Outwars
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Outwars
''Outwars'' is a military science fiction selectable perspective tactical shooter developed by SingleTrac and published by Microsoft in 1998. The plot travels to many different planets and settings. Gameplay In single-player mode, wearing a choice of rocket propelled powered armours (Light Scout, Medium Combat, Heavy Assault, or Heavy Dreadnaut), the player controls a heavily armed, male or female member of the elite CDF Marine Jump Corps and must battle insectoid aliens (occasionally referred to as "The Skulls") intent on taking over the galaxy. Gameplay is mission-based, and the player may customize their suit of powered armour with different weapons and equipment at the beginning of each mission. The player may also issue orders to a small team of computer-controlled squadmates. Weapons and gear are gradually unlocked as play progresses, like the glider-wing which attaches to the rocket pack and permits extended aerial maneuvers when it is deployed. The game also fea ...
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Outwars Bigscreen2
''Outwars'' is a military science fiction selectable perspective tactical shooter developed by SingleTrac and published by Microsoft in 1998. The plot travels to many different planets and settings. Gameplay In single-player mode, wearing a choice of rocket propelled powered armours (Light Scout, Medium Combat, Heavy Assault, or Heavy Dreadnaut), the player controls a heavily armed, male or female member of the elite CDF Marine Jump Corps and must battle insectoid aliens (occasionally referred to as "The Skulls") intent on taking over the galaxy. Gameplay is mission-based, and the player may customize their suit of powered armour with different weapons and equipment at the beginning of each mission. The player may also issue orders to a small team of computer-controlled squadmates. Weapons and gear are gradually unlocked as play progresses, like the glider-wing which attaches to the rocket pack and permits extended aerial maneuvers when it is deployed. The game also fea ...
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Outwars Bigscreen
''Outwars'' is a military science fiction selectable perspective tactical shooter developed by SingleTrac and published by Microsoft in 1998. The plot travels to many different planets and settings. Gameplay In single-player mode, wearing a choice of rocket propelled powered armours (Light Scout, Medium Combat, Heavy Assault, or Heavy Dreadnaut), the player controls a heavily armed, male or female member of the elite CDF Marine Jump Corps and must battle insectoid aliens (occasionally referred to as "The Skulls") intent on taking over the galaxy. Gameplay is mission-based, and the player may customize their suit of powered armour with different weapons and equipment at the beginning of each mission. The player may also issue orders to a small team of computer-controlled squadmates. Weapons and gear are gradually unlocked as play progresses, like the glider-wing which attaches to the rocket pack and permits extended aerial maneuvers when it is deployed. The game also fea ...
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SingleTrac
SingleTrac Entertainment Technologies was an American video game developer, mostly for the PlayStation platform. The management team and much of the original development team came from Evans & Sutherland, bringing their 3D graphics and software engineering skills into the video game industry. Its most famous titles were the ''Twisted Metal'' and ''Jet Moto'' video game series. The company's first two games, '' WarHawk'' and ''Twisted Metal'', were major critical and commercial successes, leading publisher Sony Computer Entertainment to contract two further games from SingleTrac. SingleTrac had ambitions of becoming a video game publisher as well as developer, and in early 1997 signed a deal with Microsoft to enable them to publish PC games, but these plans never came to fruition. Later in 1997 SingleTrac signed on as a developer for the Nintendo 64, but they ultimately never produced any Nintendo 64 games. After producing the two contracted games for Sony Computer Entertainment, S ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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FuncoLand
FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games. The chain's parent company Funco Inc. was established in the home of David R. Pomije in 1988, initially as a leaser of video games to video stores, and then as a mail-order business specializing in used video games. Upon the success of this venture, Pomije moved Funco to a Minneapolis warehouse, and began opening FuncoLand retail outlets nationwide. Following Funco's initial public offering in 1992, the company experienced rapid growth spurned by the increasing momentum of the video game industry and the retailer's unique business model, which fended off any direct competitors. FuncoLand stores, which were often located in strip malls, featured sampling areas that allowed consumers to test a video game before its purchase, a practice ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and forme ...
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GT Interactive
GT, Gt or G-T may refer to: Arts and entertainment Games * GT Interactive, an American video game developer * GameTrailers, a video game website * '' Golden Tee Golf'', golf video game * ''Gran Turismo'' (series), a series of racing video games Music * ''Gran Turismo'' (album), a 1998 album by the Cardigans * Gyllene Tider, a Swedish pop group * Groove Terminator, Australian electronic music artist Other media * ''Dragon Ball GT'', an anime television series * ''GameTrailers TV with Geoff Keighley'', a television series * ''Gay Times'', a UK culture magazine for gay males, known also as ''GT'' * ''Gran Torino'' (film), a 2008 drama starring Clint Eastwood * ''The Grand Tour'' (TV series), a series shown on Amazon Prime Cars * Grand tourer (Italian: ''gran turismo''), usually a high-performance luxury automobile designed for long-distance driving Car models Production models * Alfa Romeo GT, a 2003–2010 Italian sports car * Bentley Continental GT, a 2003–present British ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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