Oberon-2 (programming Language)
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Oberon-2 (programming Language)
Oberon-2 is an extension of the original Oberon programming language that adds limited reflective programming (reflection) and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces the FOR loop from Modula-2. It was developed in 1991 at ETH Zurich by Niklaus Wirth and Hanspeter Mössenböck, who is now at Institut für Systemsoftware (SSW) of the University of Linz, Austria. Oberon-2 is a superset of Oberon, is fully compatible with it, and was a redesign of Object Oberon. Oberon-2 inherited limited reflection and single inheritance ("type extension") without the interfaces or mixins from Oberon, but added efficient virtual methods ("type bound procedures"). Method calls were resolved at runtime using C++-style virtual method tables. Compared to fully object-oriented languages like Smalltalk, in Oberon-2, basic data types and classes are not objects, many operations are not methods, there is no message passing ( ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses Statement (computer science), statements that change a program's state (computer science), state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of command (computing), commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step (with general order of the steps being determined in source code by the placement of statements one below the other), rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed s ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Reflective Programming
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as ALGOL, COBOL, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Nim (programming Language)
Nim is a general-purpose, multi-paradigm, statically typed, compiled high-level system programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface (FFI) with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages as intermediate representations. Description Nim is statically typed. It supports compile-time metaprogramming features such as syntactic macros and term rewriting macros. Term rewriting macros enable library implementations of common data structures, such as bignums and matrices, to be implemented efficiently and with syntactic integration, as if they were built-in language facilities. Iterators are supported and can be used as fi ...
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Go (programming Language)
Go is a high-level programming language, high-level general purpose programming language that is static typing, statically typed and compiled language, compiled. It is known for the simplicity of its syntax and the efficiency of development that it enables by the inclusion of a large standard library supplying many needs for common projects. It was designed at Google in 2007 by Robert Griesemer, Rob Pike, and Ken Thompson, and publicly announced in November of 2009. It is syntax (programming languages), syntactically similar to C (programming language), C, but also has memory safety, garbage collection (computer science), garbage collection, structural type system, structural typing, and communicating sequential processes, CSP-style concurrency (computer science), concurrency. It is often referred to as Golang to avoid ambiguity and because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * The original, Self-hosting (compi ...
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Component Pascal
Component Pascal is a programming language in the tradition of Niklaus Wirth's Pascal, Modula-2, Oberon and Oberon-2. It bears the name of the language Pascal and preserves its heritage, but is incompatible with Pascal. Instead, it is a minor variant and refinement of Oberon-2 with a more expressive type system and built-in string support. Component Pascal was originally named Oberon/L, and was designed and supported by a small ETH Zürich spin-off company named Oberon microsystems. They developed an integrated development environment (IDE) named BlackBox Component Builder. Since 2014, development and support has been taken over by a small group of volunteers. The first version of the IDE was released in 1994, as ''Oberon/F''. At the time, it presented a novel approach to graphical user interface (GUI) construction based on editable forms, where fields and command buttons are linked to exported variables and executable procedures. This approach bears some similarity to the cod ...
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Active Oberon
Active Oberon is a general purpose programming language developed during 1996–1998 by the group around Niklaus Wirth and Jürg Gutknecht at the Swiss Federal Institute of Technology in Zürich (ETH Zurich). It is an extension of the programming language Oberon (programming language), Oberon. The extensions aim at implementing active Object (computer science), objects as expressions for parallelism. Compared to its predecessors, Oberon and Oberon-2, Active Oberon adds objects (with object-centered access protection and local activity control), system-guarded assertions, preemptive priority scheduling and a changed Syntax (programming languages), syntax for Method (computer programming), methods (named ''Oberon-2#Type-bound procedures, type-bound procedures'' in Oberon vocabulary). Objects may be ''active'', which means that they may be Thread (computer science), threads or Process (computer science), processes. Unlike Java (programming language), Java or C Sharp (programming lang ...
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Zonnon
Zonnon is a general purpose programming language in the line or family of the preceding languages Pascal, Modula, and Oberon. Jürg Gutknecht is the author. Its conceptual model is based on objects, definitions, implementations, and modules. Its computing model is concurrent, based on active objects which interact via syntax controlled dialogs. The language is being developed at ETH Zürich Institute for Computer Systems by Professor Jürg Gutknecht. Zonnon introduces the concept of 'active objects' which are used to represent real world concurrent objects within computer programs. The Zonnon Language Report was written by Brian Kirk (director at Robinsons Associates), and David Lightfoot (Oxford Brookes University) working with Gutknecht (ETH, Zürich) and Dr. Eugene Zueff (Евгений Зуев) (Moscow State University). The first book about Zonnon was published by the N. I. Lobachevsky State University of Nizhny Novgorod (a.k.a., Nizhni Novgorod State University).
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Object Oberon
Object Oberon is a programming language which is based on the language Oberon with features for object-oriented programming. Oberon-2 Oberon-2 is an extension of the original Oberon programming language that adds limited reflective programming (reflection) and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces th ... was essentially a redesign of Object Oberon. References {{Prog-lang-stub Modula programming language family Oberon programming language family Object-oriented programming languages ...
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Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula. The main concepts are: # The module as a compiling unit for separate compiling # The coroutine as the basic building block for concurrent processes # Types and procedures that allow access to machine-specific data The language design was influenced by the Mesa language and the Xerox Alto, both from Xerox PARC, that Wirth saw during his 1976 sabbatical year there. Page 4. The computer magazine ''Byte'' devoted the August 1984 issue to the language and its surrounding environment. Wirth created the Oberon series of languages as the successor to Modula-2, while others (particularl ...
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