Opposite Lock
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Opposite Lock
Opposite lock, also commonly known as counter-steering, is a colloquial term used to mean the steering associated with the deliberate use of oversteer to turn a vehicle rapidly without losing momentum. It is typified by the classic rallying style of rear-wheel drive cars, where a car travels around a bend with a large drift angle. The terms "opposite lock" and "counter-steering" refer to the position of the steering wheel during the maneuver, which is turned in the opposite direction to that of the bend. The technique works best on loose or wet surfaces where the friction between the tires and the road is not too high, but can also be used on asphalt or other surfaces with high friction if the vehicle has enough power to maintain speed. Before entry to the bend, the car is turned towards the bend slightly, but quickly, so as to cause a rotating motion that induces the rear of the car to slide outwards. Power is applied which applies further sideways movement. At the same tim ...
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Reverse Lock Steering
Reverse or reversing may refer to: Arts and media * ''Reverse'' (Eldritch album), 2001 * ''Reverse'' (2009 film), a Polish comedy-drama film * ''Reverse'' (2019 film), an Iranian crime-drama film * ''Reverse'' (Morandi album), 2005 * ''Reverse'' (TV series), a 2017–2018 South Korean television series *"Reverse", a 2014 song by SomeKindaWonderful *REVERSE art gallery, in Brooklyn, NY, US *Reverse tape effects including backmasking, the recording of sound in reverse * '' Reversing: Secrets of Reverse Engineering'', a book by Eldad Eilam *''Tegami Bachi: REVERSE'', the second season of the ''Tegami Bachi'' anime series, 2010 Driving * Reverse gear, in a motor or mechanical transmission * Reversing (vehicle maneuver), reversing the direction of a vehicle * Turning a vehicle through 180 degrees Sports and games *Reverse (American football), a trick play in American football *Reverse swing, a cricket delivery *Reverse (bridge), a type of bid in contract bridge Technology *Reverse ...
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Simulation Of Powerslide
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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Oversteer
Understeer and oversteer are vehicle dynamics terms used to describe the sensitivity of a vehicle to steering. Oversteer is what occurs when a car turns (steers) by more than the amount commanded by the driver. Conversely, understeer is what occurs when a car steers less than the amount commanded by the driver. Automotive engineers define understeer and oversteer based on changes in steering angle associated with changes in lateral acceleration over a sequence of steady-state circular turning tests. Car and motorsport enthusiasts often use the terminology more generally in magazines and blogs to describe vehicle response to steering in a variety of maneuvers. Vehicle dynamics terminology Standard terminology used to describe understeer and oversteer are defined by the Society of Automotive Engineers (SAE) in document J670SAE International Surface Vehicle Recommended Practice, "Vehicle Dynamics Terminology", SAE Standard J670, Rev. 2008-01-24 and by the International Organization ...
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Momentum
In Newtonian mechanics, momentum (more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass and is its velocity (also a vector quantity), then the object's momentum is : \mathbf = m \mathbf. In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is equivalent to the newton-second. Newton's second law of motion states that the rate of change of a body's momentum is equal to the net force acting on it. Momentum depends on the frame of reference, but in any inertial frame it is a ''conserved'' quantity, meaning that if a closed system is not affected by external forces, its total linear momentum does not change. Momentum is also conserved in special relativity (with a modified formula) and, in a modified form, in electrodynamics, quantum mechanics, quan ...
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Rallying
Rally is a wide-ranging form of motorsport with various competitive motoring elements such as speed tests (often called ''rally racing),'' navigation tests, or the ability to reach waypoints or a destination at a prescribed time or average speed. Rallies may be short in the form of trials at a single venue, or several thousand miles long in an extreme endurance rally. Depending on the format, rallies may be organised on private or public roads, open or closed to traffic, or off-road in the form of cross country or rally-raid. Competitors can use production vehicles which must be road-legal if being used on open roads or specially built competition vehicles suited to crossing specific terrain. Rallying is typically distinguished from other forms of motorsport by not running directly against other competitors over laps of a circuit, but instead in a point-to-point format in which participants leave at regular intervals from one or more start points. Rally types Road rallies ...
