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Otome Wa Boku Ni Koishiteru
, commonly known as , is a Japanese adult visual novel developed by Caramel Box and released on January 28, 2005 playable on Windows PCs. The game was later ported to the PlayStation 2 and PlayStation Portable (PSP) with the adult content removed. The Windows version was released in English by MangaGamer in 2012. The story follows the life of Mizuho Miyanokouji, an androgynous male high school student, who transfers into an all-girls school due to his grandfather's will. The gameplay in ''Otoboku'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the six female main characters by the player character. The game ranked as the second best-selling PC game sold in Japan for the time of its release, and charted in the national top 50 several more times afterwards. Caramel Box went on to produce two fan discs released in 2005 and 2007 in ''Caramel Box Yarukibako'' and ''Caramel Box Yarukibako 2' ...
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Harem (genre)
is a genre of light novels, manga, anime, hentai, and video games originating in Japan in the 1970s but exploding late 1980s and 1990s with dating simulator games and focused on polygynous or polyandrous relationships, where a protagonist is surrounded by three or more androphilic/gynephilic love interests or sexual partners. Harem works are frequently comedies that rely on self-insertion protagonists allowing the audience to project themselves unto, and on having relatable and interesting ensemble cast of characters. A story featuring a heterosexual male or homosexual female protagonist paired with an all-female/yuri harem series is informally referred to as a or , while a heterosexual female or gay male protagonist paired with an all-male/ yaoi harem series is informally referred to as a , , or . Although originating in Japan, the genre later inspired variants in Western media. Structure A harem structure is ambiguous. The most distinguishable trait is the group of pol ...
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Kaga Create
Kaga Create Co., Ltd. was a Japan-based video game developing and publishing division of Kaga Electronics. The company initially released games for the PC Engine (known as the TurboGrafx-16 in North America). It later released titles for a wide array of gaming systems, including the Nintendo Entertainment System, Game Boy, Super NES, Dreamcast, 3DO, PlayStation, Sega Saturn, and PC-FX. The company's releases mostly stopped around 2005, with their final games primarily being re-releases of PC Engine titles on the Wii Virtual Console. History Kaga's video game division was founded in 1988-06-22 under the name 'Naxat'. The company is named from the backwards spelling of Taxan, which is a brand owned by its parent company. To compete with Hudson's own Caravan video game marathon competitions in the late 80s, NAXAT held a similar competition dubbed Summer Carnival. The game for which the company is best known, Summer Carnival '92: Recca, commonly abbreviated to simply Recca, wa ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about ...
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Fan Disc
A fan disc (sometimes called fandisk or simply abbreviated as FD) is a package of additional content, usually released by a game company after the successful launch of one of its titles. The contents of fan discs varies, but often includes new images, music, minigames and miscellaneous information related to the original game. Eroge visual novels, such as ''Popotan'', frequently receive fan discs. Since most visual novels depict standalone stories, rarely warranting sequels, this particular genre notoriously employs fan discs as a medium to explore pre-established settings and profit from the original game's popularity. Sometimes, a fan disc is made as a compilation of the two separate, but similar games, aiming to serve as a link between them (the ''Come See Me Tonight'' series being an example). ''Tsukihime''s PLUS-disc translation by mirror moon, MangaGamer's first official English translation of the ''Edelweiss'' fan disc, ''Edelweiss Eiden Fantasia'', and Jutsuki Sen & Co.' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is somet ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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Androgyny
Androgyny is the possession of both masculine and feminine characteristics. Androgyny may be expressed with regard to biological sex, gender identity, or gender expression. When ''androgyny'' refers to mixed biological sex characteristics in humans, it often refers to intersex people, who are born with congenital variations that complicate assigning their sex at birth. In comparison, hermaphroditism is the possession of both male and female reproductive organs. Regarding gender identity, androgynous individuals may identify with non-binary identities. Others may identify as transgender. As a form of gender expression, androgyny has fluctuated in popularity in different cultures and throughout history. Physically, an androgynous appearance may be achieved through personal grooming, fashion, or hormone treatment. Etymology The term derives from grc, ἀνδρόγυνος, from , stem - (''anér, andro-'', meaning man) and (''gunē, gyné'', meaning woman) through the ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visua ...
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Silver Link
is a Japanese animation studio. It was founded by ex-Frontline animation producer Hayato Kaneko in December 2007 and is based in Tokyo. History After the company's establishment in 2007, Shin Oonuma, who was previously a director alongside Shaft directors Akiyuki Shinbo and Tatsuya Oishi, joined the studio. A majority of Silver Link's productions have involved Oonuma as a director or co-director since his joining of the studio. The company had also owned two subsidiaries: BEEP Co., Ltd, a subcontracting animation studio, and CONNECT, Inc, a studio that started off co-producing series with Silver Link, and has since expanded into producing its own works. Both subsidiaries have since been dissolved by the studio, though they both still continue to operate as divisions within the company. On February 1, 2016, Beep was absorbed into Silver Link, and was succeeded by SILVER LINK. Overseas Division, taking over BEEP's former office space. However, the BEEP brand still remains in ...
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Michiko Yokote
is a Japanese screenwriter. Screenwriting • head writer denoted in bold Anime television series *'' Patlabor: The TV Series'' (1990) *''Ranma ½'' (1990–1992) *''Rurouni Kenshin'' (1996) *'' Magical Project S '' (1996–1997) *'' You’re Under Arrest'' (1996–1997) *''Adventures of Mini-Goddess'' (1998–1999) *'' Cowboy Bebop'' (1998–1999) *'' I’m Gonna Be An Angel!'' (1999) *'' Magic User’s Club'' (1999) *'' Phantom Thief Jeanne'' (1999–2000) *'' Carried by the Wind: Tsukikage Ran'' (2000) *'' Strange Dawn'' (2000) *''The Kindaichi Case Files'' (2000) *'' Gensomaden Saiyuki'' (2000–2001) *'' Gravitation'' (2000–2001) *'' You’re Under Arrest 2'' (2001) *'' Comic Party'' (2001) *''Haré+Guu'' (2001) *''Hikaru no Go'' (2001–2003) *'' .hack//SIGN'' (2002) *''Tokyo Underground'' (2002) *''Seven of Seven'' (2002) *''Princess Tutu'' (2002–2003) *''Naruto'' (2002–2005) *'' Air Master'' (2003) *'' Full-Blast Science Adventure - So That%27s How It Is'' (2003– ...
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