OpenImageIO
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OpenImageIO
OpenImageIO is an open source library for reading and writing images. Support for different image formats is realised through plugins. The project is distributed with a modified BSD license. History Project ''OpenImageIO'' started as ''ImageIO'' - an API that was part of Gelato, the renderer software developed by nVidia. Work on ''ImageIO'' started in 2002. In the same year the specification of the API and its header files was released under BSD license. In 2007, when the project Gelato was stopped, the development of ''ImageIO'' also ceased. After this Larry Gritz started a new project - ''OpenImageIO''. In April 2009 ''OpenImageIO'' was accepted into the Google Summer of Code program with four student slots. September 2009 marked the release of ''Cloudy with a Chance of Meatballs'', the first full-length feature film in whose production ''OpenImageIO'', alongside '' OpenShadingLanguage'', has been used as the texturing engine. Applications OpenImageIO library comes with ...
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LibRaw
LibRaw is a free and open-source software library for reading raw files from digital cameras. It supports virtually all raw formats. It is based on the source code of dcraw, with modifications, and "is intended for embedding in raw converters, data analyzers, and other programs using raw files as the initial data." LibRaw is available for Windows, macOS, Linux and FreeBSD. It is included in many Linux distributions such as Arch Linux, Debian, Fedora, Gentoo Linux, openSUSE, Slackware and Ubuntu. Software incorporating LibRaw includes digiKam, EasyHDR, gThumb, Gwenview, IrfanView, KStars, OpenImageIO, Siril, and Topaz Studio. See also *Camera Image File Format *DevIL *Digital Negative *List of cameras supporting a raw format Still cameras The following digital cameras allow photos to be taken and saved in at least one raw image format. Some cameras support more than one, usually a proprietary format and Digital Negative (file format), Digital Negative (DNG). Agf ... * ...
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Gelato (software)
Gelato (from Italian language: "Frozen", or "Icecream") is a hardware-accelerated, offline renderer created by graphics card manufacturer Nvidia. It was originally intended for use with its Quadro FX GPU, although a Quadro class GPU is no longer a requirement, as it now also supports GeForce cards. Designed to produce film-quality images, Gelato uses a shading language very similar to RenderMan's. Gelato was first released in April 2004. NVIDIA stated in May 2008 that it will no longer be developing or supporting the Gelato software products . With the release of Gelato 2.0, and in a push to popularize GPU accelerated rendering (as opposed to the traditional CPU rendering), Nvidia released a free version of Gelato for PCs. Some of the more advanced features on this version were locked out, such as those used for production rendering. This was done to encourage more professional users to purchase the full product. However, on 23 May 2008, Nvidia released Gelato Pro as a free down ...
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Open Shading Language
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer, Otoy's Octane Render, V-Ray 3, Redshift (from April 2021), and the Cycles render engine in Blender (starting with Blender 2.65). OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically based renderers that support ray tracing and global illumination. In RenderMan, OSL is also an important module. It is modified there for better Intel AVX2 and AVX-512 advanced vector extension support with doubled performance. SIMD OSL is the product of this Development for Intel SIMD AVX2 and AVX-512 Hardware (Haswell and newer). AMD CPU Hardware with AVX2 support like Ryzen with Zen Architecture can also use this extension. Future release 1.12 will support C++14 as default, but also newer C++17 and C++20. ...
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Multiplatform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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RGBE Image Format
RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixel. Description RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats. As a result, the bright pixels are either clipped to 255 or end up losing all their precision in dimmer pixels. By using a shared exponent, the RGBE format gains some of the advantages of floating-point values whilst using less than the 32 or 16 bits per color component that would be needed for single precision or half-precision data in the IEEE floating-point format and ...
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ImageMagick
ImageMagick, invoked from the command line as magick, is a free and open-source cross-platform software suite for displaying, creating, converting, modifying, and editing raster images. Created in 1987 by John Cristy, it can read and write over 200 image file formats. It is widely used in open-source applications. History ImageMagick was created in 1987 by John Cristy when working at DuPont, to convert 24-bit images (16 million colors) to 8-bit images (256 colors), so they could be displayed on most screens at the time. It was freely released in 1990 when DuPont agreed to transfer copyright to ''ImageMagick Studio LLC'', still currently the project maintainer organization. In May 2016, it was reported that ImageMagick had a vulnerability through which an attacker can execute arbitrary code on servers that use the application to edit user-uploaded images. Security experts including CloudFlare researchers observed actual use of the vulnerability in active hacking attempts. The s ...
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picture info

