OVL (file Format)
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OVL (file Format)
OVL may refer to: * OVL (file format) * Lobaev Sniper Rifle * Overlay (programming) In a general computing sense, overlaying means "the process of transferring a block of program code or other data into main memory, replacing what is already stored". Overlaying is a programming method that allows programs to be larger than th ... * Open Verification Library {{dab ...
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OVL (file Format)
OVL may refer to: * OVL (file format) * Lobaev Sniper Rifle * Overlay (programming) In a general computing sense, overlaying means "the process of transferring a block of program code or other data into main memory, replacing what is already stored". Overlaying is a programming method that allows programs to be larger than th ... * Open Verification Library {{dab ...
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Lobaev Sniper Rifle
The Lobaev sniper rifle is a rifle line of custom-built bolt-action sniper rifles manufactured by Lobaev Arms, which produces benchrest equipment and long-range, sniper and mountain hunting rifles in Tarusa, Russia. The Lobaev rifles are based on a single-shot bolt-action designed for benchrest shooting by Vladislav Lobaev. The chambering, barrel, stock, ammunition feeding method and other rifle characteristics are determined by the clients' preferences. Variants Lobaev rifles are offered in two main variants. The first variant is the SVL, СВЛ - Снайперская винтовка Лобаева (Lobaev sniper rifle). The SVL variant has a field quick barrel change feature and the top of the receiver features a Picatinny rail to mount aiming optics. Lobaev SVL sniper rifles are factory guaranteed to have 0.3 MOA accuracy with specific ammunition. With a typical accuracy potential of sub-0.2 MOA at ranges exceeding 2,000 meters, the Lobaev company claims it builds the most a ...
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Overlay (programming)
In a general computing sense, overlaying means "the process of transferring a block of program code or other data into main memory, replacing what is already stored". Overlaying is a programming method that allows programs to be larger than the computer's main memory. An embedded system would normally use overlays because of the limitation of physical memory, which is internal memory for a system-on-chip, and the lack of virtual memory facilities. Usage Constructing an overlay program involves manually dividing a program into self-contained object code blocks called overlays or links, generally laid out in a tree structure. ''Sibling'' segments, those at the same depth level, share the same memory, called ''overlay region'' or ''destination region''. An overlay manager, either part of the operating system or part of the overlay program, loads the required overlay from external memory into its destination region when it is needed; this may be automatic or via explicit code. Of ...
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