OpenRCT2
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OpenRCT2
OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game '' RollerCoaster Tycoon 2''. In order to create an accurate clone of ''RollerCoaster Tycoon 2'', the game was incrementally written in the platform independent C programming language. In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game. Gameplay The gameplay of OpenRCT2 is, by nature of the project, very similar to the original ''RollerCoaster Tycoon 2'' game upon which it is based. However, the re-implementation features a number of changes: *Fast-forward mode *Multiplayer support *Support for high-definition resolutions. *Support for content from the original ''RollerCoaster Tycoon'', such as scenarios. *Increased previous software limits on parks, such as scenery availability. *Options to exceed or tweak restrictions s ...
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RollerCoaster Tycoon 2
''RollerCoaster Tycoon 2'' is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to '' RollerCoaster Tycoon'', the game simulates the management of amusement parks. The features and expansions were ported to ''RollerCoaster Tycoon Classic'' in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015. Gameplay In ''RollerCoaster Tycoon 2'', players manage amusement parks and attempt to meet various goals to complete assigned scenarios. The game retains the isometric perspective of its predecessor, allowing for high compatibility with amusement parks made in the previous game. Various attractions, including transport rides, gentle rides, thrill rides, roller coasters, water rides, and shops or stalls, can be added to the parks as well as landscaping and decorations. The player satisfies park visitors' needs by building facilities and services such as f ...
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RollerCoaster Tycoon
''RollerCoaster Tycoon'' is a series of simulation video games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides. The first game was created by Scottish programmer Chris Sawyer, with assistance from various leading figures from the real-world roller coaster and theme park industry. The rest of the series contains three other main games, expansion packs, a number of ports, and a mobile installment. A refresh of the series, '' RollerCoaster Tycoon World'', was released in November 2016, and followed up by ''RollerCoaster Tycoon Adventures'' for Switch in 2018 and PC in 2019. Licensing for the series is currently held by Atari SA, who renewed their deal with Chris Sawyer on October 11, 2022 for ten more years. Main series ''RollerCoaster Tycoon'' ''RollerCoaster Tycoon'' was ...
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RollerCoaster Tycoon Classic
''RollerCoaster Tycoon Classic'' is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both ''RollerCoaster Tycoon'' and '' RollerCoaster Tycoon 2'' combined into a single game. Both games were amusement park management simulators created by Chris Sawyer for the PC. ''RollerCoaster Tycoon Classic'' was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. Gameplay ''Classic'' implements the same gameplay as the first two games in the ''RollerCoaster Tycoon'' series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as log flumes and go-karts. The player also must manage t ...
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List Of Open-source Video Games
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license. Open engine and free data The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses). Open-source games with non-free data Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the develo ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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COVID-19 Pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified in an outbreak in the Chinese city of Wuhan in December 2019. Attempts to contain it there failed, allowing the virus to spread to other areas of Asia and later worldwide. The World Health Organization (WHO) declared the outbreak a public health emergency of international concern on 30 January 2020, and a pandemic on 11 March 2020. As of , the pandemic had caused more than cases and confirmed deaths, making it one of the deadliest in history. COVID-19 symptoms range from undetectable to deadly, but most commonly include fever, dry cough, and fatigue. Severe illness is more likely in elderly patients and those with certain underlying medical conditions. COVID-19 transmits when people breathe in air contaminated by droplets and ...
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Nerdist
Nerdist Industries, LLC is part of the digital division of Legendary Entertainment. Nerdist Industries was founded as a sole podcast (The Nerdist Podcast) created by Chris Hardwick but later spread to include a network of podcasts, a premium content YouTube channel, a news division (Nerdist News), and a television version of the original podcast produced by and aired on BBC America. History Nerdist Industries was formed in February 2012 after Hardwick and Peter Levin (GeekChicDaily) merged their separate entertainment projects into Nerdist Industries, after which GeekChicDaily was rebranded Nerdist News. The newly formed company began to produce additional podcasts under the Nerdist Industries banner as well as producing content and webshows for its Nerdist YouTube channel. In July 2012, Nerdist Industries was acquired by Legendary Entertainment. It was announced that Nerdist Industries would operate independently with Hardwick and Levin as its co-presidents. Peter Levin left Nerd ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Homebrew (video Games)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, ...
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Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video game console, home console or used as a handheld game console, portable device, making it a Video game console#Types, hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Wii Remote#Nunchuk, Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online game, online gaming through Internet connectivity, as well as local Wireless ad hoc network, wireless ad hoc connectivity with other conso ...
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Custom Firmware
Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles and various embedded device types to provide new features or to unlock hidden functionality. In the video game console community, the term is often written as custom firmware or simply CFW, referring to an altered version of the original system software (also known as the official firmware or simply OFW) inside a video game console such as the PlayStation Portable, PlayStation 3, PlayStation Vita/PlayStation TV, PlayStation 4, Nintendo 3DS and Nintendo Switch. Installing custom firmware typically requires bootloader unlocking. Video game consoles Custom firmware often allow homebrew applications or ROM image backups to run directly within the game console, unlike official firmware, which usually only allow signed or retailed copies of software to run. Because custom firmware is often associated with software pira ...
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