Oversoul (band)
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Oversoul (band)
Oversoul may refer to: Philosophy and religion * "The Over-Soul" (1841), an essay by Ralph Waldo Emerson * A translation of the Vedic term ''Paramatman'' Arts, entertainment and media * The Oversoul, a character in '' The Homecoming Saga'', a science fiction series by Orson Scott Card * ''OverSoul'', an Artix Entertainment Game * Oversoul, a shamanic technique in the manga ''Shaman King'' * Oversoul, the telepathic voice to which all Dals are attuned in ''The Malloreon'' series of books by David Eddings * Oversoul, the collective consciousness of an organization's holdings and records in the ''Achaea, Dreams of Divine Lands'' video game * Artificial oversoul, a term used in ''The Wheels of Chance'' by H. G. Wells * ''Oversoul'', the name of a painting by Alex Grey Alex Grey (born November 29, 1953) is an American visual artist, author, teacher, and Vajrayana practitioner known for creating spiritual and psychedelic paintings. He works in multiple forms including performance a ...
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The Over-Soul
"The Over-Soul" is an essay by Ralph Waldo Emerson, first published in 1841. With the human soul as its overriding subject, several general themes are treated: (1) the existence and nature of the human soul; (2) the relationship between the soul and the personal ego; (3) the relationship of one human soul to another; and (4) the relationship of the human soul to God. Influence of Eastern religions, including Vedantism, is plainly evident, but the essay also develops ideas long present in the Western tradition, e.g., in the works of Plato, Plutarch, and Neoplatonists like Plotinus and Proclus – all of whose writings Emerson read extensively throughout his career – and Emanuel Swedenborg. The essay attempts no systematic doctrine, but rather serves as a work of art, something like poetry. Its virtue is in personal insights of the author and the lofty manner of their presentation. Emerson wishes to exhort and direct the reader to an awakening of similar thoughts or sentiment ...
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Paramatman
''Paramatman'' (Sanskrit: परमात्मन्, IAST: Paramātman) or ''Paramātmā'' is the Absolute ''Atman'', or supreme Self, in various philosophies such as the Vedanta and Yoga schools in Hindu theology, as well as other Indian religions like Sikhism. ''Paramatman'' is the "Primordial Self" or the "Self Beyond" who is spiritually identical with the absolute and ultimate reality. Selflessness is the attribute of ''Paramatman'', where all personality/individuality vanishes. Etymology The word stem ''paramātman'' (परमात्मन्, pronounced , its nominative singular being ''paramātmā'' — परमात्मा, pronounced ) is formed from two words, ''parama'', meaning "supreme" or "highest", and ''ātma'', which means individual self. The word '' Ātman'' generally denotes the Individual Self, but by the word ''Paramatman'' which word also expresses Boundless Life, Boundless Consciousness, Boundless Substance in Boundless Space, is meant the ''At ...
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Homecoming Saga
The ''Homecoming Saga'' is a science fiction series by Orson Scott Card. The series is patterned on the Book of Mormon. Some of the names also come from the Book of Mormon. The series, containing five volumes, takes place forty million years in the future, with volumes 1-3 taking place on a fictional planet called Harmony. The main premise of the series is that a human diaspora occurred after Earth was rendered uninhabitable by human wars. Forty plus planets, including Harmony, are colonized by humans (though only two are actually named in the series: Ramadan, settled by Arabs; and Harmony, apparently settled by Slavic cultures, as its languages all developed from Russian.) On Harmony, the advancement of human technology is controlled by the Oversoul – an artificial intelligence monitor, using a small army of satellites, established by the original colonists to monitor the planet. It also influences the actions of humans. Though it does not prevent them from doing evil, it k ...
