Nvidia PTX
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Nvidia PTX
Parallel Thread Execution (PTX or NVPTX) is a low-level parallel thread execution virtual machine and instruction set architecture used in Nvidia's Compute Unified Device Architecture (CUDA) programming environment. The Nvidia CUDA Compiler (NVCC) translates code written in CUDA, a C++-like language, into PTX instructions (an IL), and the graphics driver contains a compiler which translates PTX instructions into executable binary code, which can run on the processing cores of Nvidia graphics processing units (GPUs). The GNU Compiler Collection and LLVM also have the ability to generate PTX. Inline PTX assembly can be used in CUDA. Registers PTX uses an arbitrarily large processor register set; the output from the compiler is almost pure static single-assignment form, with consecutive lines generally referring to consecutive registers. Programs start with declarations of the form .reg .u32 %r; // declare 335 registers %r0, %r1, ..., %r334 of type unsigned 32-bit i ...
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Parallel Computing
Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance inc ...
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List Of Nvidia Graphics Processing Units
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition some Comparison of Nvidia nForce chipsets, Nvidia motherboards come with integrated onboard GPUs. Limited/special/collectors' editions or AIB versions are not included. Field explanations The fields in the table listed below describe the following: * ''Model'' – The marketing name for the processor, assigned by Nvidia. * ''Launch'' – Date of release for the processor. * ''Code name'' – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation). * ''Semiconductor device fabrication, Fab'' – Fabrication process. Average feature size of components of the processor. * ''Bus (computing), Bus interface'' – Bus by which the graphics processor is attached to the system (typically an expansion slot, ...
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Standard Portable Intermediate Representation
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel. It is also used as an interchange language for cross compilation. SPIR-V is a new version of SPIR which was introduced in 2015 by the Khronos Group, and has since replaced the original SPIR, which was introduced in 2012. On September 19th 2024, Microsoft has announced plans to adopt SPIR-V as the Direct3D Interchange format in place of DXIL, beginning support from Shader Model 7 on. Purpose The purposes of SPIR-V are to natively represent the primitives needed by compute and graphics; to separate high-level language from the interface to compute and graphics drivers; to be the distribution form, or distribute fully compiled binaries; to be a fully self-contained specification; and to support multiple APIs. ...
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Static Single-assignment Form
In compiler design, static single assignment form (often abbreviated as SSA form or simply SSA) is a type of intermediate representation (IR) where each variable is assigned exactly once. SSA is used in most high-quality optimizing compilers for imperative languages, including LLVM, the GNU Compiler Collection, and many commercial compilers. There are efficient algorithms for converting programs into SSA form. To convert to SSA, existing variables in the original IR are split into versions, new variables typically indicated by the original name with a subscript, so that every definition gets its own version. Additional statements that assign to new versions of variables may also need to be introduced at the join point of two control flow paths. Converting from SSA form to machine code is also efficient. SSA makes numerous analyses needed for optimizations easier to perform, such as determining use-define chains, because when looking at a use of a variable there is only one place ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normal ...
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LLVM
LLVM, also called LLVM Core, is a target-independent optimizer and code generator. It can be used to develop a Compiler#Front end, frontend for any programming language and a Compiler#Back end, backend for any instruction set architecture. LLVM is designed around a language-independent specification, language-independent intermediate representation (IR) that serves as a Software portability, portable, high-level assembly language that can be optimizing compiler, optimized with a variety of transformations over multiple passes. The name ''LLVM'' originally stood for ''Low Level Virtual Machine.'' However, the project has since expanded, and the name is no longer an acronym but an orphan initialism. LLVM is written in C++ and is designed for compile-time, Linker (computing), link-time, runtime (program lifecycle phase), runtime, and "idle-time" optimization. Originally implemented for C (programming language), C and C++, the language-agnostic design of LLVM has since spawned a wide ...
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is a collection of compilers from the GNU Project that support various programming languages, Computer architecture, hardware architectures, and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL). GCC is a key component of the GNU toolchain which is used for most projects related to GNU and the Linux kernel. With roughly 15 million lines of code in 2019, GCC is one of the largest free programs in existence. It has played an important role in the growth of free software, as both a tool and an example. When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C (programming language), C programming language. It was extended to compile C++ in December of that year. Compiler#Front end, Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada (programming language), Ada, Go (programming la ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scann ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Thread (computing)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Intermediate Language
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be ''accurate'' – capable of representing the source code without loss of information – and ''independent'' of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an ''intermediate language''. A canonical example is found in most modern compilers. For example, the CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph structure that allows flow analysis and re-arrangement before execution. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be u ...
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