle types Most puzzle types in the game are variations on the basic concept of a tiling puzzle, and often involve famous paintings, statues, photos of notable places around the world, or other artifacts: *Find and Fill is a puzzle where ...
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Xbox Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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Coloring Book
A coloring book (British English: colouring-in book, colouring book, or colouring page) is a type of book containing line art to which people are intended to add color using crayons, colored pencils, marker pens, paint or other artistic media. Traditional coloring books and coloring pages are printed on paper or card. Some coloring books have perforated edges so their pages can be removed from the books and used as individual sheets. Others may include a story line and so are intended to be left intact. Today, many children's coloring books feature popular cartoon characters. They are often used as promotional materials for animated motion pictures. Coloring books may also incorporate other activities such as connect the dots, mazes and other puzzles. Some also incorporate the use of stickers. History Paint books and coloring books emerged in the United States as part of the "democratization of art" process, inspired by a series of lectures by British artist Joshua Reynold ...
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Alexey Pajitnov Games
Alexey, Alexei, Alexie, Aleksei, or Aleksey (russian: Алексе́й ; bg, Алексей ) is a Russian and Bulgarian male first name deriving from the Greek ''Aléxios'' (), meaning "Defender", and thus of the same origin as the Latin Alexius. Alexey may also be romanized as ''Aleksei'', ''Aleksey'', ''Alexej'', ''Aleksej'', etc. It has been commonly westernized as Alexis. Similar Ukrainian and Belarusian names are romanized as Oleksii (Олексій) and Aliaksiej (Аляксей), respectively. The Russian Orthodox Church uses the Old Church Slavonic version, Alexiy (Алексiй, or Алексий in modern spelling), for its Saints and hierarchs (most notably, this is the form used for Patriarchs Alexius I and Alexius II). The common hypocoristic is Alyosha () or simply Lyosha (). These may be further transformed into Alyoshka, Alyoshenka, Lyoshka, Lyoha, Lyoshenka (, respectively), sometimes rendered as Alesha/Aleshenka in English. The form Alyosha may be u ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, the firm tracked only the United States' computer software market, but later expanded to include hardware sales and, in 1999, Internet traffic. By 1996, ''The Washington Post'' described PC Data as "the preeminent tabulator of facts and figures of the monthly sales of consumer software in the United States". Its coverage of the United States retail software sales market had grown to 80% by September 1998. In March 2001, The NPD Group purchased PC Data's point-of-sale research branch and merged it with its Intelect Market Tracking division. Following a legal settlement with the rival company Jupiter Media Matrix regarding patent infringement Patent infringement is the commission of a prohibited act with respect to a patented invention wi ...
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The Electric Playground
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), ''EP Daily'' was a staple on airwaves since its debut in September 1997. The show continues to produce and publish content on the Electric Playground Network's YouTube channel. Synopsis The show featured previews of upcoming video games, video game industry news, and interviews with celebrity gamers and people in the video game industry; as well as segments that look at the latest toys, games, comics, and gadgets. EP's hosts travel the world bringing viewers behind the scenes of the global game business to meet the planet's most respected video game creators. The show featured daily coverage from Vancouver, Toronto, San Francisco and Los Angeles. Cast/Hosts Curre ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Concentric Circle
In geometry, two or more objects are said to be concentric, coaxal, or coaxial when they share the same center or axis. Circles, regular polygons and regular polyhedra, and spheres may be concentric to one another (sharing the same center point), as may cylinders (sharing the same central axis). Geometric properties In the Euclidean plane, two circles that are concentric necessarily have different radii from each other.. However, circles in three-dimensional space may be concentric, and have the same radius as each other, but nevertheless be different circles. For example, two different meridians of a terrestrial globe are concentric with each other and with the globe of the earth (approximated as a sphere). More generally, every two great circles on a sphere are concentric with each other and with the sphere. By Euler's theorem in geometry on the distance between the circumcenter and incenter of a triangle, two concentric circles (with that distance being zero) are the circu ...
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Sliding Puzzle
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. In manufactured wood and plastic products, the linking and encaging is often achieved in combination, through mortise-and-tenon key channels along the edges of the pieces. In at least one vintage case of the popular Chinese cognate game Huarong Road, a wire screen prevents lifting of the pieces, which remain loose. As the illustration shows, some sliding puzzles are mechanical puzzles. Howev ...
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