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Owlbear
An owlbear (also owl bear) is a fictional creature originally created for the ''Dungeons & Dragons'' fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong,Ed Greenwood, Greenwood, Ed, "Ecology of the Rust Monster." ''Dragon (magazine), Dragon'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346. Gary Gygax created the owlbear and introduced the creature to the game in the 1975 ''Greyhawk (supplement), Greyhawk'' supplement;Gary Gygax, Gygax, Gary and Robert Kuntz. ''Greyhawk (supplement), Supplement I: Greyhawk'' (TSR, 1975) the creature has since appeared in every subsequent Editions of Dungeons & Dragons, edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media. Creation In the early 1970s, Gary Gygax was playing ''Chai ...
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Owlbear
An owlbear (also owl bear) is a fictional creature originally created for the ''Dungeons & Dragons'' fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong,Ed Greenwood, Greenwood, Ed, "Ecology of the Rust Monster." ''Dragon (magazine), Dragon'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346. Gary Gygax created the owlbear and introduced the creature to the game in the 1975 ''Greyhawk (supplement), Greyhawk'' supplement;Gary Gygax, Gygax, Gary and Robert Kuntz. ''Greyhawk (supplement), Supplement I: Greyhawk'' (TSR, 1975) the creature has since appeared in every subsequent Editions of Dungeons & Dragons, edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media. Creation In the early 1970s, Gary Gygax was playing ''Chai ...
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Rust Monster
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Bulette (Dungeons & Dragons)
In the '' Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the '' Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically s ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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James Jacobs (game Designer)
James Jacobs is an American designer and author of role-playing games and texts in the fantasy, horror and the occult genres. Career Jacobs has been involved in the role-playing industry since the age of sixteen, when his adventure "Scepter of the Underworld" was published in ''Dungeon'' #12 in 1988. in '' Kobold Quarterly'' #12 Jacobs grew up in Point Arena, California, and went to college at the University of California, Davis. He moved to Seattle after graduating from college and worked his way into Wizards of the Coast's sales department. Jacobs has been the developer, lead designer, and sometimes cartographer on releases for Bastion Press, Green Ronin Publishing, Wizards of the Coast, and Paizo. Jacobs has authored and co-authored several other products for the ''Dungeons & Dragons'' fantasy roleplaying game, including '' Dungeon Master's Guide II'', ''Lords of Madness'', ''Frostburn'', and ''Red Hand of Doom''. He also wrote '' Fiendish Codex I: Hordes of the Abyss'' with f ...
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