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Oak Technology
Oak Technology was an American supplier of semiconductor chips for sound cards, graphics cards and optical storage devices such as CD-ROM, CD-RW and DVD. It achieved success with optical storage chips and its stock price increased substantially around the time of the tech bubble in 2000. After falling on hard times, in 2003 it was acquired by Zoran Corporation. Oak Technology helped develop the ATAPI standard and provided the ''oakcdrom.sys'' CD-ROM driver that was ubiquitous on DOS-based systems in the mid-1990s. History Oak Technology, Inc. was founded in 1987 and was based in Sunnyvale, California, United States. During the late 1980s through the early 1990s, Oak was a supplier of PC graphics (SVGA) chipsets and PCBs. Oak Technology also supplied motherboard chipsets – a PS/2-compatible chipset and the Oaknote chipset for notebooks. Oak enjoyed modest success in the value segment (low-end) of the market, but without an effective Windows accelerator, ultimately failed to ...
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Sunnyvale
Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the north, Moffett Federal Airfield and NASA Ames Research Center to the northwest, Mountain View to the northwest, Los Altos to the southwest, Cupertino to the south, and Santa Clara to the east. Sunnyvale's population was 155,805 at the 2020 census, making it the second most populous city in the county (after San Jose) and the seventh most populous city in the San Francisco Bay Area. As one of the major cities that make up California's high-tech area known as Silicon Valley, Sunnyvale is the birthplace of the video game industry, former location of Atari headquarters, and the location of a fictional computer game company in the 1983 film ''WarGames''. Many technology companies are headquartered in Sunnyvale and many more operate there, i ...
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Vesa Local Bus
The VESA Local Bus (usually abbreviated to VL-Bus or VLB) is a short-lived expansion bus introduced during the i486 generation of x86 IBM-compatible personal computers. Created by VESA (Video Electronics Standards Association), the VESA Local Bus worked alongside the then-dominant ISA bus to provide a standardized high-speed conduit intended primarily to accelerate video (graphics) operations. VLB provides a standardized fast path that add-in (video) card makers could tap for greatly accelerated memory-mapped I/O and DMA, while still using the familiar ISA bus to handle basic device duties such as interrupts and port-mapped I/O. Some high-end 386dx motherboards also had a VL-Bus slot. Historical overview In the early 1990s, the I/O bandwidth of the prevailing ISA bus, 8.33 MB/s for standard 16 bit 8.33 MHz slots, had become a critical bottleneck to PC video and graphics performance. The need for faster graphics was driven by increased adoption of graphical user interf ...
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Microsoft Talisman
Talisman was a Microsoft project to build a new 3D graphics architecture based on quickly compositing 2D "sub-images" onto the screen, an adaptation of tiled rendering. In theory, this approach would dramatically reduce the amount of memory bandwidth required for 3D games and thereby lead to lower-cost graphics accelerators. The project took place during the introduction of the first high-performance 3D accelerators, and these quickly surpassed Talisman in both performance and price. No Talisman-based systems were ever released commercially, and the project was eventually cancelled in the late 1990s. Description Conventional 3D Creating a 3D image for display consists of a series of steps. First, the objects to be displayed are loaded up into memory from individual ''models''. The display system then applies mathematical functions to transform the models into a common coordinate system, the ''world view''. From this world view, a series of polygons (typically triangles) is created ...
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ATI Technologies
ATI Technologies Inc. (commonly called ATI) was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993. Advanced Micro Devices (AMD) acquired ATI in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles. The acquisition of ATI in 2006 was important to AMD's strategic development of its Fusion generation of computer processors, which integrated general processing abilities with graphics processing functions within a chip. Since 2010, AMD's graphics processor pro ...
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Pin-compatibility
In electronics, pin-compatible devices are electronic components, generally integrated circuits or expansion cards, sharing a common footprint and with the same functions assigned or usable on the same pins. Pin compatibility is a property desired by systems integrators as it allows a product to be updated without redesigning printed circuit boards, which can reduce costs and decrease time to market. Although devices which are pin-compatible share a common footprint, they are not necessarily electrically or thermally compatible. As a result, manufacturers often specify devices as being either ''pin-to-pin'' or ''drop-in'' compatible. Pin-compatible devices are generally produced to allow upgrading within a single product line, to allow end-of-life devices to be replaced with newer equivalents, or to compete with the equivalent products of other manufacturers. Pin-to-pin compatibility ''Pin-to-pin compatible'' devices share an assignment of functions to pins, but may have dif ...
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ViRGE
The S3 ViRGE (Video and Rendering Graphics Engine) graphics chipset was one of the first 2D/ 3D accelerators designed for the mass market. Introduced in 1995 by then graphics powerhouse S3, Inc., the ViRGE was S3's first foray into 3D-graphics. The S3/Virge was the successor to the successful Trio64V+. ViRGE/325 was pin compatible with the Trio64 chip, retaining the DRAM-framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz. In Windows, Virge was benchmarked as the fastest DRAM-based accelerator of the era. The VRAM-based version, ViRGE/VX, was actually slower in lower resolutions, but had a faster RAMDAC to support high-resolution modes not available on the 325. Support Part of S3's marketing plan for the ViRGE included the "S3D" standard, stating that members of the ViRGE family carried the ''S3D Graphics Engine''. Games that supported ViRGE directly put this logo on their box so owners of the 3D card would know that it would run as well ...
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S3 Graphics
S3 Graphics, Ltd (commonly referred to as S3) was an American computer graphics company. The company sold the Trio, ViRGE, Savage 3D, and Chrome series of graphics processors. Struggling against competition from 3dfx Interactive, ATI and Nvidia, it merged with hardware manufacturer Diamond Multimedia in 1999. The resulting company renamed itself to SONICblue Incorporated, and, two years later, the graphics portion was spun off into a new joint effort with VIA Technologies. The new company focused on the mobile graphics market. VIA Technologies' stake in S3 Graphics was purchased by HTC in 2011. History S3 was founded and incorporated in January 1989 by Dado Banatao and Ronald Yara. It was named S3 as it was Banatao's third startup company. The company's first products were among the earliest graphical user interface (GUI) accelerators. These chips were popular with video card manufacturers, and their followup designs, including the Trio64, made strong inroads with OEMs ...
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PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use. PowerVR accelerators are not manufactured by PowerVR, but i ...
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Graphics Accelerator
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'') ...
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Dynamic Random-access Memory
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide-semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors gradually leaks away; without intervention the data on the capacitor would soon be lost. To prevent this, DRAM requires an external '' memory refresh'' circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory ...
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