Object Model
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Object Model
In computing, object model has two related but distinct meanings: # The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of ''Java'', the '' Component Object Model (COM)'', or ''Object-Modeling Technique (OMT)''. Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation. There is an extensive literature on formalized object models as a subset of the formal semantics of programming languages. # A collection of objects or classes through which a program can examine and manipulate some specific parts of its world. In other words, the object-oriented interface to some service or system. Such an interface is said to be the ''object model of'' the represented service or system. For example, the Document Object Model (DOMis a collection of objects that represent a web page, page in a web br ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Document Object Model
The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an XML or HTML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects. DOM methods allow programmatic access to the tree; with them one can change the structure, style or content of a document. Nodes can have event handlers attached to them. Once an event is triggered, the event handlers get executed. The principal standardization of the DOM was handled by the World Wide Web Consortium (W3C), which last developed a recommendation in 2004. WHATWG took over the development of the standard, publishing it as a living document. The W3C now publishes stable snapshots of the WHATWG standard. In HTML DOM (Document Object Model), every element is a node: * A document is a document node. * All HTML elements are element nodes. * ...
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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example, if software processes loan applications, it might have classes like loan application, customer, and methods such as accept offer and withdraw. Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Criticisms of domain-driven design argue that developers must typically implement a great deal of isolation and encapsulation to maintain the model as a pure and helpful constru ...
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Object Management Group
The Object Management Group (OMG) is a computer industry standardization, standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members and interested nonmembers. The Technical Meetings provide ...
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Object Database
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Overview Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities. OODBMSs allow object-oriented programmers to develop the product, store them as objects, and replicate or modify existing objects to make new objects within the OODBMS. Because the database is integrated with the programming language, the programmer can maintain consistency within one environment, in that both the OODBMS and the programming language will use the same model of represent ...
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Object-oriented Analysis And Design
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality. OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively. The intention is for these to be continuously refined and evolved, driven by key factors like risks and business value. History In the early days of object-oriented technology before the mid-1990s, there were many different competing methodologies for software development and object-oriented modeling, often tied to specific Computer Aided Software Engineering (CASE) tool vendors. No standard notations, consistent terms and process guides were the major concerns at the time, which degr ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Return Value
In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register. Return statements in many programming languages allow a function to specify a return value to be passed back to the code that called the function. Overview In C and C++, return ''exp''; (where ''exp'' is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of ''exp''. If a function has the return type void, the return statement can be used without a value, in which case the program just breaks out of the current function and returns to the calling one. In Pascal there is no return statement. (However, in newer Pascals, the Exit(''exp''); can be used to return a value ...
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ASCOM (standard)
ASCOM (an abbreviation for AStronomy Common Object Model) is an open initiative to provide a standard interface to a range of astronomy equipment including mounts, focusers and imaging devices in a Microsoft Windows environment. History ASCOM was invented in late 1997 and early 1998 by Bob Denny, when he released two commercial programs and several freeware utilities that showcased the technology. He also induced Doug George to include ASCOM capabilities in commercial CCD camera control software. The first observatory to adopt ASCOM was Junk Bond Observatory, in early 1998. It was used at this facility to implement a robotic telescope dedicated to observing asteroids. The successful use of ASCOM there was covered in an article in Sky & Telescope magazine. This helped ASCOM to become more widely adopted. The ASCOM standards were placed under the control of the ASCOM Initiative, a group of astronomy software developers who volunteered to develop the standards further. Under the inf ...
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Microsoft Excel
Microsoft Excel is a spreadsheet developed by Microsoft for Microsoft Windows, Windows, macOS, Android (operating system), Android and iOS. It features calculation or computation capabilities, graphing tools, pivot tables, and a macro (computer science), macro programming language called Visual Basic for Applications (VBA). Excel forms part of the Microsoft Office suite of software. Features Basic operation Microsoft Excel has the basic features of all spreadsheets, using a grid of ''cells'' arranged in numbered ''rows'' and letter-named ''columns'' to organize data manipulations like arithmetic operations. It has a battery of supplied functions to answer statistical, engineering, and financial needs. In addition, it can display data as line graphs, histograms and charts, and with a very limited three-dimensional graphical display. It allows sectioning of data to view its dependencies on various factors for different perspectives (using ''pivot tables'' and the ''sce ...
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Scripting Language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lan ...
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