Othello (video Game)
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Othello (video Game)
or Othello World for Game Boy, is a video game developed by HAL Laboratory, made for the Nintendo Entertainment System. Versions of the game were first released on home consoles by Philips Magnavox on the Odyssey 2 as Dynasty in 1978, and later on the Atari 2600 in 1980. Othello is based on the board game ''Reversi'', which was marketed as Othello. Gameplay It is played with two-sided (black and white) chips, also called discs, on a board. The player can choose between black or white chips. Games are either player versus computer or player versus player. The goal is to end the game with as many chips showing your color as possible. To do this, players must sandwich their opponents' chip(s) between a piece of their own color already on the board, and the piece being played. The game has four skill levels when playing the computer, as well as a hidden fifth level if you beat the computer on level four. There is supposedly a slot machine game that is revealed when pressing Selec ...
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Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s. After poor financial returns in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. Properties owned by Acclaim were subsequently auctioned off to various parties. History In the early 1980s, Greg Fischbach was employed by American video game company Activision, where he worked together with Robert Holmes and Jim Scoroposki. He left Activision to join RCA Records, which was subsequently acquired by Bertelsmann and Fischbach found himself unemployed. In 1987, he met with Scoroposki in Oyster Bay, where Scoroposki owned a sales rep company, to discuss a possible shared venture. After Scoroposki suggested that the two should r ...
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HAL Laboratory
formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a second-party developer for the company. HAL Laboratory is headquartered in Chiyoda, Tokyo, and it also has a building at Kai, Yamanashi. The company got its name because "each letter put them one step ahead of IBM". The company is most famous for their work on the ''Kirby'' and ''Mother'' series, as well as the first two '' Super Smash Bros.'' games. The logo, dubbed depicts a dog incubating eggs, which has been in use since 1998. History HAL Laboratory started off making games for the MSX system and VIC-20. After financial strain brought on from the development of '' Metal Slader Glory'' (1991) for the Famicom, Nintendo offered to rescue HAL from bankruptcy on the condition that HAL employee Satoru Iwata was appointed as its president, ...
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Satoru Iwata
was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware. Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include ''EarthBound'' and many games in the ''Kirby (series), Kirby'' series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Ni ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Odyssey 2
The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 ''odessei2''). The Odyssey 2 was one of the four major home consoles prior to the 1983 video game market crash, along with Atari 2600, Intellivision and ColecoVision. In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (''see Magnavox Odyssey series''). In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2. In 2009, the video game website IGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25. Design The ori ...
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Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridgeinitially '' Combat'' and later '' Pac-Man''. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 with n ...
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Othello (1980 Video Game)
''Othello'' is a 1980 video game developed and published by Atari, Inc. for its Atari Video Computer System (later called the Atari 2600). It is based on the variant of Reversi of the same name, originally created in 1971. The VCS game was programmed by Ed Logg and Carol Shaw. Gameplay The game broadly resembles the game originally developed by Parker Brothers in that it is set on an 8x8 board on which the player must capture squares by sandwiching their opponent's counters between their own. The game has four skill levels. Both one-player and competitive two-player modes are included in the game. The player can create their own problem by depositing pieces on the board, and select whether to go first or not. Development The game was programmed by Ed Logg, who had studied artificial intelligence at the Stanford University AI Lab, and Carol Shaw, who later created ''River Raid''. Shaw programmed the visuals for ''Othello''. The cover-art for the cartridge was created by Steve Hen ...
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Reversi
Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971. Basics There are sixty-four identical game pieces called ''disks'', which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color. The objective of the game is to have the majority of disks turned to display one's color when the last playable empty square is filled. History Original version Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of Reversi in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the 19th century ...
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Nintendo Entertainment System Games
This is a list of games for the Nintendo Entertainment System (NES) home video game console. Some games have been officially licensed by Nintendo, and some are unlicensed. The final licensed NES game released was the PAL-exclusive ''The Lion King'' in 1995. __TOC__ Licensed games A total of 716 known licensed games were released for the Nintendo Entertainment System (NES) during its lifespan; 367 of these games were released only in North America plus 2 championship games, 36 games released outside North America and 313 games released everywhere. Games dated October 18, 1985 are launch titles for North America. Championship games Unreleased games Canceled games The following games were initially announced as Nintendo Entertainment System and/or Family Computer titles, however were subsequently cancelled or postponed indefinitely by developers or publishers. Unlicensed games There are unlicensed games in the NES library released without approval from Nint ...
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Game Boy Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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