Object Hierarchy
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Object Hierarchy
An object hierarchy is a concept from computer programming. It references descendants of objects acting as properties of an object. An example of this would be the object controlling a window A window is an opening in a wall, door, roof, or vehicle that allows the exchange of light and may also allow the passage of sound and sometimes air. Modern windows are usually glazed or covered in some other transparent or translucent mat ... (at the top of the hierarchy) having another object like the window's border acting as a property of the window. References Object-oriented programming {{comp-sci-stub ...
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Class Hierarchy
A class hierarchy or inheritance tree in computer science is a classification of object types, denoting objects as the instantiations of classes (class is like a blueprint, the object is what is built from that blueprint) inter-relating the various classes by relationships such as "inherits", "extends", "is an abstraction of", "an interface definition". In object-oriented programming, a class is a template that defines the state and behavior common to objects of a certain kind. A class can be defined in terms of other classes. The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers (Java, C++, Smalltalk, Visual Prolog) and standards committees for software design like the Object Management Group. The class hierarchy can be as deep as needed. The Instance variables and methods a ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Window (computing)
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led by D ...
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Hierarchy (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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