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Ogre Battle
, sometimes referred to as , is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five original games in the series, one of which has received a remake and a subsequent remaster. Overview The first video game in the series, '' Ogre Battle: The March of the Black Queen'', was released in 1993 for the Super Nintendo Entertainment System in Japan, and two years later in North America. The title was a real-time strategy role playing game, set in a medieval fantasy world. The second game in the series, ''Tactics Ogre: Let Us Cling Together'', was released in 1995 in Japan. It was a turn-based tactical role-playing Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tact ...
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Tactical Role-playing
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-based or Real-time tactics, real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail (game), Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. B ...
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Tactical Role-playing
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-based or Real-time tactics, real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail (game), Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. B ...
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Yasumi Matsuno
is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played ''Space Invaders'' and ''Xevious'' there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation. As an employee at video game companies Quest in 1989 and later Square in 1995, Matsuno became well known for his work in the tactical role-playing game genre, specifically the '' Ogre Battle'' (1993) and ''Final Fantasy Tactics'' (1997) series, in addition to ''Vagrant Story'' (2000) and ''Final Fantasy XII'' (2006). After disruptions from staff leaving his development team, he resigned from Square Enix due to prolonged illness. During a freelance period, he worked on games for Nintendo's Wii such as ''MadWorld'' (2009). He joined Level-5 in 2011 where he helped create ''Crimson Shroud'' for the Nintendo 3DS. In 2016, he created his own company called Alg ...
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Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video game console, home console or used as a handheld game console, portable device, making it a Video game console#Types, hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Wii Remote#Nunchuk, Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online game, online gaming through Internet connectivity, as well as local Wireless ad hoc network, wireless ad hoc connectivity with other conso ...
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Let Us Cling Together
Let Us Cling Together may refer to: *'' Tactics Ogre: Let Us Cling Together'', a seminal tactical role-playing game *"Teo Torriatte (Let Us Cling Together) "Teo Torriatte (Let Us Cling Together)" (Japanese title: , ) is a song by Queen from their 1976 album '' A Day at the Races''. Written by guitarist Brian May, it is the closing track on the album. The song is notable for having two choruses su ...
", a song by English rock band Queen from their 1976 album A Day at the Races {{Disambig ...
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Medieval Fantasy
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic (fantasy), magic) into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages (historiography), Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century. Films of this genre may have plots set in biblical times or classical antiquity. They often have plots based very loosely on mythology or legends of Greek-Roman history, or the surrounding cultures of the same era. Overview Historical fantasy usually takes one of four common approaches: # Magic in fiction, Magic, mythical creatures such as dragons or other supernatural elements, such as magic rings co-exist invisibly with the mundane world, with the majority of people being unaware of it. In this, it has a close similarity to conte ...
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Role Playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Let Us Cling Together (2010 Video Game)
Let Us Cling Together may refer to: *'' Tactics Ogre: Let Us Cling Together'', a seminal tactical role-playing game *"Teo Torriatte (Let Us Cling Together) "Teo Torriatte (Let Us Cling Together)" (Japanese title: , ) is a song by Queen from their 1976 album '' A Day at the Races''. Written by guitarist Brian May, it is the closing track on the album. The song is notable for having two choruses su ...
", a song by English rock band Queen from their 1976 album A Day at the Races {{Disambig ...
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The March Of The Black Queen
''Queen II'' is the second studio album by the British rock band Queen. It was released on 8 March 1974 by EMI Records in the UK and Elektra Records in the US. It was recorded at Trident Studios and Langham 1 Studios, London, in August 1973 with co-producers Roy Thomas Baker and Robin Geoffrey Cable, and engineered by Mike Stone. It is significant for being the first album to contain elements of the band's signature sound of multi-layered overdubs, vocal harmonies, and varied musical styles. Described as "arguably the heaviest Queen album", ''Queen II'' marked the end of the first phase of the band's career. The album combines a heavy rock sound with art rock and progressive rock elements, and has been called "a pillar of grandiose, assaultive hard rock" by the Rock and Roll Hall of Fame. ''Queen II'' is not a concept album but a collection of songs with a loose theme running throughout. The two sides of the original LP were labelled "Side White" and "Side Black" (instead of th ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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