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Artix Entertainment
Artix Entertainment, LLC is an independent video game developer and publisher founded by Adam Bohn in October 2002. It is best known for creating browser-based role-playing video games—including ''AdventureQuest'', ''DragonFable'', '' MechQuest'', and ''AdventureQuest Worlds''—using Adobe Flash. The company released its first title for iOS and Android devices in March 2011 and is developing its first 3D game, '' AdventureQuest 3D'', with the Unity game engine. Games ''AdventureQuest'' ''AdventureQuest'' is Artix Entertainment's first project released in October 2002. It was meant to be called "Land Of Rising Evil" (Lore). It is also referred to as ''AdventureQuest Classic'' and ''The Original AdventureQuest''. The game is also called Battleon due to its domain name. The game is set in the fictional world of "Lore", a tongue-in-cheek reference to the original game name, Lands of Rising Evil. While it is free to play, players may upgrade their characters to become AdventureQ ...
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Shaman King
is a Japanese manga series written and illustrated by Hiroyuki Takei. It follows the adventures of Yoh Asakura as he attempts to hone his shaman skills to become the Shaman King by winning the Shaman Fight. Takei chose shamanism as the main theme of the series because he wanted a topic that had never been attempted before in manga. The ''Shaman King'' manga was originally serialized in Shueisha's ''Weekly Shōnen Jump'' between June 1998 and August 2004. The individual chapters were collected and released in 32 ''tankōbon'' volumes. In 2017, Kodansha acquired the rights to the series and re-launched it on 35 e-book volumes in 2018, also published in print since 2020. An anime television series produced by NAS and Xebec aired for 64 episodes on TV Tokyo from July 2001 to September 2002. A reboot anime television series adaptation, produced by Bridge, aired on TV Tokyo and other channels from April 2021 to April 2022. A sequel to the reboot has been announced. The manga has ...
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The Malloreon
The Malloreon is a five-part fantasy book series written by David Eddings, which follows ''The Belgariad''. The Malloreon is set in the same world as The Belgariad, but expands on several aspects of the setting, especially the eastern continent of Mallorea. Works in the series # ' () # ' () # ' () # ' () # ' () While the story concludes in The Malloreon, minor events occur in the prequels ''Belgarath the Sorcerer'' and ''Polgara the Sorceress'', which otherwise cover the history of the world. ''Guardians of the West'' At the end of ''The Belgariad'', Garion has slain the evil god Torak and expects lasting peace. The first half of the book concentrates on the first eight years of Belgarion's reign, describing minor problems including Queen Ce'Nedra's seeming infertility and a civil war in Arendia. All of these problems are resolved without much trouble, their resolutions providing some comic relief. The book also depicts the life of Errand, Polgara's ward. During his ye ...
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Achaea, Dreams Of Divine Lands
''Achaea, Dreams of Divine Lands'' is a roleplay-focused, text-based multi-user dungeon (MUD) released on September 9, 1997. It was published by Achaea LLC, now known as Iron Realms Entertainment. Achaea is operated by collecting the revenue through a microtransaction system, which allows payment for the acquisition of in-game benefits. Gameplay In the game, players explore a fantasy sword and sorcery world revolving around six city-states and their respective Houses. As in most role-playing games, players can fight monsters for experience points and treasure, perform quests for non-player characters and interact with other players. One of the major forms of interaction is player vs. player combat, where the dynamic conflict, especially the conflict between Good and Evil plays a dominant role in Achaea. The other play mechanics include the free market economics, which allows the players to design and craft goods, and the player-run social structure, including Houses (former ...
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The Wheels Of Chance
''The Wheels of Chance'' is an early comic novel by H. G. Wells about an August 1895 cycling holiday, somewhat in the style of ''Three Men in a Boat''. In 1922 it was adapted into a silent film ''The Wheels of Chance (film), The Wheels of Chance'' directed by Harold M. Shaw. Plot introduction ''The Wheels of Chance'' was written at the height of the cycling craze (1890–1905), when practical, comfortable bicycles first became widely and cheaply available and before the rise of the automobile (see History of the bicycle). The advent of the bicycle stirred sudden and profound changes in the social life of England. Even the working class could travel substantial distances, quickly and cheaply, and the very idea of travelling for pleasure became a possibility for thousands of people for the first time. This new freedom affected many. It began to weaken the rigid English class structure and it gave an especially powerful boost to the existing movement toward Bicycles#Female emancipati ...
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