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Over Top
is a racing arcade video game developed by ADK and originally published by SNK on April 26, 1996. It is the spiritual successor to ''Thrash Rally'', which was released earlier in 1991 on Neo Geo platforms. Themed around rallying, ''Over Top'' pits the players with competing against AI-controlled opponents in races across various locations. Directed by ''Magician Lord'' designer Takashi Egashira, the game was created by most of the same team that previously worked on several projects at ADK. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released for both Neo Geo AES (home) and Neo Geo CD respectively, in addition of being re-released through download services for various consoles. ''Over Top'' was received with mixed reception from critics and reviewers since its initial release. Gameplay ''Over Top'' is a top-down rally racing game where players observe from above and races across various locations by participating in a single race agai ...
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ADK (company)
, formerly known as , was a Japanese video game developer founded in 1980. ADK began as a developer of arcade games and is best known for their library of SNK Neo Geo (system), Neo Geo titles, including for its home consoles, produced in partnership with SNK. Most notable among these are their fighting games and, in particular, the ''World Heroes'' series and ''Aggressors of Dark Kombat''. The company closed with properties sold to SNK Playmore in 2003. History Early years ADK was founded in July 1980 in video gaming, 1980 in Ageo, Saitama, Japan. At the time, it was known as ''Alpha Denshi'' or ''Alpha'' for short. Originally a producer of audio and telecommunications equipment, Alpha first ventured into video games in 1980 with two arcade titles: by Craul Denshi and Tecmo, Tehkan's , a basic Shogi, Japanese chess game. ''Dorachan'' was recalled shortly after release due to unlicensed usage of the fictional character Doraemon. Despite an inauspicious start, Alpha continued to ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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Video Game Creative Director
A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions are often found within the television production, graphic design, film, music, video game, fashion, advertising, media, or entertainment industries, but may be found in other creative organizations such as web development and software development firms as well. A creative director is a vital role in all of the arts and entertainment industries and can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design, interactive design, and concept forward in any work assigned. For example, this responsibility is often seen in industries related to advertisement. T ...
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Memory Card
A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a socket instead of a protruding USB flash drives. History The basis for memory card technology is flash memory. It was invented by Fujio Masuoka at Toshiba in 1980 and commercialized by Toshiba in 1987. PC Cards (PCMCIA) were the first commercial memory card formats (type I cards) to come out, but are now mainly used in industrial applications and to connect I/O devices such as modems. In 1992, SanDisk introduced FlashDisk, a PCMCIA card and one of the first memory cards that did not require battery power to retain its contents. Since 1994, a number of memory card formats smaller than the PC Card arrived. The first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and co ...
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Weather Conditions
Weather is the state of the atmosphere, describing for example the degree to which it is hot or cold, wet or dry, calm or stormy, clear or cloudy. On Earth, most weather phenomena occur in the lowest layer of the planet's atmosphere, the troposphere, just below the stratosphere. Weather refers to day-to-day temperature, precipitation, and other atmospheric conditions, whereas climate is the term for the averaging of atmospheric conditions over longer periods of time. When used without qualification, "weather" is generally understood to mean the weather of Earth. Weather is driven by air pressure, temperature, and moisture differences between one place and another. These differences can occur due to the Sun's angle at any particular spot, which varies with latitude. The strong temperature contrast between polar and tropical air gives rise to the largest scale atmospheric circulations: the Hadley cell, the Ferrel cell, the polar cell, and the jet stream. Weather systems in ...
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the e .... Major subsidiaries of Shinseisha were and .''Shinseisha Co. Ltd.'' address
at bloomberg.com


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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
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Rallying
Rally is a wide-ranging form of motorsport with various competitive motoring elements such as speed tests (often called ''rally racing),'' navigation tests, or the ability to reach waypoints or a destination at a prescribed time or average speed. Rallies may be short in the form of trials at a single venue, or several thousand miles long in an extreme endurance rally. Depending on the format, rallies may be organised on private or public roads, open or closed to traffic, or off-road in the form of cross country or rally-raid. Competitors can use production vehicles which must be road-legal if being used on open roads or specially built competition vehicles suited to crossing specific terrain. Rallying is typically distinguished from other forms of motorsport by not running directly against other competitors over laps of a circuit, but instead in a point-to-point format in which participants leave at regular intervals from one or more start points. Rally types Road rallies ...
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