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Automobile
A car or automobile is a motor vehicle with Wheel, wheels. Most definitions of ''cars'' say that they run primarily on roads, Car seat, seat one to eight people, have four wheels, and mainly transport private transport#Personal transport, people instead of cargo, goods. The year 1886 is regarded as the birth year of the car, when German inventor Carl Benz patented his Benz Patent-Motorwagen. Cars became widely available during the 20th century. One of the first cars affordable by the masses was the 1908 Ford Model T, Model T, an American car manufactured by the Ford Motor Company. Cars were rapidly adopted in the US, where they replaced Draft animal, animal-drawn carriages and carts. In Europe and other parts of the world, demand for automobiles did not increase until after World War II. The car is considered an essential part of the Developed country, developed economy. Cars have controls for driving, parking, passenger comfort, and a variety of lights. Over the decades, a ...
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Brake Balance
The brake balance or brake bias of a vehicle is the distribution of brake force at the front and rear tires, and may be given as the percentage distributed to the front brakes (e.g. 52%) or as the ratio of front and rear percentages (e.g. 52/48). The braking balance affects the driving characteristics in terms of how fast the vehicle can brake, how the vehicle can take corners, and tire wear. The optimal brake balance can vary between circuits, weather conditions and driving styles. On race cars, the brake balance is often part of the racing setup, and in formula car racing it is regularly adjusted during the course of an entire lap. In some cases, the brake balance may be adjusted to match the traction (grip) of the vehicle during braking, which usually means distributing a greater braking force to the front (for example 55/45). In other cases, it may be desirable for the brake balance to be the more similar at the front and rear (e.g. 50/50) for the tires to last longer, which may ...
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Left-foot Braking
Left-foot braking is the technique of using the left foot to operate the brake pedal in an automobile, leaving the right foot dedicated to the throttle pedal. It contrasts with the practice of using the left foot to operate the clutch pedal, leaving the right foot to share the duties of controlling both brake and gas pedals. At its most basic purpose, left-foot braking can be used to decrease the time spent moving the right foot between the brake and throttle pedals, and can also be used to control load transfer. It is most commonly used in auto racing (simultaneous gas and brake keeps turbo pressure and reduces turbo lag). Racing and rallying Karts, many open-wheelers, and cars that are equipped with automatic transmissions, or semi-automatic transmissions with paddle-shifters (as used in motorsports such as Formula One) have no foot-operated clutch, and allow, or sometimes even require the driver to use their left foot to brake. One common race situation that requires left-f ...
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Handbrake Turn
The handbrake turn (also known as the bootlegger's turn) is a driving technique used to deliberately slide a car sideways, either for the purpose of quickly negotiating a very tight bend, or for turning around well within the vehicle's own turning diameter. Technique The driver starts by using steering input to transfer weight to the outside tires; the handbrake is then used to lock the rear wheels, thus upsetting the adhesion between the tires and the road surface. With practice, the car can be placed accurately by releasing the handbrake and accelerating the vehicle. The technique is used in some forms of motorsport, for example rallying, autotesting, drifting and motorkhana. Many sports cars, especially UK makes such as MG and Triumph, as late as the early 1970s were offered with a fly-off handbrake option for competition purposes—the button on the end of the lever has to be pressed before the brake will lock on, which is the reverse of the normal arrangement—allowing f ...
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Drifting (motorsport)
Drifting is a driving technique where the driver intentionally oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner. The technique causes the rear slip angle to exceed the front slip angle to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or counter-steering). Drifting is traditionally done by clutch kicking (where the clutch is rapidly disengaged and re-engaged with the intention of upsetting the grip of the rear wheels), then intentionally oversteering and countersteering. This sense of ''drift'' is not to be confused with the ''four wheel drift'', a classic cornering technique established in Grand Prix and sports car racing. As a motoring discipline, drifting competitions were first popularized in Japan in the 1970s and further popularized by the 1995 manga series '' Initial ...
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Scandinavian Flick
The Scandinavian flick, Finnish flick, pendulum turn, or Scandi flick is a technique used predominantly in ice racing and rallying. The technique induces oversteer using weight transfer to carry a vehicle through a turn while simultaneously reducing speed. Origin of the name Beginning in the 1960s, Scandinavian rally-car drivers popularized the technique. The "flick" part comes from the technique of "flicking" the wheel in a direction opposite of the turn to build up angular momentum. Technique Approaching along the ''inside'' of an upcoming turn, the driver steers sharply towards the outside of the turn, then lifts off the throttle and lightly applies the brakes. This causes weight transfer that rotates the car toward the outside of the turn. Then, steering into the turn and releasing the brake pedal while applying full throttle will cause the car to rotate into the corner. Towards the corner exit, the driver may countersteer to control the oversteer. When properly executed t ...
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