Oculus Creations
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Oculus Creations
Oculus (a term from Latin ''oculus'', meaning 'eye'), may refer to the following Architecture * Oculus (architecture), a circular opening in the centre of a dome or in a wall Arts, entertainment, and media * ''Oculus'' (film), a 2013 American supernatural psychological horror film directed by Mike Flanagan * Oculus (perspective), the point in space where a viewer sees a scene to be depicted in a picture plane * ''Oculus'', art installation by Kristin Jones and Andrew Ginzel at the Chambers Street–World Trade Center/Park Place subway station in Lower Manhattan, New York City * Occulus, a fictional super-villain in Marvel Comics New York City transit stations In Lower Manhattan, New York City, the Oculus is the name of the head houses for the following transit stations: * Fulton Center * World Trade Center Transportation Hub Technology * Oculus (brand), a division of Meta Platforms that develops the Oculus Rift device and related technologies ** Oculus Rift, a PC based v ...
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Oculus (architecture)
An oculus (; ) is a circular opening in the center of a dome or in a wall. Originating in antiquity, it is a feature of Byzantine and Neoclassical architecture. It is also known as an '' œil-de-boeuf'' from the French, or simply a "bull's-eye". History Classical The oculus was used by the Ancient Romans, one of the finest examples being that in the dome of the Pantheon. Open to the weather, it allows rain and air to enter and fall to the floor, where it is carried away through drains. Though the opening looks small, it actually has a diameter of , allowing it to light the building. Byzantine The oculus was widely used in the architecture of the Byzantine Empire. It was applied to buildings in Syria in the 5th and 6th centuries and again in the 10th century. In Constantinople's Myrelaion Church (c. 920), there are two oculi above the stringcourse on both lateral facades. Renaissance Early examples of the oculus in Renaissance architecture can be seen in Florence Cathedral ...
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