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Omek Interactive
Omek Interactive was a venture-backed technology company developing advanced motion sensing software for human-computer interaction. Omek was co-founded in 2007 by Janine Kutliroff and Gershom Kutliroff. Company overview Omek Interactive, Ltd. provides tools and technology for incorporating gesture recognition and body tracking capabilities into devices and applications. The Company's technology converts the raw depth map data from 3D cameras into commands that control hardware or software, enabling device manufacturers and application developers to create gesture and body tracking interfaces. Omek Interactive is an Israeli company that develops gesture recognition and motion tracking software for use in combination with 3D depth sensor cameras. Omek’s middleware is sensor-independent, supporting multiple cameras including those based on a Structured light and Time-of-flight camera technology. Omek's software works with the following cameras: PrimeSense-based Microsoft Ki ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Texas Instruments
Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globally. It is one of the top 10 semiconductor companies worldwide based on sales volume. The company's focus is on developing analog chips and embedded processors, which account for more than 80% of its revenue. TI also produces TI digital light processing technology and education technology products including calculators, microcontrollers, and multi-core processors. The company holds 45,000 patents worldwide as of 2016. Texas Instruments emerged in 1951 after a reorganization of Geophysical Service Incorporated, a company founded in 1930 that manufactured equipment for use in the seismic industry, as well as defense electronics. TI produced the world's first commercial silicon transistor in 1954, and the same year designed and manufactured t ...
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Commercial Computer Vision Systems
Commercial may refer to: * a dose of advertising conveyed through media (such as - for example - radio or television) ** Radio advertisement ** Television advertisement * (adjective for:) commerce, a system of voluntary exchange of products and services ** (adjective for:) trade, the trading of something of economic value such as goods, services, information or money * Two functional constituencies in elections for the Legislative Council of Hong Kong: ** Commercial (First) ** Commercial (Second) * ''Commercial'' (album), a 2009 album by Los Amigos Invisibles * Commercial broadcasting * Commercial style or early Chicago school, an American architectural style * Commercial Drive, Vancouver, a road in Vancouver, British Columbia, Canada * Commercial Township, New Jersey, in Cumberland County, New Jersey See also * * Comercial (other), Spanish and Portuguese word for the same thing * Commercialism Commercialism is the application of both manufacturing and consumption ...
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Computer Vision
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Gesture Recognition
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. Focuses in the field include emotion recognition from face and hand gesture recognition, since they are all expressions. Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a better bridge between machines and humans than older text user interfaces or even GUIs (graphical user interf ...
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Natural User Interface
In computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word "natural" is used because most computer interfaces use artificial control devices whose operation has to be learned. Examples include voice assistants, such as Alexa and Siri, touch and multitouch interactions on today's mobile phones and tablets, but also touch interfaces invisibly integrated into the textiles furnitures. An NUI relies on a user being able to quickly transition from novice to expert. While the interface requires learning, that learning is eased through design which gives the user the feeling that they are instantly and continuously successful. Thus, "natural" refers to a goal in the user experience – that the interaction comes naturally, while interacting with the technology, rather than that the interface itself is natural. This is contrasted with th ...
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BeagleBoard
The BeagleBoard is a low-power open-source single-board computer produced by Texas Instruments in association with Digi-Key and Newark element14. The BeagleBoard was also designed with open source software development in mind, and as a way of demonstrating the Texas Instrument's OMAP3530 system-on-a-chip. The board was developed by a small team of engineers as an educational board that could be used in colleges around the world to teach open source hardware and software capabilities. It is also sold to the public under the Creative Commons share-alike license. The board was designed using Cadence OrCAD for schematics and Cadence Allegro for PCB manufacturing; no simulation software was used. Features The BeagleBoard measures approximately 75 by 75 mm and has all the functionality of a basic computer. The OMAP3530 includes an ARM Cortex-A8 CPU (which can run Linux, Minix, FreeBSD, OpenBSD, RISC OS, or Symbian; a number of unofficial Android ports exist), a TMS320C64x+ DS ...
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Background Subtraction
Background may refer to: Performing arts and stagecraft * Background actor * Background artist * Background light * Background music * Background story * Background vocals * ''Background'' (play), a 1950 play by Warren Chetham-Strode Recorded works * ''Background'' (1953 film), a British drama * ''Background'' (1973 film), a documentary * ''Background'' (TV series), a Canadian journalistic television series * ''Background'' (Lifetime album), 1992 * ''Background'' (Bassi Maestro album), 2002 Science and engineering * Background extinction rate * Background independence, a condition in theoretical physics * Background noise * Background radiation, the natural radiation that is always present in a location ** Background (astronomy), small amounts of light coming from otherwise dark parts of the sky ** Cosmic background (other) ** Gravitational wave background ** X-ray background * Background process, software that is running but not being displayed * String ba ...
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Israel
Israel (; he, יִשְׂרָאֵל, ; ar, إِسْرَائِيل, ), officially the State of Israel ( he, מְדִינַת יִשְׂרָאֵל, label=none, translit=Medīnat Yīsrāʾēl; ), is a country in Western Asia. It is situated on the southeastern shore of the Mediterranean Sea and the northern shore of the Red Sea, and shares borders with Lebanon to the north, Syria to the northeast, Jordan to the east, and Egypt to the southwest. Israel also is bordered by the Palestinian territories of the West Bank and the Gaza Strip to the east and west, respectively. Tel Aviv is the economic and technological center of the country, while its seat of government is in its proclaimed capital of Jerusalem, although Israeli sovereignty over East Jerusalem is unrecognized internationally. The land held by present-day Israel witnessed some of the earliest human occupations outside Africa and was among the earliest known sites of agriculture. It was inhabited by the Canaanites ...
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SoftKinetic
Sony Depthsensing Solutions SA/NV, formerly known as SoftKinetic, is a Belgian company founded by Eric Krzeslo and Thibaud Remacle which develops gesture recognition hardware and software for real-time range imaging (3D) cameras (such as time-of-flight cameras). It was founded in July 2007. SoftKinetic provides gesture recognition solutions based on its technology to the interactive digital entertainment, consumer electronics, health & fitness, and serious game industries. SoftKinetic technology has been applied to interactive digital signage and advergaming, interactive television, and physical therapy. Originally centered on providing software development kits and middleware, SoftKinetic branched out into internal game and application development with the establishment of SoftKinetic Studios in September 2009. SoftKinetic then progressed into hardware, partnering with time-of-flight camera developer Optrima in September 2010, with the two companies merging into a reformed SoftKi ...
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