Raw Image Format
A camera raw image file contains unprocessed or minimally processed data from the image sensor of either a digital camera, a motion picture film scanner, or other image scanner. Raw files are named so because they are not yet processed and therefore are not ready to be Photographic printing, printed, viewed or edited with a bitmap graphics editor. Normally, the image is processed by a raw converter in a wide-gamut internal color space where precise adjustments can be made before file format conversion, conversion to a viewable file format such as JPEG or PNG for storage, printing, or further manipulation. There are dozens of raw formats in use by different manufacturers of digital image capture equipment. Rationale Raw image files are sometimes incorrectly described as "digital Negative (photography), negatives", but neither are they negatives nor do the unprocessed files constitute visible images. Rather, the Raw datasets are more like Exposure (photography), exposed but Lat ...
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picture info

FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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FITS
Flexible Image Transport System (FITS) is an open standard defining a digital file format useful for storage, transmission and processing of data: formatted as multi-dimensional arrays (for example a 2D image), or tables. FITS is the most commonly used digital file format in astronomy. The FITS standard was designed specifically for astronomical data, and includes provisions such as describing photometric and spatial calibration information, together with image origin metadata. The FITS format was first standardized in 1981; it has evolved gradually since then, and the most recent version (4.0) was standardized in 2016. FITS was designed with an eye towards long-term archival storage, and the maxim ''once FITS, always FITS'' represents the requirement that developments to the format must be backward compatible. Image metadata is stored in a human-readable ASCII header. The information in this header is designed to calculate the byte offset of some information in the subse ...
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ICO (file Format)
The ICO file format is an image file format for computer icons in Microsoft Windows. ICO files contain one or more small images at multiple sizes and color depths, such that they may be scaled appropriately. In Windows, all executables that display an icon to the user, on the desktop, in the Start Menu, or in Windows Explorer, must carry the icon in ICO format. The CUR file format is an almost identical image file format for non-animated cursors in Microsoft Windows. The only differences between these two file formats are the bytes used to identify them and the addition of a hotspot in the CUR format header; the hotspot is defined as the pixel offset (in x,y coordinates) from the top-left corner of the cursor image where the user is actually pointing the mouse. The ANI file format is used for animated Windows cursors. History Icons introduced in Windows 1.0 were 32×32 pixels in size and were monochrome. Support for 16 colors was introduced in Windows 3.0. Win32 introd ...
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picture info

BMP File Format
The BMP file format, also known as bitmap image file, device independent bitmap (DIB) file format and bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows and OS/2 operating systems. The BMP file format is capable of storing two-dimensional digital images both monochrome and color, in various color depths, and optionally with data compression, alpha channels, and color profiles. The Windows Metafile (WMF) specification covers the BMP file format. Device-independent bitmaps and the BMP file format Microsoft has defined a particular representation of color bitmaps of different color depths, as an aid to exchanging bitmaps between devices and applications with a variety of internal representations. They called these device-independent bitmaps or DIBs, and the file format for them is called DIB file format or BMP image file format. According to Microso ...
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Truevision TGA
Truevision TGA, often referred to as TARGA, is a raster graphics file format created by Truevision Inc. (now part of Avid Technology). It was the native format of TARGA and VISTA boards, which were the first graphic cards for IBM-compatible PCs to support Highcolor/ truecolor display. This family of graphic cards was intended for professional computer image synthesis and video editing with PCs; for this reason, usual resolutions of TGA image files match those of the NTSC and PAL video formats. TARGA is an acronym for '' Truevision Advanced Raster Graphics Adapter''; ''TGA'' is an initialism for '' Truevision Graphics Adapter''. TGA files commonly have the extension ".tga" on PC DOS/Windows systems and macOS (older Macintosh systems use the "TPIC" type code). The format itself permits any pixel bit depth up to 255, of which up to 15 bits can be dedicated to an alpha channel; however, the only bit depths supported in practice were 8, 15, 16, 24, or 32, where the 16 and 32-bit ...
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