Outpost Kaloki X
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Outpost Kaloki X
''Outpost Kaloki'' is a city-building video game developed by NinjaBee that places the player in the role of a manager, tasked with building a financially successful fantasy space station. An enhanced port, known as ''Outpost Kaloki X,'' is available for download from Xbox Live Arcade on the Xbox 360. Gameplay In ''Outpost Kaloki,'' players try to address the needs of visiting space voyagers, while simultaneously attempting to meet any special victory conditions for the current scenario. Players do this by analyzing the small supply and demand bars next to each of the five types of service buildings available, such as social or research. When a demand is largely unmet, it represents an opportunity to build a new structure of the appropriate type in order to satisfy that demand and earn money to provide further services. As the game progresses, players can build larger, more expensive structures which satisfy more customers at once with a higher quality of service. As with many ...
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NinjaBee
Wahoo Studios is a computer and video game development company based in Orem, Utah. Founded in 2001, the company largely serves as consultants or on a contract basis working with larger gaming companies such as Electronic Arts and Microsoft. Historically, the development house has mostly been responsible for console games. When developing original titles using internal capital, Wahoo Studios is recognized as NinjaBee. Since the release of the Xbox 360, the developer has supported Xbox Live Arcade with multiple releases, including '' A Kingdom for Keflings'' and '' A World of Keflings''. Events / History Wahoo Studios owes its roots to another Utah-based video game developer, Saffire. As Saffire encountered difficulties in 2001, Steve Taylor, the founder and president of Wahoo Studios, as well as a number of other employees, left to find more stable employment elsewhere. In 2004, Wahoo Studios introduced the brand name NinjaBee for use in developing self-funded games, reserving ...
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Very Important Person
A very important person or personage (VIP or V.I.P.) is a person who is accorded special privileges due to their high social status, influence or importance. The term was not common until sometime after World War 2 by RAF pilots. Examples include celebrities, heads of state or heads of government, other politicians, major employers, high rollers, high-level corporate officers, bankers, economists, physicians, clergy, military personnel, Crime bosses, wealthy individuals, or any other socially notable person who receives special treatment for any reason. The special treatment usually involves separation from common people, and a higher level of comfort or service. In some cases, such as with ticket Ticket or tickets may refer to: Slips of paper * Lottery ticket * Parking ticket, a ticket confirming that the parking fee was paid (and the time of the parking start) * Toll ticket, a slip of paper used to indicate where vehicles entered a tol ...s, VIP may be used as a title ...
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NinjaBee Games
Wahoo Studios is a computer and video game development company based in Orem, Utah. Founded in 2001, the company largely serves as consultants or on a contract basis working with larger gaming companies such as Electronic Arts and Microsoft. Historically, the development house has mostly been responsible for console games. When developing original titles using internal capital, Wahoo Studios is recognized as NinjaBee. Since the release of the Xbox 360, the developer has supported Xbox Live Arcade with multiple releases, including ''A Kingdom for Keflings'' and '' A World of Keflings''. Events / History Wahoo Studios owes its roots to another Utah-based video game developer, Saffire. As Saffire encountered difficulties in 2001, Steve Taylor, the founder and president of Wahoo Studios, as well as a number of other employees, left to find more stable employment elsewhere. In 2004, Wahoo Studios introduced the brand name NinjaBee for use in developing self-funded games, reserving th ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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City-building Games
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. City-building games such as ''SimCity'', '' Cities XXL'' or '' Cities: Skylines'' are considered a type of construction and management simulation. History The earliest city-building game was ''The Sumerian Game'' (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of Lagash. It was subsequently adapted into '' The Sumer Game'' (1968), later known as ''Hamurabi''. The city-building game genre was established in 1989 with ''SimCity'', which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and ...
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Xbox 360 Live Arcade Games
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold by May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold 86 million units as of October 2021. The third console, the Xbox One, was released in November 2013 and has sold 51 million units. The fourth line of Xbox consoles, the Xbox Series X and Series S, were released in November 2020. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014. History When ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Band Of Bugs
''Band of Bugs'' is a turn-based tactics video game developed by NinjaBee. The game includes a level editor, leaderboards, Xbox Live Vision camera support, and multiplayer gameplay. It was released for the Xbox 360 via Xbox Live Arcade on June 20, 2007. On December 3, 2007, a Microsoft Windows version was released. ''Band of Bugs'' is also available on Xbox One through the Backward Compatibility program. Gameplay The game is focused on turn-based tactical battles between groups of anthropomorphic bugs, with each player controlling a number of individual bugs. The game includes a variety of different bug types (as units), each serving in a different combat role (e.g., heavy infantry, archer, support, etc.). As the title is intended to appeal to casual gamers (among others), turns are relatively quick and combats are small in scale. In contrast to many turn-based games where either an entire side moves at once or individuals move according to some initiative value, units in ''Ban ...
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Cloning Clyde
Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped. In 2022, the game was made backwards compatible on Xbox One and Xbox Series X/S. Plot Clyde is an unintelligent character who willingly signs up for genetic experiments to be carried out on him for $20. Due to a malfunction in a cloning machine, Clyde is cloned hundreds of times. The facility goes into lock-down in order to prevent him from escaping. Clyde must gather together his clones and work with them to fight their way out of the laboratory. Gameplay ''Cloning Clyde'' is a side-scrolling platform game. The player has the ability to switch between multiple Clyde clones at any time in order to progress/solve increasingly complex puzzles. The puzzles mainly involve dropping roc ...
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Supply And Demand
In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a particular Good (economics), good, or other traded item such as Labour supply, labor or Market liquidity, liquid financial assets, will vary until it settles at a point where the quantity demanded (at the current price) will equal the quantity supplied (at the current price), resulting in an economic equilibrium for price and quantity transacted. The concept of supply and demand forms the theoretical basis of modern economics. In macroeconomics, as well, the AD–AS model, aggregate demand-aggregate supply model has been used to depict how the quantity of real GDP, total output and the aggregate price level may be determined in equilibrium. Graphical representations Supply schedule A supply schedule, depicted graphically as a supply cu ...
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Microsoft Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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Space Station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station is an artificial satellite (i.e. a type of orbital spaceflight). Stations must have docking ports to allow other spacecraft to dock to transfer crew and supplies. The purpose of maintaining an orbital outpost varies depending on the program. Space stations have most often been launched for scientific purposes, but military launches have also occurred. Space stations have harboured so far the only long-duration direct human presence in space. After the first station Salyut 1 (1971) and its tragic Soyuz 11 crew, space stations have been operated consecutively since Skylab (1973), having allowed a progression of long-duration direct human presence in space. Stations have been occupied by consecutive crews since 1987 with the Salyut successor M ...
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