Outer Wilds
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Outer Wilds
''Outer Wilds'' is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. It first released for Windows, Xbox One, and PlayStation 4 before releasing for PlayStation 5 and Xbox Series X/S in 2022. A Nintendo Switch version is also under development. The game features the player character exploring a solar system stuck in a 22-minute time loop that ends with the star going supernova. The player progresses through ''Outer Wilds'' by exploring the solar system and learning clues to the cause of the time loop. ''Outer Wilds'' received critical acclaim and several Game of the Year awards, including at the 16th British Academy Games Awards. The game received an expansion, ''Echoes of the Eye'', in 2021. Gameplay ''Outer Wilds'' features an unnamed player character exploring a solar system that is stuck in a time loop, going back 22 minutes before its star goes supernova. Thus, the player is encouraged to learn why by exploring and uncoveri ...
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Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Route Zero'', ''Outer Wilds'', ''Sayonara Wild Hearts'', ''Wattam'', ''What Remains of Edith Finch'', ''Telling Lies (video game), Telling Lies'', ''Neon White'' and ''Stray (video game), Stray''. History The company was founded as a division of Annapurna Pictures on December 1, 2016 as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had worked in Sony Interactive Entertainment and Warner Bros. Interactive Entertainment. Jenova Chen also served as the company's advisor. The company aimed to p ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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USC Interactive Media & Games Division
The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema. In 2010, 2011, 2012, 2013, 2014, 2015 and 2017, USC was named as the number-one design program for games in North America by the Princeton Review. Major funders of the USC IMGD include Microsoft and Electronic Arts, both of which companies have endowed faculty positions in the program. Game industry executive Bing Gordon was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer Tracy Fullerton. The Microsoft Endowed Professorship is held by user re ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Rotating Wheel Space Station
A rotating wheel space station, also known as a von Braun wheel, is a concept for a hypothetical wheel-shaped space station. Originally proposed by Konstantin Tsiolkovsky in 1903, the idea was expanded by Herman Potočnik in 1929. Specifications This type of station rotates about its axis, creating an environment of artificial gravity. Occupants of the station would experience centripetal acceleration, according to the following equation: : a = -\omega^2 r where \omega is the angular velocity of the station, r is its radius, and a is linear acceleration at any point along its perimeter. In theory, the station could be configured to simulate the gravitational acceleration of Earth (9.81 m/s2), allowing for human long stays in space without the drawbacks of microgravity. History Both scientists and science fiction writers have thought about the concept of a rotating wheel space station since the beginning of the 20th century. Konstantin Tsiolkovsky wrote about using rotati ...
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Big Bang
The Big Bang event is a physical theory that describes how the universe expanded from an initial state of high density and temperature. Various cosmological models of the Big Bang explain the evolution of the observable universe from the earliest known periods through its subsequent large-scale form. These models offer a comprehensive explanation for a broad range of observed phenomena, including the abundance of light elements, the cosmic microwave background (CMB) radiation, and large-scale structure. The overall uniformity of the Universe, known as the flatness problem, is explained through cosmic inflation: a sudden and very rapid expansion of space during the earliest moments. However, physics currently lacks a widely accepted theory of quantum gravity that can successfully model the earliest conditions of the Big Bang. Crucially, these models are compatible with the Hubble–Lemaître law—the observation that the farther away a galaxy is, the faster it is mo ...
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Heat Death Of The Universe
The heat death of the universe (also known as the Big Chill or Big Freeze) is a hypothesis on the ultimate fate of the universe, which suggests the universe will evolve to a state of no thermodynamic free energy, and will therefore be unable to sustain processes that increase entropy. Heat death does not imply any particular absolute temperature; it only requires that temperature differences or other processes may no longer be exploited to perform work. In the language of physics, this is when the universe reaches thermodynamic equilibrium. The Heat Death theory has become the leading theory in the modern age with the fewest unpredictable factors. If the topology of the universe is open or flat, or if dark energy is a positive cosmological constant (both of which are consistent with current data), the universe will continue expanding forever, and a heat death is expected to occur, with the universe cooling to approach equilibrium at a very low temperature after a very long ...
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Stellar Evolution
Stellar evolution is the process by which a star changes over the course of time. Depending on the mass of the star, its lifetime can range from a few million years for the most massive to trillions of years for the least massive, which is considerably longer than the age of the universe. The table shows the lifetimes of stars as a function of their masses. All stars are formed from collapsing clouds of gas and dust, often called nebulae or molecular clouds. Over the course of millions of years, these protostars settle down into a state of equilibrium, becoming what is known as a main-sequence star. Nuclear fusion powers a star for most of its existence. Initially the energy is generated by the fusion of hydrogen atoms at the core of the main-sequence star. Later, as the preponderance of atoms at the core becomes helium, stars like the Sun begin to fuse hydrogen along a spherical shell surrounding the core. This process causes the star to gradually grow in size, passing throug ...
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Extinction-level Event
An extinction event (also known as a mass extinction or biotic crisis) is a widespread and rapid decrease in the biodiversity on Earth. Such an event is identified by a sharp change in the diversity and abundance of multicellular organisms. It occurs when the rate of extinction increases with respect to the background extinction rate and the rate of speciation. Estimates of the number of major mass extinctions in the last 540 million years range from as few as five to more than twenty. These differences stem from disagreement as to what constitutes a "major" extinction event, and the data chosen to measure past diversity. The "Big Five" mass extinctions In a landmark paper published in 1982, Jack Sepkoski and David M. Raup identified five particular geological intervals with excessive diversity loss. They were originally identified as outliers on a general trend of decreasing extinction rates during the Phanerozoic, but as more stringent statistical tests have been applied ...
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Quantum Mechanics
Quantum mechanics is a fundamental theory in physics that provides a description of the physical properties of nature at the scale of atoms and subatomic particles. It is the foundation of all quantum physics including quantum chemistry, quantum field theory, quantum technology, and quantum information science. Classical physics, the collection of theories that existed before the advent of quantum mechanics, describes many aspects of nature at an ordinary (macroscopic) scale, but is not sufficient for describing them at small (atomic and subatomic) scales. Most theories in classical physics can be derived from quantum mechanics as an approximation valid at large (macroscopic) scale. Quantum mechanics differs from classical physics in that energy, momentum, angular momentum, and other quantities of a bound system are restricted to discrete values ( quantization); objects have characteristics of both particles and waves (wave–particle duality); and there are limits to ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Logic Puzzle
A logic puzzle is a puzzle deriving from the mathematics, mathematical field of deductive reasoning, deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond Smullyan, Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as ''The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the "knights an ...
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