Outside Context Problem
   HOME
*





Outside Context Problem
''Excession'' is a 1996 science fiction novel by Scottish writer Iain M. Banks. It is the fifth in the Culture series, a series of ten science fiction novels which feature a utopian fictional interstellar society called the Culture. It concerns the response of the Culture and other interstellar societies to an unprecedented alien artifact, the Excession of the title. The book is largely about the response of the Culture's Minds (benevolent AIs with enormous intellectual and physical capabilities and distinctive personalities) to the Excession itself and the way in which another society, the Affront, whose systematic brutality horrifies the Culture, tries to use the Excession to increase its power. As in Banks' other Culture novels the main themes are the moral dilemmas that confront a hyperpower and how biological characters find ways to give their lives meaning in a post-scarcity society that is presided over by benign super-intelligent machines. The book features a large ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hyperpower
A hyperpower is a state that dominates all other states in every domain (i.e. military, culture, economy, etc.); it has no rivals that can match its capabilities, and is considered to be a step higher than a superpower. Although the United States of America has arguably exhibited the traits of a hyperpower Post-Cold War, its global influence has begun to decline relative to other potential superpowers. More specifically, the United States, as a global power, no longer dominates in every domain (i.e. military, culture, economy, technology, diplomatic) in every region of the world. History The British journalist Peregrine Worsthorne coined the term in a ''Sunday Telegraph'' article published March 3, 1991. After the end of the Cold War with the dissolution of the Soviet Union, some political commentators felt that a new term was needed to describe the United States' position as the lone superpower. French foreign minister Hubert VĂ©drine popularized the term in 1998, because from ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fiction
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Civilization (series)
''Civilization'' is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''Sid Meier's Civilization VI''. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or Artificial intelligence, computer-controlled players. The player will also choose technologies to research. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Technology
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to econom ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

False Flag Operation
A false flag operation is an act committed with the intent of disguising the actual source of responsibility and pinning blame on another party. The term "false flag" originated in the 16th century as an expression meaning an intentional misrepresentation of someone's allegiance. The term was famously used to describe a ruse in naval warfare whereby a vessel flew the flag of a neutral or enemy country in order to hide its true identity. The tactic was originally used by pirates and privateers to deceive other ships into allowing them to move closer before attacking them. It later was deemed an acceptable practice during naval warfare according to international maritime laws, provided the attacking vessel displayed its true flag once an attack had begun. The term today extends to include countries that organize attacks on themselves and make the attacks appear to be by enemy nations or terrorists, thus giving the nation that was supposedly attacked a pretext for domestic repres ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Moral Imperative
A moral imperative is a strongly-felt principle that compels that person to act. It is a kind of categorical imperative, as defined by Immanuel Kant. Kant took the imperative to be a dictate of pure reason, in its practical aspect. Not following the moral law was seen to be self-defeating and thus contrary to reason. Later thinkers took the imperative to originate in conscience, as the divine voice speaking through the human spirit. The dictates of conscience are simply right and often resist further justification. Looked at another way, the experience of conscience is the basic experience of encountering the right. An example of not following a moral imperative is making a promise that you do not intend to keep in order to get something. Global Economic Moral imperative Toby Ord Explores a moral imperative driven by a utilitarian view in relation to economics and global health. A hypothetical example he gives is that a group has $40,000 to spend on blindness. The money c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Eccentricity (behavior)
Eccentricity (also called quirkiness) is an unusual or odd behavior on the part of an individual. This behavior would typically be perceived as unusual or unnecessary, without being demonstrably Maladaptation, maladaptive. Eccentricity is contrasted with normality (behavior), normal behavior, the nearly universal means by which individuals in society solve given problems and pursue certain priorities in everyday life. People who consistently display benignly eccentric behavior are labeled as "eccentrics". Etymology From Medieval Latin ''eccentricus'', derived from Ancient Greek, Greek ', "out of the center", from '-, '- "out of" + ', "center". ''Eccentric'' first appeared in English essays as a neologism in 1551 as an astronomical term meaning "a circle in which the earth, sun, etc. deviates from its center." Five years later, in 1556, an adjective form of the word was used. In 1685, the definition evolved from the literal to the figurative, and ''eccentric'' is noted to have b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Reserve Fleet
A reserve fleet is a collection of naval vessels of all types that are fully equipped for service but are not currently needed; they are partially or fully decommissioned. A reserve fleet is informally said to be "in mothballs" or "mothballed"; an equivalent expression in unofficial modern US naval usage is "ghost fleet". In earlier times, especially in British usage, the ships were said to be "laid up in ordinary". Overview Such ships are held in reserve against a time when it may be necessary to call them back into service. They are usually tied up in backwater areas near naval bases or shipyards in order to speed the reactivation process. They may be modified for storage during such a period, for instance by having rust-prone areas sealed off or wrapped in plastic or, in the case of sailing warships, the masts removed. While being held in the reserve fleet, ships typically have a minimal crew (known informally as a skeleton crew) to ensure that they stay in somewhat usable co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Zetetic Elench
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain M. Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series. In the series, the Culture is composed primarily of sentient beings of the humanoid alien variety, artificially intelligent sentient machines, and a small number of other sentient "alien" life forms. Machine intelligences range from human-equivalent drones to hyper-intelligent Minds. Artificial intelligences with capabilities measured as a fraction of human intelligence also perform a variety of tasks, e.g. controlling spacesuits. Without scarcity, the Culture has no need for money; instead, minds voluntarily indulge humanoid and drone citizens' pleasures, leading to a largely hedonistic society. Many of the series' protagonists are humanoids who choose to work for the Culture's elite diplomatic or espionage organisations, and interact w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Universe
The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. According to this theory, space and time emerged together ago, and the universe has been expanding ever since the Big Bang. While the spatial size of the entire universe is unknown, it is possible to measure the size of the observable universe, which is approximately 93 billion light-years in diameter at the present day. Some of the earliest cosmological models of the universe were developed by ancient Greek and Indian philosophers and were geocentric, placing Earth at the center. Over the centuries, more precise astronomical observations led Nicolaus Copernicus to develop the heliocentric model with the Sun at the center of the Solar System. In developing the law of universal gravitation, Isaac Newton built upon Copernicus's work as well ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Black-body
A black body or blackbody is an idealized physical body that absorbs all incident electromagnetic radiation, regardless of frequency or angle of incidence. The name "black body" is given because it absorbs all colors of light. A black body also emits black-body radiation. In contrast, a white body is one with a "rough surface that reflects all incident rays completely and uniformly in all directions." A black body in thermal equilibrium (that is, at a constant temperature) emits electromagnetic black-body radiation. The radiation is emitted according to Planck's law, meaning that it has a spectrum that is determined by the temperature alone (see figure at right), not by the body's shape or composition. An ideal black body in thermal equilibrium has two main properties: #It is an ideal emitter: at every frequency, it emits as much or more thermal radiative energy as any other body at the same temperature. #It is a diffuse emitter: measured per unit area perpendicular to the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]