Orbient
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Orbient
''Orbient'', known in Japan as ''Orbital'', is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Wii's WiiWare digital distribution service. It is one of twelve games in the ''Art Style'' series of video games available for WiiWare and DSiWare. It is a remake of a Japan-only Game Boy Advance video game titled ''Orbital'', released for the ''bit Generations'' series of video games. The objective of ''Orbient'' is to control a white star which grows larger by absorbing blue stars and collecting smaller gray stars to form orbiting satellites. While the original ''bit Generations'' version was met with mixed reactions, the WiiWare version of ''Orbient'' was very well-received, holding an average score of 82.3% and 82/100 from GameRankings and Metacritic respectively. Gameplay In ''Orbital'', players control a white star. The game starts with the white star able to take 5 hits before it is destroyed. To make it grow, the player must collide their star with ...
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Art Style
''Art Style'' is a video game series created by skip Ltd. for WiiWare and DSiWare. The first game in the ''Art Style'' series, ''Orbient'', was released for WiiWare in September 2008. Another two ''Art Style'' games, ''Cubello'' and ''Rotohex'', were released during October 2008 while two more were added in 2010. Seven DSiWare ''Art Style'' games were released on that service after its launch in Japan in December 2008, with the first two being ''Aquario'' and ''Decode''. According to Nintendo, games in the ''Art Style'' series emphasize "elegant design, polished graphics, and pick-up-and-play controls" that create "an experience focused purely on fun and engaging game play." WiiWare titles released in the series cost 600 Nintendo Points, while DSiWare titles cost 500 points. ''Art Style'' was preceded by a series of seven similar games for the Game Boy Advance called ''bit Generations ''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo ...
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WiiWare Games
This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel. Translations of Japanese exclusive titles are highlighted between parenthesis. All WiiWare titles can be transferred to and/or purchased via Wii Mode on the Wii U console. The last officially released WiiWare title was "Karaoke Joysound" on July 3, 2014. Nintendo discontinued the Wii Shop Channel on January 31, 2019, nearly a year after the purchase of Wii Points ended on March 26, 2018. Released Games There are games included in the list. Released Applications There are applications included in the list. Released games on disc There are games included in the list. See also * Lists of Virtual Console games * List of WiiWare games (North America) * List of WiiWare games (PAL region) * List of DSiWare games and applications * List of Nintendo 3DS games * List of Wii U software Notes References External l ...
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Bit Generations
''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name ''Digitylish'' at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simple controls, gameplay and graphics. All the games were developed by Skip Ltd., except for ''Digidrive'', which was developed by Q-Games. The ''bit Generations'' series has only been released in Japan. The games were released in two "series" - the games in Series One were released in Japan on July 13, 2006. Series Two was released on July 27, 2006. However, from June 1, 2006, Nintendo had sent out 700 copies of the games to random Club Nintendo members, encouraging them to preview the games and to post their opinions at the ''bit Generations'' official website. Each game costs 2000 yen. In March 2006, some of the games were given an ESRB rating and were labelled under the title ''Digilux Series''. However, Nintendo of America did not announce ...
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Asteroid
An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. Of the roughly one million known asteroids the greatest number are located between the orbits of Mars and Jupiter, approximately 2 to 4 AU from the Sun, in the main asteroid belt. Asteroids are generally classified to be of three types: C-type, M-type, and S-type. These were named after and are generally identified with carbonaceous, metallic, and silicaceous compositions, respectively. The size of asteroids varies greatly; the largest, Ceres, is almost across and qualifies as a dwarf planet. The total mass of all the asteroids combined is only 3% that of Earth's Moon. The majority of main belt asteroids follow slightly elliptical, stable orbits, revolving in the same direction as the Earth and taking from three to six years to comple ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including ''New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including '' Bully'', ''Company of Heroes'', ''Dead Rising'', '' Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', ''Saints Row'', and ''Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Best-se ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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