Numerical Diffusion
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Numerical Diffusion
Numerical diffusion is a difficulty with computer simulations of continua (such as fluids) wherein the simulated medium exhibits a higher diffusivity than the true medium. This phenomenon can be particularly egregious when the system should not be diffusive at all, for example an ideal fluid acquiring some spurious viscosity in a numerical model. Explanation In Eulerian simulations, time and space are divided into a discrete grid and the continuous differential equations of motion (such as the Navier–Stokes equation) are discretized into finite-difference equations. The discrete equations are in general more diffusive than the original differential equations, so that the simulated system behaves differently than the intended physical system. The amount and character of the difference depends on the system being simulated and the type of discretization that is used. Most fluid dynamics or magnetohydrodynamic simulations seek to reduce numerical diffusion to the minimum p ...
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Computer Simulation
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large ...
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Plasma (physics)
Plasma () 1, where \nu_ is the electron gyrofrequency and \nu_ is the electron collision rate. It is often the case that the electrons are magnetized while the ions are not. Magnetized plasmas are ''anisotropic'', meaning that their properties in the direction parallel to the magnetic field are different from those perpendicular to it. While electric fields in plasmas are usually small due to the plasma high conductivity, the electric field associated with a plasma moving with velocity \mathbf in the magnetic field \mathbf is given by the usual Lorentz force, Lorentz formula \mathbf = -\mathbf\times\mathbf, and is not affected by Debye shielding. Mathematical descriptions To completely describe the state of a plasma, all of the particle locations and velocities that describe the electromagnetic field in the plasma region would need to be written down. However, it is generally not practical or necessary to keep track of all the particles in a plasma. Therefore, plasma physicist ...
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Numerical Error
In software engineering and mathematics, numerical error is the error in the numerical computations. Types It can be the combined effect of two kinds of error in a calculation. * the first is caused by the finite precision of computations involving floating-point or integer values * the second usually called truncation error is the difference between the exact mathematical solution and the approximate solution obtained when simplifications are made to the mathematical equations to make them more amenable to calculation. The term truncation comes from the fact that either these simplifications usually involve the truncation of an infinite series expansion so as to make the computation possible and practical, or because the least significant bits of an arithmetic operation are thrown away. Measure Floating-point numerical error is often measured in ULP (unit in the last place). See also * Loss of significance * Numerical analysis * Error analysis (mathematics) * Round-off error * ...
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Numerical Dispersion
In computational mathematics, numerical dispersion is a difficulty with computer simulations of continua (such as fluids) wherein the simulated medium exhibits a higher dispersivity than the true medium. This phenomenon can be particularly egregious when the system should not be dispersive at all, for example a fluid acquiring some spurious dispersion in a numerical model. It occurs whenever the dispersion relation for the finite difference approximation is nonlinear. For these reasons, it is often seen as a numerical error. Numerical dispersion is often identified, linked and compared with numerical diffusion, another artifact of similar origin. Explanation In simulations, time and space are divided into discrete grids and the continuous differential equations of motion (such as the Navier–Stokes equation) are discretized into finite-difference equations; these discrete equations are in general unidentical to the original differential equations, so the simulated system behaves ...
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False Diffusion
False diffusion is a type of error observed when the upwind scheme is used to approximate the convection term in convection–diffusion equations. The more accurate central difference scheme can be used for the convection term, but for grids with cell Peclet number more than 2, the central difference scheme is unstable and the simpler upwind scheme is often used. The resulting error from the upwind differencing scheme has a diffusion-like appearance in two- or three-dimensional co-ordinate systems and is referred as "false diffusion". False-diffusion errors in numerical solutions of convection-diffusion problems, in two- and three-dimensions, arise from the numerical approximations of the convection term in the conservation equations. Over the past 20 years many numerical techniques have been developed to solve convection-diffusion equations and none are problem-free, but false diffusion is one of the most serious problems and a major topic of controversy and confusion among num ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Phase Field Models
A phase-field model is a mathematical model for solving interfacial problems. It has mainly been applied to solidification dynamics, but it has also been applied to other situations such as viscous fingering, fracture mechanics, hydrogen embrittlement, and vesicle dynamics. The method substitutes boundary conditions at the interface by a partial differential equation for the evolution of an auxiliary field (the phase field) that takes the role of an order parameter. This phase field takes two distinct values (for instance +1 and −1) in each of the phases, with a smooth change between both values in the zone around the interface, which is then diffuse with a finite width. A discrete location of the interface may be defined as the collection of all points where the phase field takes a certain value (e.g., 0). A phase-field model is usually constructed in such a way that in the limit of an infinitesimal interface width (the so-called sharp interface limit) the correct interfacial ...
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Animation(2)
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyot ...
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Numerical Resistivity
Numerical resistivity is a problem in computer simulations of ideal magnetohydrodynamics (MHD). It is a form of numerical diffusion. In near-ideal MHD systems, the magnetic field can diffuse only very slowly through the plasma or fluid of the system; it is rate-limited by the inverse of the resistivity of the fluid. In Eulerian simulations where the field is arbitrarily aligned compared to the simulation grid, the numerical diffusion rate takes the form similar to an additional resistivity, causing non-physical and sometimes bursty magnetic reconnection in the simulation. Numerical resistivity is a function of resolution, alignment of the magnetic field with the grid, and numerical method. In general, numerical resistivity will not behave isotropically, and there can be different effective numerical resistivities in different parts of the computational domain. For current (2005) simulations of the solar corona and inner heliosphere, this numerical effect can be several orders ...
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Numerical Viscosity
Numerical may refer to: * Number * Numerical digit * Numerical analysis Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of numerical methods ...
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Momentum
In Newtonian mechanics, momentum (more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass and is its velocity (also a vector quantity), then the object's momentum is : \mathbf = m \mathbf. In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is equivalent to the newton-second. Newton's second law of motion states that the rate of change of a body's momentum is equal to the net force acting on it. Momentum depends on the frame of reference, but in any inertial frame it is a ''conserved'' quantity, meaning that if a closed system is not affected by external forces, its total linear momentum does not change. Momentum is also conserved in special relativity (with a modified formula) and, in a modified form, in electrodynamics, quantum mechanics, quan ...
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Current Sheet
A current sheet is an electric current that is confined to a surface, rather than being spread through a volume of space. Current sheets feature in magnetohydrodynamics (MHD), the study of the behavior of electrically conductive fluids: if there is an electric current through part of the volume of such a fluid, magnetic forces tend to expel it from the fluid, compressing the current into thin layers that pass through the volume. The largest occurring current sheet in the Solar System is the so-called Heliospheric current sheet, which is about 10,000 km thick, and extends from the Sun and out beyond the orbit of Pluto. In astrophysical plasmas such as the solar corona, current sheets theoretically might have an aspect ratio (breadth divided by thickness) as high as 100,000:1. By contrast, the pages of most books have an aspect ratio close to 2000:1. Because current sheets are so thin in comparison to their size, they are often treated as if they have zero thickness; thi ...
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