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Orcs And Elves
''Orcs & Elves'' is an adventure game, adventure role-playing video game, role-playing video game for the mobile phone and Nintendo DS. It was developed by id Software and Fountainhead Entertainment and published by EA Mobile and licensed by Nintendo for the DS version. It was released for mobile phones in May 2006 before being ported to the Nintendo DS in November 2007. The game is based on ''Doom RPG''s engine and is id's first original intellectual property since ''Quake (series), Quake''. The DS port of the game included graphical enhancements, such as 3D environments and camera cutscenes, along with improved character sprites, two new levels and the use of the touchscreen feature. In ''Orcs & Elves'', the protagonist, a young Elf must retake a dwarven city from the evil army of Orcs occupying it. A sequel, titled ''Orcs & Elves II'', has been released for mobile phones. Gameplay ''Orcs & Elves'' is a turn-based role-playing game, played from a first person (video games), fir ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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Quake (series)
''Quake'' is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot. ''Quake'' was created as a successor franchise to id's highly successful ''Doom'' series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D graphics capabilities of ''Doom.'' It also expanded upon the multiplayer capabilities of ''Doom'' by introducing online multiplayer over the internet. This contributed to the popularity of the ''Quake'' series and characterized it as a figurehead in online gaming. Games Every game in the ''Quake'' franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the ''Arena'' series, which focuses primarily on ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which could have large ornamentation on the top. In modern times, wands are usually associated with stage magic or supernatural magic, but there have been other uses, all stemming from the original meaning as a synonym of rod and virge. A stick that is used for reaching, pointing, drawing in the dirt, and directing other people, is one of the earliest and simplest of tools. History It is possible that wands were used by pre-historic peoples. It is mentioned that 'rods' (as well as rings) were found with Red Lady of Paviland in Britain. It is mentioned by the author in ''Gower - A Guide to Ancient and Historic Monuments on the Gower Peninsula'' that these might have been wands and are depicted as such in a reconstruction drawing of the burial o ...
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Crossbows
A crossbow is a ranged weapon using an elastic launching device consisting of a bow-like assembly called a ''prod'', mounted horizontally on a main frame called a ''tiller'', which is hand-held in a similar fashion to the stock of a long firearm. Crossbows shoot arrow-like projectiles called '' bolts'' or ''quarrels''. A person who shoots crossbow is called a ''crossbowman'' or an '' arbalist'' (after the arbalest, a European crossbow variant used during the 12th century). Although crossbows and bows use the same launch principle, the difference is that an archer must maintain a bow's draw manually by pitching the bowstring with fingers, pulling it back with arm and back muscles and then holding that same form in order to aim (which distresses the body and demands significant physical strength and stamina); while a crossbow utilizes a locking mechanism to maintain the draw, limiting the shooter's exertion to only pulling the string into lock and then releasing the shot by d ...
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War Hammers
A war hammer (French: ''martel-de-fer'', "iron hammer") is a weapon that was used by both foot soldiers and cavalry. It is a very old weapon and gave its name, owing to its constant use, to Judah Maccabee, a 2nd-century BC Jewish rebel, and to Charles Martel, one of the rulers of France. In the fifteenth and sixteenth centuries the war hammer became an elaborately decorated and handsome weapon. The war hammer was a popular weapon in the late medieval period. It became somewhat of a necessity in combat when armor became so strong that swords and axes were no longer able to pierce and ricocheted upon impact. The war hammer could inflict significant damage on the enemy through their heavy impact, without the need to pierce the armor. Design A war hammer consists of a handle and a head. The length of the handle may vary, the longest being roughly equivalent to that of a halberd (5 to 6 feet or 1.5 to 1.8 meters), and the shortest about the same as that of a mace (2 to 3 feet or 60 t ...
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Dungeon Crawler
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Orcs & Elves Screen Mobile
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', ''Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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Cave
A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea caves, rock shelters, and grottos, that extend a relatively short distance into the rock and they are called ''exogene'' caves. Caves which extend further underground than the opening is wide are called ''endogene'' caves. Speleology is the science of exploration and study of all aspects of caves and the cave environment. Visiting or exploring caves for recreation may be called ''caving'', ''potholing'', or ''spelunking''. Formation types The formation and development of caves is known as ''speleogenesis''; it can occur over the course of millions of years. Caves can range widely in size, and are formed by various geological processes. These may involve a combination of chemical processes, erosion by water, tectonic forces, microorgani ...
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Dungeon
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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